Welcome to ftp.nluug.nl Current directory: /NetBSD/NetBSD-release-10/xsrc/external/mit/MesaLib/dist/src/gallium/frontends/nine/ |
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Contents of README:Quickstart Guide *** Configure and build mesa CFLAGS="-m32" CXXFLAGS="-m32" ./autogen.sh --prefix=/usr \ --with-gallium-drivers=nouveau,r600,swrast --enable-nine \ --enable-debug --enable-texture-float --with-dri-drivers= --disable-dri \ --disable-opengl --disable-egl --disable-vdpau --disable-xvmc --disable-gbm \ --disable-llvm make *** Then we create some symlinks to mesa: ln -s "`pwd`/lib/gallium/libd3dadapter9.so.0.0.0" /usr/lib/ ln -s "`pwd`/lib/gallium/libd3dadapter9.so.0" /usr/lib/ ln -s "`pwd`/lib/gallium/libd3dadapter9.so" /usr/lib/ ln -s "`pwd`/include/d3dadapter" /usr/include/ *** Clone and build a patched wine git clone git@github.com:iXit/wine.git ./configure make *** And finally we create some symlinks to our patched wine files: for f in d3d9.dll gdi32.dll user32.dll wineps.drv winex11.drv; do mv /usr/lib/wine/$f.so /usr/lib/wine/$f.so.old ln -s "`pwd`/dlls/`basename -s .dll $f`/$f.so" /usr/lib/wine/ done *** Activating it within wine regedit Navigate to HKCU\Software\Wine\Direct3D If it's not there, create it Create a new DWORD value called UseNative Set its value to 1 Every Direct3D9 program will now try using nine before wined3d If you want to selectively enable it per-exe instead, use the key: HKCU\Software\Wine\AppDefaults\app.exe\Direct3D\UseNative where app.exe is the name of your .exe file *** HOW IT WORKS *** Nine implements the full IDirect3DDevice9 COM interface and a custom COM interface called ID3DAdapter9 which is used to implement a final IDirect3D9Ex COM interface. ID3DAdapter9 is completely devoid of window system code, meaning this can be provided by wine, Xlib, Wayland, etc. It's inadvisible to write a non-Windows backend though, as we don't want to encourage linux developers to use this API. The gallium frontend is compiled, along with pipe-loader, into a library called libd3dadapter9.so. This library loads pipe_[driver].so drivers on demand and exports a single symbol for getting a subsystem driver. Currently only DRM is supported. This library is then linked to the library implementing the IDirect3D9[Ex] interface and the actual Direct3D9 entry points (Direct3DCreate9[Ex]) The implementation of IDirect3D9[Ex] lies within wine and coexists with wined3d. It's loaded on demand and so if it's not there, it doesn't have any drivers or something else is wrong, d3d9.dll will automatically revert to using wined3d. Whether or not it's even tried is determined by 2 DWORD registry keys. > HKCU\Software\Wine\Direct3D\UseNative > HKCU\Software\Wine\AppDefaults\app.exe\Direct3D\UseNative The former is the global on-switch. The latter is per-exe. The driver search path can be set at configure time with --with-gallium-driver-dir and overridden at runtime with D3D9_DRIVERS_PATH. Debugging information can be gotten with the WINEDEBUG channels d3d9 and d3dadapter, and gallium frontend debug information can be gotten with NINE_DEBUG. Help on NINE_DEBUG is shown through NINE_DEBUG=help Finally, the ID3DPresent[Group] and ID3DAdapter9 interfaces are not set in stone, so feel free to hack on those as well as st/nine. Happy Hacking! |
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Parent Directory - CVS/ 17-Dec-2022 21:57 - .editorconfig 09-May-2022 03:23 47 README 09-May-2022 03:23 3.1K adapter9.c 09-May-2022 03:23 47K adapter9.h 09-May-2022 03:23 5.5K authenticatedchannel9.c 09-May-2022 03:23 3.0K authenticatedchannel9.h 09-May-2022 03:23 2.7K basetexture9.c 09-May-2022 03:23 22K basetexture9.h 09-May-2022 03:23 5.4K buffer9.c 09-May-2022 03:23 31K buffer9.h 09-May-2022 03:23 4.8K cryptosession9.c 09-May-2022 03:23 4.2K cryptosession9.h 09-May-2022 03:23 3.5K cubetexture9.c 09-May-2022 03:23 12K cubetexture9.h 09-May-2022 03:23 3.1K device9.c 09-May-2022 03:23 153K device9.h 09-May-2022 03:23 30K device9ex.c 09-May-2022 03:23 20K device9ex.h 09-May-2022 03:23 6.8K device9video.c 09-May-2022 03:23 2.6K device9video.h 09-May-2022 03:23 2.5K guid.c 09-May-2022 03:23 4.8K guid.h 09-May-2022 03:23 1.4K indexbuffer9.c 09-May-2022 03:23 4.2K indexbuffer9.h 09-May-2022 03:23 2.7K iunknown.c 09-May-2022 03:23 9.0K iunknown.h 09-May-2022 03:23 5.0K meson.build 09-May-2022 03:23 2.1K nine_buffer_upload.c 09-May-2022 03:23 9.4K nine_buffer_upload.h 09-May-2022 03:23 2.2K nine_csmt_helper.h 09-May-2022 03:23 16K nine_debug.c 09-May-2022 03:23 5.4K nine_debug.h 09-May-2022 03:23 4.5K nine_defines.h 09-May-2022 03:23 2.7K nine_dump.c 09-May-2022 03:23 32K nine_dump.h 09-May-2022 03:23 1.4K nine_ff.c 09-May-2022 03:23 96K nine_ff.h 09-May-2022 03:23 3.8K nine_flags.h 09-May-2022 03:23 298 nine_helpers.c 09-May-2022 03:23 3.1K nine_helpers.h 09-May-2022 03:23 5.8K nine_limits.h 09-May-2022 03:23 8.6K nine_lock.c 09-May-2022 03:23 102K nine_lock.h 09-May-2022 03:23 2.5K nine_memory_helper.c 09-May-2022 03:23 47K nine_memory_helper.h 09-May-2022 03:23 3.3K nine_pdata.h 09-May-2022 03:23 795 nine_pipe.c 09-May-2022 03:23 17K nine_pipe.h 09-May-2022 03:23 29K nine_queue.c 09-May-2022 03:23 7.3K nine_queue.h 09-May-2022 03:23 1.7K nine_quirk.c 09-May-2022 03:23 1.8K nine_quirk.h 09-May-2022 03:23 1.4K nine_shader.c 09-May-2022 03:23 134K nine_shader.h 09-May-2022 03:23 9.6K nine_state.c 09-May-2022 03:23 130K nine_state.h 09-May-2022 03:23 24K nineexoverlayextension.c 09-May-2022 03:23 2.2K nineexoverlayextension.h 09-May-2022 03:23 2.2K pixelshader9.c 09-May-2022 03:23 8.7K pixelshader9.h 09-May-2022 03:23 5.6K query9.c 09-May-2022 03:23 10K query9.h 09-May-2022 03:23 2.6K resource9.c 09-May-2022 03:23 5.9K resource9.h 09-May-2022 03:23 2.6K stateblock9.c 09-May-2022 03:23 22K stateblock9.h 09-May-2022 03:23 2.2K surface9.c 09-May-2022 03:23 33K surface9.h 09-May-2022 03:23 5.6K swapchain9.c 09-May-2022 03:23 49K swapchain9.h 09-May-2022 03:23 5.3K swapchain9ex.c 09-May-2022 03:23 4.3K swapchain9ex.h 09-May-2022 03:23 2.4K texture9.c 09-May-2022 03:23 14K texture9.h 09-May-2022 03:23 2.7K threadpool.c 09-May-2022 03:23 5.4K threadpool.h 09-May-2022 03:23 2.1K vertexbuffer9.c 09-May-2022 03:23 3.9K vertexbuffer9.h 09-May-2022 03:23 2.6K vertexdeclaration9.c 09-May-2022 03:23 19K vertexdeclaration9.h 09-May-2022 03:23 3.3K vertexshader9.c 09-May-2022 03:23 10K vertexshader9.h 09-May-2022 03:23 5.2K volume9.c 09-May-2022 03:23 20K volume9.h 09-May-2022 03:23 3.6K volumetexture9.c 09-May-2022 03:23 10K volumetexture9.h 09-May-2022 03:23 2.8K
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