/**************************************************************************** * Copyright (C) 2014-2015 Intel Corporation. All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. * * @file fetch_jit.h * * @brief Definition of the fetch jitter * * Notes: * ******************************************************************************/ #pragma once #include "common/formats.h" #include "core/state.h" ////////////////////////////////////////////////////////////////////////// /// INPUT_ELEMENT_DESC ////////////////////////////////////////////////////////////////////////// struct INPUT_ELEMENT_DESC { union { struct { uint32_t AlignedByteOffset : 12; uint32_t Format : 10; uint32_t StreamIndex : 6; uint32_t InstanceEnable : 1; uint32_t InstanceStrideEnable : 1; uint32_t ComponentControl0 : 4; uint32_t ComponentControl1 : 4; uint32_t ComponentControl2 : 4; uint32_t ComponentControl3 : 4; uint32_t ComponentPacking : 4; uint32_t _reserved : 14; }; uint64_t bits; }; uint32_t InstanceAdvancementState; }; // used to set ComponentPacking enum ComponentEnable { NONE = 0x0, X = 0x1, Y = 0x2, XY = 0x3, Z = 0x4, XZ = 0x5, YZ = 0x6, XYZ = 0x7, W = 0x8, XW = 0x9, YW = 0xA, XYW = 0xB, ZW = 0xC, XZW = 0xD, YZW = 0xE, XYZW = 0xF, }; enum ComponentControl { NoStore = 0, StoreSrc = 1, Store0 = 2, Store1Fp = 3, Store1Int = 4, StoreVertexId = 5, StoreInstanceId = 6, }; ////////////////////////////////////////////////////////////////////////// /// State required for fetch shader jit compile. ////////////////////////////////////////////////////////////////////////// struct FETCH_COMPILE_STATE { uint32_t numAttribs{0}; INPUT_ELEMENT_DESC layout[SWR_VTX_NUM_SLOTS]; SWR_FORMAT indexType; uint32_t cutIndex{0xffffffff}; // Options that effect the JIT'd code bool bDisableIndexOOBCheck; // If enabled, FetchJit will exclude index OOB check bool bEnableCutIndex{false}; // Compares indices with the cut index and returns a cut mask bool bVertexIDOffsetEnable{false}; // Offset vertexID by StartVertex for non-indexed draws or // BaseVertex for indexed draws bool bPartialVertexBuffer{ false}; // for indexed draws, map illegal indices to a known resident vertex bool bForceSequentialAccessEnable{false}; bool bInstanceIDOffsetEnable{false}; FETCH_COMPILE_STATE(bool disableIndexOOBCheck = false) : bDisableIndexOOBCheck(disableIndexOOBCheck){}; bool operator==(const FETCH_COMPILE_STATE& other) const { if (numAttribs != other.numAttribs) return false; if (indexType != other.indexType) return false; if (bDisableIndexOOBCheck != other.bDisableIndexOOBCheck) return false; if (bEnableCutIndex != other.bEnableCutIndex) return false; if (cutIndex != other.cutIndex) return false; if (bVertexIDOffsetEnable != other.bVertexIDOffsetEnable) return false; if (bPartialVertexBuffer != other.bPartialVertexBuffer) return false; if (bForceSequentialAccessEnable != other.bForceSequentialAccessEnable) return false; if (bInstanceIDOffsetEnable != other.bInstanceIDOffsetEnable) return false; for (uint32_t i = 0; i < numAttribs; ++i) { if ((layout[i].bits != other.layout[i].bits) || (((layout[i].InstanceEnable == 1) || (layout[i].InstanceStrideEnable == 1)) && (layout[i].InstanceAdvancementState != other.layout[i].InstanceAdvancementState))) { return false; } } return true; } };