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1.50.1 BLOX.BWindow class: instance creation (class) 1.50.2 BLOX.BWindow: accessing (instance) 1.50.3 BLOX.BWindow: widget protocol (instance)
If the method returns true, the window and its children are destroyed (which is the default action, taken if no callback is set up). If the method returns false, the window is left in place.
Specifies a string to be displayed inside the widget. The way in which the string is displayed depends on the particular widget and may be determined by other options, such as anchor. For windows, this is the title of the window.
Specifies a string to be displayed inside the widget. The way in which the string is displayed depends on the particular widget and may be determined by other options, such as anchor. For windows, this is the title of the window.
Specifies a menu widget to be used as a menubar. On the Macintosh, the menubar will be displayed accross the top of the main monitor. On Microsoft Windows and all UNIX platforms, the menu will appear accross the toplevel window as part of the window dressing maintained by the window manager.
Answer whether the user can be resize the window or not. If resizing is disabled, then the window's size will be the size from the most recent interactive resize or geometry-setting method. If there has been no such operation then the window's natural size will be used.
Answer whether the user can be resize the window or not. If resizing is disabled, then the window's size will be the size from the most recent interactive resize or geometry-setting method. If there has been no such operation then the window's natural size will be used.
When a grab is set for a particular window, all pointer events are restructed to the grab window and its descendants in Blox's window hierarchy. Whenever the pointer is within the grab window's subtree, the pointer will behave exactly the same as if there had been no grab grab at all and all events will be reported in the normal fashion. When the pointer is outside the window's tree, button presses and releases and mouse motion events are reported to the grabbing window, and window entry and window exit events are ignored. In other words, windows outside the grab subtree will be visible on the screen but they will be insensitive until the grab is released. The tree of windows underneath the grab window can include top-level windows, in which case all of those top-level windows and their descendants will continue to receive mouse events during the grab. Keyboard events (key presses and key releases) are delivered as usual: the window manager controls which application receives keyboard events, and if they are sent to any window in the grabbing application then they are redirected to the window owning the focus.
Specifies one of four states for the window: either normal, iconic, withdrawn, or (Windows only) zoomed.
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