/*
 * Copyright (C) 2010, Google Inc. All rights reserved.
 * Copyright (C) 2011 Apple Inc. All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 * 1.  Redistributions of source code must retain the above copyright
 *    notice, this list of conditions and the following disclaimer.
 * 2.  Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions and the following disclaimer in the
 *    documentation and/or other materials provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
 * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

module webaudio {
    interface [
        Conditional=WEB_AUDIO,
        ActiveDOMObject,
        CanBeConstructed,
        CustomConstructFunction,
        V8CustomConstructor,
        CustomMarkFunction,
#if defined(V8_BINDING) && V8_BINDING
        EventTarget
#endif        
    ] AudioContext {
        // All rendered audio ultimately connects to destination, which represents the audio hardware.
        readonly attribute AudioDestinationNode destination;

        // All scheduled times are relative to this time in seconds.
        readonly attribute float currentTime;

        // All AudioNodes in the context run at this sample-rate (in sample-frames per second).
        readonly attribute float sampleRate;

        // All panning is relative to this listener.
        readonly attribute AudioListener listener;

        // FIXME: Switch from [Custom] to using IDL overloads.
        // AudioBuffer createBuffer(in unsigned long numberOfChannels, in unsigned long numberOfFrames, in float sampleRate);
        // AudioBuffer createBuffer(in ArrayBuffer buffer, in boolean mixToMono);
        [Custom] AudioBuffer createBuffer()
            raises(DOMException);

        // Asynchronous audio file data decoding.
        void decodeAudioData(in ArrayBuffer audioData, in [Callback] AudioBufferCallback successCallback, in [Optional, Callback] AudioBufferCallback errorCallback)
            raises(DOMException);

        // Sources
        AudioBufferSourceNode createBufferSource();
        MediaElementAudioSourceNode createMediaElementSource(in HTMLMediaElement mediaElement);

        // Processing nodes
        AudioGainNode createGainNode();
        DelayNode createDelayNode();
        BiquadFilterNode createBiquadFilter();
        WaveShaperNode createWaveShaper();
        LowPass2FilterNode createLowPass2Filter();
        HighPass2FilterNode createHighPass2Filter();
        AudioPannerNode createPanner();
        ConvolverNode createConvolver();
        DynamicsCompressorNode createDynamicsCompressor();
        RealtimeAnalyserNode createAnalyser();
        JavaScriptAudioNode createJavaScriptNode(in unsigned long bufferSize);

        // Channel splitting and merging
        AudioChannelSplitter createChannelSplitter();
        AudioChannelMerger createChannelMerger();

        // Offline rendering
        // void prepareOfflineBufferRendering(in unsigned long numberOfChannels, in unsigned long numberOfFrames, in float sampleRate);
        attribute EventListener oncomplete;
        void startRendering();
    };
}
