Xconq is an empire-building strategy game, where players contest for world domination. In the standard game, each player (there may be up to 31) starts with a handful of towns and cities, and may build infantry, armor, airplanes, and a variety of ships. Each side's movements are hidden; speed and surprise are important. Any or all sides may be played by the computer. In addition to the standard game, Xconq includes a game design language (GDL) that can be used to define a wide variety of games. Games already in the distribution's library include everything from basic combat to elaborate world models, with time periods ranging from ancient history into the distant future. Xconq has a huge number of features, and a lengthy manual describing them. Xconq runs on many different systems; it includes graphical interfaces for X11, curses, and Macintosh(tm). The X11 interface allows for multiple human players, each on a different display. The game design mechanism includes the ability to add new color and monochrome imagery for games. The first version of Xconq was released in 1987. Since then there have been many releases by various people, most of them based on version 5. Version 7 is a major rewrite and expansion of 5.5, and includes many more capabilities; see the file NEWS for a summary. The current version is 7.2.2. All sources: ftp://ftp.cygnus.com/pub/xconq/xconq-7.2.2.tar.gz Mac binary: ftp://ftp.cygnus.com/pub/xconq/xconq-7.2.2.cpt.hqx Postscript: ftp://ftp.cygnus.com/pub/xconq/xconq-7.2-ps.tar.gz Emacs Info: ftp://ftp.cygnus.com/pub/xconq/xconq-7.2-info.tar.gz HTML: ftp://ftp.cygnus.com/pub/xconq/xconq-7.2-html.tar.gz Mac projects: ftp://ftp.cygnus.com/pub/xconq/xconq-7.2projs.cpt.hqx This file: ftp://ftp.cygnus.com/pub/xconq/README News file: ftp://ftp.cygnus.com/pub/xconq/NEWS To see recent snapshots of progress on the next version (which may or may not work - no guarantees!), look in pub/xconq/Snapshots. [Last updated June 30, 1998]