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| aiVector3D (0, 1, 0)) fbx_simple_property(InterestPosition |
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| aiVector3D (0, 0, 0)) fbx_simple_property(AspectWidth |
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| Camera (uint64_t id, const Element &element, const Document &doc, const std::string &name) |
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| fbx_simple_property (Position, aiVector3D, aiVector3D(0, 0, 0)) fbx_simple_property(UpVector |
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| fbx_simple_property (AspectHeight, float, 1.0f) fbx_simple_property(FilmWidth |
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| fbx_simple_property (FilmHeight, float, 1.0f) fbx_simple_property(FilmAspectRatio |
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| fbx_simple_property (ApertureMode, int, 0) fbx_simple_property(FieldOfView |
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virtual | ~Camera () |
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| NodeAttribute (uint64_t id, const Element &element, const Document &doc, const std::string &name) |
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const PropertyTable & | Props () const |
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virtual | ~NodeAttribute () |
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uint64_t | ID () const |
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const std::string & | Name () const |
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| Object (uint64_t id, const Element &element, const std::string &name) |
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const Element & | SourceElement () const |
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virtual | ~Object () |
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DOM base class for FBX cameras attached to a node.