SDL2_gfx
1.0.2
GraphicsprimitivesandsurfacefunctionsforSDL2
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![]() ![]() | Structure holding the state and timing information of the framerate controller |
![]() ![]() | The structure passed to the internal Bresenham iterator |
![]() ![]() | The structure passed to the internal Murphy iterator |
![]() ![]() | A 32 bit RGBA pixel |
![]() ![]() | A 8bit Y/palette pixel |