/*
 * Rectangle-related functions
 *
 * Copyright 1993, 1996 Alexandre Julliard
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 2.1 of the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */

#include <stdarg.h>

#include "windef.h"
#include "winbase.h"
#include "wingdi.h"
#include "wine/winuser16.h"
#include "winuser.h"

/***********************************************************************
 *		SetRect (USER.72)
 */
void WINAPI SetRect16( LPRECT16 rect, INT16 left, INT16 top,
                       INT16 right, INT16 bottom )
{
    rect->left   = left;
    rect->right  = right;
    rect->top    = top;
    rect->bottom = bottom;
}


/***********************************************************************
 *		SetRect (USER32.@)
 */
BOOL WINAPI SetRect( LPRECT rect, INT left, INT top,
                       INT right, INT bottom )
{
    if (!rect) return FALSE;
    rect->left   = left;
    rect->right  = right;
    rect->top    = top;
    rect->bottom = bottom;
    return TRUE;
}


/***********************************************************************
 *		SetRectEmpty (USER.73)
 */
void WINAPI SetRectEmpty16( LPRECT16 rect )
{
    rect->left = rect->right = rect->top = rect->bottom = 0;
}


/***********************************************************************
 *		SetRectEmpty (USER32.@)
 */
BOOL WINAPI SetRectEmpty( LPRECT rect )
{
    if (!rect) return FALSE;
    rect->left = rect->right = rect->top = rect->bottom = 0;
    return TRUE;
}


/***********************************************************************
 *		CopyRect (USER.74)
 */
BOOL16 WINAPI CopyRect16( RECT16 *dest, const RECT16 *src )
{
    *dest = *src;
    return TRUE;
}


/***********************************************************************
 *		CopyRect (USER32.@)
 */
BOOL WINAPI CopyRect( RECT *dest, const RECT *src )
{
    if (!dest || !src)
	return FALSE;
    *dest = *src;
    return TRUE;
}


/***********************************************************************
 *		IsRectEmpty (USER.75)
 *
 * Bug compat: Windows checks for 0 or negative width/height.
 */
BOOL16 WINAPI IsRectEmpty16( const RECT16 *rect )
{
    return ((rect->left >= rect->right) || (rect->top >= rect->bottom));
}


/***********************************************************************
 *		IsRectEmpty (USER32.@)
 *
 * Bug compat: Windows checks for 0 or negative width/height.
 */
BOOL WINAPI IsRectEmpty( const RECT *rect )
{
    if (!rect) return TRUE;
    return ((rect->left >= rect->right) || (rect->top >= rect->bottom));
}


/***********************************************************************
 *		PtInRect (USER.76)
 */
BOOL16 WINAPI PtInRect16( const RECT16 *rect, POINT16 pt )
{
    return ((pt.x >= rect->left) && (pt.x < rect->right) &&
	    (pt.y >= rect->top) && (pt.y < rect->bottom));
}


/***********************************************************************
 *		PtInRect (USER32.@)
 */
BOOL WINAPI PtInRect( const RECT *rect, POINT pt )
{
    if (!rect) return FALSE;
    return ((pt.x >= rect->left) && (pt.x < rect->right) &&
	    (pt.y >= rect->top) && (pt.y < rect->bottom));
}


/***********************************************************************
 *		OffsetRect (USER.77)
 */
void WINAPI OffsetRect16( LPRECT16 rect, INT16 x, INT16 y )
{
    rect->left   += x;
    rect->right  += x;
    rect->top    += y;
    rect->bottom += y;
}


/***********************************************************************
 *		OffsetRect (USER32.@)
 */
BOOL WINAPI OffsetRect( LPRECT rect, INT x, INT y )
{
    if (!rect) return FALSE;
    rect->left   += x;
    rect->right  += x;
    rect->top    += y;
    rect->bottom += y;
    return TRUE;
}


/***********************************************************************
 *		InflateRect (USER.78)
 */
void WINAPI InflateRect16( LPRECT16 rect, INT16 x, INT16 y )
{
    rect->left   -= x;
    rect->top 	 -= y;
    rect->right  += x;
    rect->bottom += y;
}


/***********************************************************************
 *		InflateRect (USER32.@)
 */
BOOL WINAPI InflateRect( LPRECT rect, INT x, INT y )
{
    if (!rect) return FALSE;
    rect->left   -= x;
    rect->top 	 -= y;
    rect->right  += x;
    rect->bottom += y;
    return TRUE;
}


/***********************************************************************
 *		IntersectRect (USER.79)
 */
BOOL16 WINAPI IntersectRect16( LPRECT16 dest, const RECT16 *src1,
                               const RECT16 *src2 )
{
    if (IsRectEmpty16(src1) || IsRectEmpty16(src2) ||
	(src1->left >= src2->right) || (src2->left >= src1->right) ||
	(src1->top >= src2->bottom) || (src2->top >= src1->bottom))
    {
	SetRectEmpty16( dest );
	return FALSE;
    }
    dest->left   = max( src1->left, src2->left );
    dest->right  = min( src1->right, src2->right );
    dest->top    = max( src1->top, src2->top );
    dest->bottom = min( src1->bottom, src2->bottom );
    return TRUE;
}


/***********************************************************************
 *		IntersectRect (USER32.@)
 */
BOOL WINAPI IntersectRect( LPRECT dest, const RECT *src1,
                               const RECT *src2 )
{
    if (!dest || !src1 || !src2) return FALSE;
    if (IsRectEmpty(src1) || IsRectEmpty(src2) ||
	(src1->left >= src2->right) || (src2->left >= src1->right) ||
	(src1->top >= src2->bottom) || (src2->top >= src1->bottom))
    {
	SetRectEmpty( dest );
	return FALSE;
    }
    dest->left   = max( src1->left, src2->left );
    dest->right  = min( src1->right, src2->right );
    dest->top    = max( src1->top, src2->top );
    dest->bottom = min( src1->bottom, src2->bottom );
    return TRUE;
}


/***********************************************************************
 *		UnionRect (USER.80)
 */
BOOL16 WINAPI UnionRect16( LPRECT16 dest, const RECT16 *src1,
                           const RECT16 *src2 )
{
    if (IsRectEmpty16(src1))
    {
	if (IsRectEmpty16(src2))
	{
	    SetRectEmpty16( dest );
	    return FALSE;
	}
	else *dest = *src2;
    }
    else
    {
	if (IsRectEmpty16(src2)) *dest = *src1;
	else
	{
	    dest->left   = min( src1->left, src2->left );
	    dest->right  = max( src1->right, src2->right );
	    dest->top    = min( src1->top, src2->top );
	    dest->bottom = max( src1->bottom, src2->bottom );
	}
    }
    return TRUE;
}


/***********************************************************************
 *		UnionRect (USER32.@)
 */
BOOL WINAPI UnionRect( LPRECT dest, const RECT *src1,
                           const RECT *src2 )
{
    if (!dest) return FALSE;
    if (IsRectEmpty(src1))
    {
	if (IsRectEmpty(src2))
	{
	    SetRectEmpty( dest );
	    return FALSE;
	}
	else *dest = *src2;
    }
    else
    {
	if (IsRectEmpty(src2)) *dest = *src1;
	else
	{
	    dest->left   = min( src1->left, src2->left );
	    dest->right  = max( src1->right, src2->right );
	    dest->top    = min( src1->top, src2->top );
	    dest->bottom = max( src1->bottom, src2->bottom );
	}
    }
    return TRUE;
}


/***********************************************************************
 *		EqualRect (USER.244)
 */
BOOL16 WINAPI EqualRect16( const RECT16* rect1, const RECT16* rect2 )
{
    return ((rect1->left == rect2->left) && (rect1->right == rect2->right) &&
	    (rect1->top == rect2->top) && (rect1->bottom == rect2->bottom));
}


/***********************************************************************
 *		EqualRect (USER32.@)
 */
BOOL WINAPI EqualRect( const RECT* rect1, const RECT* rect2 )
{
    if (!rect1 || !rect2) return FALSE;
    return ((rect1->left == rect2->left) && (rect1->right == rect2->right) &&
	    (rect1->top == rect2->top) && (rect1->bottom == rect2->bottom));
}


/***********************************************************************
 *		SubtractRect (USER.373)
 */
BOOL16 WINAPI SubtractRect16( LPRECT16 dest, const RECT16 *src1,
                              const RECT16 *src2 )
{
    RECT16 tmp;

    if (IsRectEmpty16( src1 ))
    {
	SetRectEmpty16( dest );
	return FALSE;
    }
    *dest = *src1;
    if (IntersectRect16( &tmp, src1, src2 ))
    {
	if (EqualRect16( &tmp, dest ))
	{
	    SetRectEmpty16( dest );
	    return FALSE;
	}
	if ((tmp.top == dest->top) && (tmp.bottom == dest->bottom))
	{
	    if (tmp.left == dest->left) dest->left = tmp.right;
	    else if (tmp.right == dest->right) dest->right = tmp.left;
	}
	else if ((tmp.left == dest->left) && (tmp.right == dest->right))
	{
	    if (tmp.top == dest->top) dest->top = tmp.bottom;
	    else if (tmp.bottom == dest->bottom) dest->bottom = tmp.top;
	}
    }
    return TRUE;
}


/***********************************************************************
 *		SubtractRect (USER32.@)
 */
BOOL WINAPI SubtractRect( LPRECT dest, const RECT *src1,
                              const RECT *src2 )
{
    RECT tmp;

    if (!dest) return FALSE;
    if (IsRectEmpty( src1 ))
    {
	SetRectEmpty( dest );
	return FALSE;
    }
    *dest = *src1;
    if (IntersectRect( &tmp, src1, src2 ))
    {
	if (EqualRect( &tmp, dest ))
	{
	    SetRectEmpty( dest );
	    return FALSE;
	}
	if ((tmp.top == dest->top) && (tmp.bottom == dest->bottom))
	{
	    if (tmp.left == dest->left) dest->left = tmp.right;
	    else if (tmp.right == dest->right) dest->right = tmp.left;
	}
	else if ((tmp.left == dest->left) && (tmp.right == dest->right))
	{
	    if (tmp.top == dest->top) dest->top = tmp.bottom;
	    else if (tmp.bottom == dest->bottom) dest->bottom = tmp.top;
	}
    }
    return TRUE;
}
