/* FCE Ultra - NES/Famicom Emulator
 *
 * Copyright notice for this file:
 *  Copyright (C) 2002 Xodnizel
 *  Copyright (C) 2002 Paul Kuliniewicz
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */

/// \file
/// \brief Handles joystick input using the SDL.

#include <stdlib.h>
#include <unistd.h>
#include <fcntl.h>
#include <errno.h>

#include "sdl.h"

#define MAX_JOYSTICKS	32
static SDL_Joystick *s_Joysticks[MAX_JOYSTICKS] = {NULL};

static int s_jinited = 0;


/**
 * Tests if the given button is active on the joystick.
 */
int
DTestButtonJoy(ButtConfig *bc)
{
    int x;

    for(x = 0; x < bc->NumC; x++)
    {
		if(bc->ButtonNum[x] & 0x2000)
        {
            /* Hat "button" */
            if(SDL_JoystickGetHat(s_Joysticks[bc->DeviceNum[x]],
                                  ((bc->ButtonNum[x] >> 8) & 0x1F)) & 
                                   (bc->ButtonNum[x]&0xFF))
                return(1);
          
		}
        else if(bc->ButtonNum[x] & 0x8000) 
        {
            /* Axis "button" */
            int pos;
            pos = SDL_JoystickGetAxis(s_Joysticks[bc->DeviceNum[x]],
                                      bc->ButtonNum[x] & 16383);
            if ((bc->ButtonNum[x] & 0x4000) && pos <= -16383) {
                return(1);
            } else if (!(bc->ButtonNum[x] & 0x4000) && pos >= 16363) {
                return(1);
            }
        } 
        else if(SDL_JoystickGetButton(s_Joysticks[bc->DeviceNum[x]],
                                       bc->ButtonNum[x]))
           return(1);
    }
    return(0);
}

/**
 * Shutdown the SDL joystick subsystem.
 */
int
KillJoysticks()
{
    int n;  /* joystick index */

    if(!s_jinited) {
        return(-1);
    }

    for(n = 0; n < MAX_JOYSTICKS; n++) {
        if (s_Joysticks[n] != 0) {
            SDL_JoystickClose(s_Joysticks[n]);
        }
        s_Joysticks[n]=0;
    }
    SDL_QuitSubSystem(SDL_INIT_JOYSTICK);
    return(0);
}

/**
 * Initialize the SDL joystick subsystem.
 */
int
InitJoysticks()
{
    int n; /* joystick index */
    int total;

    SDL_InitSubSystem(SDL_INIT_JOYSTICK);

    total = SDL_NumJoysticks();
    if(total>MAX_JOYSTICKS) {
        total = MAX_JOYSTICKS;
    }

    for(n = 0; n < total; n++) {
        /* Open the joystick under SDL. */
        s_Joysticks[n] = SDL_JoystickOpen(n);
        //printf("Could not open joystick %d: %s.\n",
        //joy[n] - 1, SDL_GetError());
        continue;
    }

    s_jinited = 1;
    return(1);
}
