0.97 |
... |
X Maryo can now climb X Jumping piranha con now jump in all directions X Keyrepeat enabled in editboxes X Support for basic background images X New background image from MaYO X New Menu Music Theme from LoXodonte X New Overworld Maryo images from Enzakun X New Linux compilation stuff from Boder X New Levelexit system with new types * Moon Animation updated * Collision detection updates * Enemy collision detection updated * Player collision detection updates * Better Player positioning when changing the size * Levels updated * Leveleditor updated * Many other updates and fixes |
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0.96 |
9.5.2005 |
X Added Fireball Animations X Added 2 new Overworld Levels ( from pasol ) X Added Background Gradient support ( thanks Ricardo ) X New Graphics ( Turtle, Spinbox, Plastic tileset, jungle tiles, Clouds redone, climbing plant head, other small changes ) * Fixed Savegame loading deaths * Fixed wrong collision handling with Rex * Leveleditor updated * Overworld saving fixed ( doesn't cost points anymore ) * Overworld collision handling fixed and updated * Overworld Waypoint drawing updated * Updated the background images support ( BETA ) * Fixed the Black Fading Effect ( thanks Ricardo ) * Fixed the Video Apply crash * Updated the Itembox Item handling * Updated the Savegame Menu * Camera movement updated * Levels updated |
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0.95 |
28.3.2005 |
X Some Documents are now in HTML X Completely New Graphics, Music and Sounds X Command-line features added * Many Levels optimized * Updated the Audio Engine * Updated the Input Handler * Updated the Itembox * Updated the Menu * Updated the Overworld * Updated the ducking routine * Updated the Box collision routines * Leveleditor updates * Leveleditor : The first 2 created Objects could not change their state - Removed Extra Level Commands - The settings are already available in the Leveleditor |
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0.94.1 |
4.12.2004 |
X New internal Level parser - Should be more robust * Overworld : Live display position corrected * Many level error messages used wrong data * The Itembox item won't be activated anymore if maryo dies * Fixed a rare Audio deinitialisation bug * Fixed if you loaded a Level in the Menu the game crashes after completion * Some Main-Menu code optimised * The Savegame text will now only be Auto-deleted if the Slot was empty * The Turtle Collision sound is only played if the colliding Object is visible on the Screen |
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0.94 |
01.12.04 |
X Leveleditor : When CTRL is pressed with the right Mouse button every intersecting object will now be deleted X Leveleditor : New Yoshi world and Ghost Sprites X Leveleditor : Level settings menu X Leveleditor : Spacer between Main menu buttons * Leveleditor : fixed a possible level saving error * Leveleditor : wrong default Object types changed * The default Messagebox now allows more characters * Maximal Fireballs set to two * The HUD could be drawn two times * Playing many sounds at once could crash the game * If maryo dies or exits the level every object should now be drawn correctly * The stored item gets automatically activated now * The savegame description won't get automatically deleted anymore * Many Levels improved * Overworld walking was ignored if the next level direction was left * More intelligent level saving and loading |
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0.93.2 |
14.10.2004 |
* Fixed a jumping Piranha collision detection bug * Fixed rex animation when colliding with a shell * Fixed collision detection between enemies and items |
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0.93.1 |
10.10.04 |
X New improved Collision detection changes * Leveleditor : the Goldpieces weren't saved * Fixed some turtle collision detection bugs * Leveleditor : fixed the wrong saving of "/" |
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0.93 |
09.10.04 |
X New Enemy : Rex X New Item : Moon ( 3 Level UP ) * Improved the collision detection for Mushrooms and the Turtle |
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0.92.2 |
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X New Overworld Levels ( markoff_01 and fluxy_1 ) X The Pointinfo Text will get more yellow the higher the points you got * Fixed rare Turtle collision bugs * The animation when Maryo dies in higher areas takes now the correct time * Fixed : If a save was loaded with an earlier progress or the game gots a reset and you won an earlier level than before you cannot enter the next level * Fixed if maryo dies with 0 lives the statustext displayed -1 lives * Fixed many Mushroom Collisions * Fixed jumping piranha only comes out if the player is near * Fixed Mushroom <-> ActiveObjects Collision detection * Leveleditor : Fixed if the mousecursor moved an Object over a Leveleditor Menu the Menu got activated * Improved the Collision detection * Fixed an banzai bill crash * Optimised the Turtle <-> Player Collision detection * Optimised the Active Object movement |
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0.92.1 |
14.9.2004 |
X Leveleditor : New Main Menu's X Leveleditor : has now the ability to scroll with the mouse ( with the middle mouse key ) * Fixed fastcopy with Enemystopper * Many Levels Improved * The camera is now set correctly back when leaving the Leveleditor * Improved the Enemy <-> Enemy Collision detection * Jumping Pranha and Banzai Bill are now drawn correctly if maryo dies * Unified Framerate correction for better non-Windows support * Improved the complete Collision detection |
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0.92 |
22.8.2004 |
X Added the Itembox X Saving the Game costs now 3000 points X Leveleditor : New Green_1 and Pipe ground Tilesets X Linux Support and maybe other operating systems are now supported as well X Leveleditor : implemented the Home and End keys X Leveleditor : shows now camera limit lines X Added function for loading unknown levels with the l key X New Enemy <-> Enemy Collision detecion added * Fixed Shell Collisions with Maryo on specific situations * Little speedup * Fixed a Game-exit bug * Fixed Banzai-Bill stops moving if colliding with Enemies or Player * Fixed Enemies stops moving if colliding with Banzai-Bill ( OO' ) * Halfmassive Objects are now drawn properly * Menu alignment is now correct in both Resolutions * Fixed long Level loading times could cause wrong movement * Fixed Error messages when loading a Level * Fixed : some Enemies were sometimes not drawn on collisions * The Screen effects should now run on every system with the equal time * Enemies are now walking through halfmassive Objects * Fixed a rare Goomba crash bug * Advanced Halfmassive support for Enemies and other Objects * Fixed a Savegame bug * Menu : Fixed Music don't stops playing after setting off |
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0.91.5 |
17.6.2004 |
* Rewritten the detection Routine to check if Maryo is stuck * Fixed an bug when an Savegame points to an non existent Level * Banzai Bill is now drawn over Massive Sprites * Leveleditor : Enemystopper are now selected correctly * Savegame saving works now correctly with unknown Levels * Active Sprites are now drawn properly - No Console Window in Release Builds |
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0.91.4 |
23.5.2004 |
X maryo can now kill Enemys if he is invincible * Fixed Window Quitting * Fixed the Cloud - Enemy Collisions if Maryo is on this Cloud * Improved Level 2 * Fixed the Player - Cloud ground detection * Leveleditor : Fixed Enemystopper - Mouse Collision Checking * Fixed the Enemy drawing in the no update mode * Leveleditor : Fixed Player Start position was not set |
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0.91.3 |
09.05.04 |
* Fixed the Fireball-Enemy collision detection again * Fixed the 1024*768 Resolution Bugs (it's really Slow and Unsupported) * Leveleditor Menu Option New Level : fixed and changed |
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0.91.2 |
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X Savegames now support Unicode Names * Improved,Optimized and updated to the new tiles Level 1,2,3,4,5 and 6 * Fixed many Savegame crash bugs * replaced lvl_1 with yuki_1 * Enemystoppers are now drawn properly in the Leveleditor * Jumping Piranhas are now drawn properly in the game * Fixed/Changed Maryo's ducking * Fixed Leveleditor saves over an existing wrong Level * Fixed Music do not stop playing when disabled * Many Little Speed Improvements and better Enemy and Active out of range detection |
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0.91.1 |
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X Added a new Leveleditor Menu Sprite Option : Ground Objects * Improved and Optimized Level 1,3 and 6 * Maryo can not fire anymore Fireballs if he is ducked * Fixed an Overworld Maryo Direction Bug in the Waypoint which is the last one - Removed some unneded images |
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0.91 |
27.4.2004 |
X Music now Fades In and Fades Out X Added and Updated the History, Keyboard Control and Extra Level Commands * Fixed Some wrong Levels Objects * Fixed Music dont plays * Fixed invalid Music commands in Level 5 and 6 * Fixed Mushroom draws after passive Objects |
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0.90 |
26.4.2004 |
X Added Turtle shell collision with every Powerup/Gold - box X Added Overworld X Added Animations X Added 1-UP Mushroom X Added an new Frame Correction ( The Game runs much smoother now ) X Added higher quality Music Files (Ogg) X Many Images Optimized X many In-Game Leveleditor enhancements X And many more ! * Realigned Point System * Every Level got updated * Updated Collision Checking * Many Bugs fixed - Removed Level Music Volume and forcing |
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0.811 |
03.01.04 |
X Added two new sounds * Red Goomba now gives 50 points * Red Turtle points changes * Every Sound file normalized * some collision fixes * some images optimized (goldpieces,Hud Sprites,Stones,Fireballs,Stars,Fire Maryo,palm,kplant,lmario1,mauer) * some levels updated |
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0.810 |
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* Graphical Text fixes/changes * Rare Banzai Bill collision fix * Leveleditor fixes * Level Limit changed from 16 to 32 * Enemy Jumping changed * Player fixes * Leveleditor now draws dead Enemy properly X New Enemy : Red Goomba * Banzai Bill images * other fixes/changes |
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0.89 |
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* Turtle changes/fixes X Fireballs now jumping and a better animation * some Game Over fixes * Point text changes * small speedups * Debugmode changes X Every Box is now jumping |
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0.88 |
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* Bouncing Goldpieces fixes * Level possible fixes * Enemy fixes * Turtle changes/fixes * Maryo changes X Some Stones can now kill enemys and kick objects if Maryo jumps from below * Mousecoursor collision now point precise * Mushroom changes * Banzai Bill game crash fixed * other fixes/changes |
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0.87 |
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* Leveleditor rectangle Boxes now shaded and fixed * Fireplant fixes * Fireball fixes * Player possible fixes * Banzai Bill fixes and will now be properly drawn X if you get an live because you have 100 Goldpieces a Text will appear * Maryo Physic little changes and fixes * Bouncing Goldpieces fixes |
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0.86 |
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X If Maryo get some Points a small points text will appear * Shells now playing sounds and you will get coins if they kill enemys * Banzai Bill will not anymore drawn if you die |
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0.85 |
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* fixed an shell collison bug X Leveleditor : Rectangle Boxes for better Object selection |
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0.84 |
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* SpinBox spins only 5 seconds * Boxes are now Drawn after Passive Objects * Mushrooms are not colliding anymore with an Enemystopper * Fireballs now drawn properly over an Enemystopper |
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0.83 |
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X History Text added * More different music played in the official levels * Shadow text fixes * Audio Options added/updated * Options updated * Controls options fixed |
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0.82 |
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* all around changes * Hud changes/spedup * Screen resolution changing fixes - no more 640x480 resolution support |
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0.81 |
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* Maryo jump sound will not anymore played if he kills enemys * Banzai Bill drawing fixes |
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0.80 |
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X New Enemy : Banzai Bill * Piranhas arent jumping out if Maryo is above |
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0.78.1 |
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* Camera changes * small Maryo changes |
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0.78 |
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* Camera Bugs fixed * FPS correction changed * Big Collision fixes and better Maryo is stuck test |
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0.77 |
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X Music can now be disabled in game with F11 * Game keys description added * Leveleditor Object Moving is now precise * Fireballs collides no more with enemystoppers * Big Enemy collision changes ! * Camera up/down handling changed * Leveleditor delete bug fixed * some levels fixed/updated * Goldpieces now drawn properly again in Leveleditor * Leveleditor : spawned objects will not be safed * Leveleditor : some fixes |
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0.76 |
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X some new sounds * Leveleditor Objects updated * Physics modified/changed/fixed * Piranha images optimized * something else ... |
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0.75 |
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* Camera modified * Jumping Piranha modified * All Levels updated * if Maryo enters the next level size will not be resetted * Physics modified * Level Music will now be played again if user was in the menu * Piranhas are now randomized * Leveleditor : Piranhas can now be copied an properly selected * Fireballs are now changing enemys into Goldpieces * Goldpieces drawing now properly |
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0.74 |
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X New Images X New enemy : Jumping Piranha |
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0.73 |
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* Possible Maryo Bug * Jumping modifications * Physics changes\fixes * Joypad jumping fixed |
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0.72 |
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* Maryo doesn't fall under the ground in godmode * Object physics improved |
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0.71 |
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X Mouse is now drawn ingame * Leveleditor major bugs * Leveleditor changes * Maryo can't jump anymore if he's ducked * Startmenu changed * Maryo will recovered from some stuck positions |
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0.70 |
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X New Audio Engine X New Audio Sounds ( Mushroom, Fireball, Door, size change, level up ) X Main menu music added X Music command is now in a Level avilable X Mod_Camera ist nun bei den Levels verfügbar X Background_Color ist nun bei den Levels verfügbar X Einstellungen werden gespeichert * Fehlende Sitz animationen hinzugefügt * Maryo's springen und bewegungen verbessert/verändert * Kollisionsabfrage mit gegnern verbessert/verändert * Audio output optimised * Feuerbälle sind schneller und werden wenn zu weit weg automatisch gelöscht * Leveleditor Objektverschiebung verbessert * Mehrere Objekte werden jetzt in richtiger reihenfolge gezeichnet * einige Savegame bugs behoben * shells werden nun nicht mehr von enemystoppern aufgehalten * Maryo läuft nun im feuer und im großen zustand normaler * Blume hat nun neue bilder und bewegt sich * Turtle Shells bewegen sich nun richtig * New Sprites * Maryo bewegt sich nun wenn er groß ist normaler * Joystick bugs * Der Spieler muss nun auf dem boden stehen um in ein tor gehen zu können * Leveleditor kann nun jedes Objekt kopieren * Leveleditor platzierung ist nun genau auf der aktuellen Mausposition * Leveleditor Bugs * Speedups * Savegame beschreibungs eingabe verbessert * Die Auflösung kann nun im Spiel gewechselt werden ohne Menü fehler * Menu bugs * Leveleditor advanced * Musik wird beim sterben nun nicht nochmal von vorne abgespielt |
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0.64 |
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* Grafiken optimiert (Goomba,Grass,Hedges,Mario,Plants,Mushrooms,Blume,Shells) * Joystick Support verbessert * Menü ist nun steuerbar durchs Joystick * Video Optionen verfügbar |
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0.62 |
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* Savegame namen können in Großbuchstaben eingegeben werden X Joystick Support |
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0.60 |
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* Audio Menu auswahl bug behoben X Savegame funktion hinzugefügt * beim Level Editor die Tile auswahl von 0 auf F1 gelegt * Wenn man im Spiel oder im Leveleditor ist wird im Hauptmenü mit ESC nicht das Spiel beendet * Screenshot Bug behoben * Lade Savegame Bug behoben * lvl 1 sehr kleine verbesserungen ^^ * Beim sterben wird das Level nicht neu geladen (Spiel schwerer !) * Savegames sind nun mit genauer Spieler position X Savegames zeigen nun abgespeicherte Zeit * Grafiken optimiert von (Wolken,Maryo,Turtle,Röhren,Goldmünzen,Yoshi,Grauer Stein,Schild) X Leveleditor Sprite Copy & Paste Funktion hinzugefügt X Positions anzeige im Leveleditor * Genaue Objektverschiebung im Leveleditor * Enemystopper wurde manchmal nicht angezeigt im Leveleditor * Audio Qualität verbessert * Im Leveditor Menü werden die ausgewählten Objekte beim Mauszeiger abgelegt * Leveleditor Menüs erweitert * Beim abspeichern kann nun die Beschreibung des Spielstandes verändert werden * Leveleditor Maryo Positions bug behoben * Leveleditor bug behoben mit manchen neu erstellten objekten durchs Menü die danach öfter verschoben wurden |
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0.53 |
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- fireball support - new levels - less values for jump power / speed - used another ttf file - linux version |
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0.51 |
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- added a main menu with the points 1. start 2. options -> 1. controls, 2. audio 3. (video) 3. (save) 4. (load) 5. quit - fixed a bug for falling into the ground - added SDL_ttf libary to smc |
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0.50 |
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- added command line switches for resolution change (--res=[resolution]) - added command line switch for no fullscreen (--nofullscreen) - reduced the size of each image by factor 0.7, now better overview - modified the control feelings, especially for jump behavior - bugfixes - changed levels so that they fit into the new image sizes |
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0.49 |
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- bugfixes, there were some problems with the boxes and with big Maryo |
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0.48 |
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- mushrooms included - fireplants included - player can get bigger - new level - new jumping controls - comments please? |
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0.47 |
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- gold box included - bonus box included - spin box included |
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0.46 |
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- speed improvments - fixed my halfmassive objects (had problems with enemies) - bugfixes |
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0.45 |
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- fixed duck support - added halfmassive support for game and editor halfmassives are sprite like my clouds |
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0.44 |
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- status bar background - level exits (in the game, and in the editor) - lvl_list.txt in data/levels - bugfix stuff |
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0.43 |
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- status bar |
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0.42 |
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- leveleditor: bugfixes - game: bugfixes - now player has lifes and gold - if player gets 100 gold, he gets one life. - gold and life are displayed. - game does not always die when player dies. - very much done with dynamic memory allocation and such things. |
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0.41 |
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- leveleditor: extended - game: nothing |
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0.40 |
01.02.2003 |
- LEVELEDITOR INCLUDED!!! ^^ |
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0.32 |
31.01.2003 |
- SOUND SUPPORT ENABLED - Debug display of x/y coordinates for level designers - extended level (not much) |
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0.31 |
30.01.2003 |
- speed improvements (pictures are now only loaded one times) - extended level (not much) - error messages when an error occurs in the lvl_1.txt |
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0.30 |
30.01.2003 |
- bugfixes... *g* - points and time display |
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0.29.6 |
28.01.2003 |
- bugfixes ^^ - speed improvment - smaller changes |
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0.29.5 |
28.01.2003 |
- new enemy ( red turtle ) - as always... bugfixes over bugfixes :) |
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0.29 |
27.01.2003 |
- cool new clouds (you can jump on them), and they move. - very much new images, thanks to fluxy - new level, thanks to fluxy again^^ - smoother graphics, looks great! - many bugfixes |
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0.28 |
24.01.2003 |
- killing goomba |
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0.27 |
23.01.2003 |
- start of history - Goomba as a new enemy type. - new images - bugfixes |