/** 
 *  Yudit Unicode Editor Source File
 *
 *  GNU Copyright (C) 1997-2005  Gaspar Sinai <gsinai@yudit.org>  
 *
 *  This program is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License, version 2,
 *  dated June 1991. See file COPYYING for details.
 *
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with this program; if not, write to the Free Software
 *  Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
 */
 
#ifndef SWindow_h
#define SWindow_h

#include "swindow/SCanvas.h"
#include "swindow/SAccelerator.h"
#include "swindow/SImage.h"

#include "stoolkit/SExcept.h"
#include "stoolkit/SString.h"
#include "stoolkit/SProperties.h"

/**
 * @author: Gaspar Sinai <gsinai@yudit.org>
 * @version: 2000-04-23
 * This is the abstract widget toolkit
 */

#define SD_WIN_X 0
#define SD_WIN_Y 0
#define SD_WIN_W 10
#define SD_WIN_H 10

class SWindow : public SCanvas
{
public:
  SWindow();
  virtual ~SWindow();
  virtual void clear (int x, int y, unsigned int width, unsigned int height);

  virtual void copy (int x, int y, unsigned int width, 
       unsigned int height, int tox, int toy);

  virtual void setParent (SWindow* w, int x, int y);
  virtual void setMinimumSize (unsigned int width, unsigned int height);
  virtual void show ();
  virtual void hide ();
  virtual void resize (unsigned int width, unsigned int height);
  virtual void redraw (bool clear, int x, int y, 
       unsigned int width, unsigned int height);
  virtual void move (int x, int y);
  virtual SS_Matrix2D  getCurrentMatrix() const;
  virtual void setApplicationImage (const SImage& im);

  /*---------------- from canvas --------------*/
  virtual bool newpath (double x, double y, const SString& id);
  virtual void fill (const SPen& pen);
  virtual void stroke (const SPen& pen);

  virtual void moveto (double x, double y);
  virtual void lineto (double x, double y);
  virtual void curveto (double x0, double y0, double x1, 
          double y1, double x3, double y3);
  virtual void closepath();
  virtual void pushmatrix();
  virtual void popmatrix();
  virtual void scale (double x, double y);
  virtual void translate (double x, double y);
  virtual void rotate (double angle);

  virtual void setBackground (const SColor &color);
  virtual void putImage (int x, int y, const SImage& image);

  virtual void bitfont (const SPen& pen, double x, double y, 
        void* native, char* data, unsigned int len);
  virtual void bitfill (const SColor& bg, int x, int y, 
        unsigned int width, unsigned int height);
  virtual void bitline (const SColor& fg, int x, int y, int tox, int toy);
  virtual void bitpoint (const SColor& fg, int x, int y);
  virtual void bitpoints (const SColor& fg, const int* x, const int* y, 
         unsigned int size);

  /*---------------- end of canvas --------------*/

  virtual void getKeyboardFocus();
  virtual void setClippingArea (int x, int y, 
          unsigned int width, unsigned int height);
  virtual void removeClippingArea ();

  virtual bool startInputMethod (const SString& name, const SProperties& prop);
  virtual void stopInputMethod ();
  virtual void setInputMethodProperties (const SProperties& prop);
  virtual SString getInputMethod ();
  virtual bool isVisible ();
  virtual SString  getClipUTF8();
  virtual void putClipUTF8(const SString& utf8);
  virtual void setTitle (const SString& title);

  virtual void addAccelerator (const SAccelerator& a, SAcceleratorListener* l);
  virtual void removeAccelerator (const SAccelerator& a, SAcceleratorListener* l);
  /*------ drag and drop --------*/
  virtual void setDroppable (const SStringVector& targets);
  virtual void setModal (SWindow* parent, bool decorated);
  virtual void center (SWindow* window);
  virtual void wait ();
  bool isModal ();
  bool isShown ();

  void setSize (unsigned int width, unsigned int height);
  void setPosition (int x, int y);

  unsigned int getWidth() const;
  unsigned int getHeight() const;
  int getPositionX() const;
  int getPositionY() const;

  /*--- get an integer id for the underlying window ---*/
  virtual unsigned long getWindowID() const;

protected:
  bool    shown;
  bool    modalFlag;
  int     xpos;
  int     ypos;
  unsigned int xwidth;
  unsigned int yheight;
};

class SWindowListener
{
public:
  enum SKey { Key_Undefined, 
     Key_Control_R, Key_Control_L, Key_Alt_L, Key_Alt_R,
     Key_Meta_L, Key_Meta_R, Key_Shift_L, Key_Shift_R, 
     Key_Tab, Key_Space, Key_Left, Key_Right, Key_Up, Key_Down,
     Key_Prior, Key_End, Key_Next, Key_Return, Key_Enter, Key_Home,
     Key_Delete, Key_BackSpace, Key_Clear, Key_Escape, Key_Send,
     Key_F1, Key_F2, Key_F3, Key_F4, Key_F5, Key_F6,
     Key_F7, Key_F8, Key_F9, Key_F10, Key_F11, Key_F12,
     Key_a, Key_A, Key_b, Key_B, Key_c, Key_C, Key_d, Key_D,
     Key_e, Key_E, Key_f, Key_F, Key_g, Key_G, Key_h, Key_H,
     Key_i, Key_I, Key_j, Key_J, Key_k, Key_K, Key_l, Key_L,
     Key_m, Key_M, Key_n, Key_N, Key_o, Key_O, Key_p, Key_P,
     Key_q, Key_Q, Key_r, Key_R, Key_s, Key_S, Key_t, Key_T,
     Key_u, Key_U, Key_x, Key_X, Key_y, Key_Y, Key_v, Key_V,
     Key_w, Key_W, Key_z, Key_Z, Key_slash, Key_period, Key_comma, Key_semicolon, Key_colon, Key_underscore, Key_hash, Key_questionmark,
     Key_1,Key_2,Key_3,Key_4,Key_5,Key_6,Key_7,Key_8,Key_9,Key_0
  };

  SWindowListener();
  virtual ~SWindowListener();
  virtual bool windowClose (SWindow* w);
  virtual void redraw (SWindow* w, int x, int y, 
      unsigned int width, unsigned int height);
  virtual void resized (SWindow* w, int x, int y, 
      unsigned int width, unsigned int height);
  virtual void keyPressed (SWindow * w, SKey key, const SString& s,
          bool ctrl, bool shift, bool meta);
  virtual void keyReleased (SWindow * w, SKey key, const SString& s,
          bool ctrl, bool shift, bool meta);
  virtual void buttonPressed (SWindow * w, int button, int x, int y);
  virtual void buttonReleased (SWindow * w, int button, int x, int y);
  virtual void buttonDragged (SWindow * w, int button, int x, int y);
  virtual void lostKeyboardFocus (SWindow* w);
  virtual void gainedKeyboardFocus (SWindow* w);
  virtual void lostClipSelection (SWindow* w);
  virtual void enterWindow (SWindow* w);
  virtual void leaveWindow (SWindow* w);
  virtual bool drop (SWindow* w, const SString& mimetype, const SString& data);
};

int getButtonID (const SString& string);

#endif /* SWindow_h */
