/*
 * Copyright (C) Research In Motion Limited 2009-2010. All rights reserved.
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Library General Public
 * License as published by the Free Software Foundation; either
 * version 2 of the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Library General Public License for more details.
 *
 * You should have received a copy of the GNU Library General Public License
 * along with this library; see the file COPYING.LIB.  If not, write to
 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
 * Boston, MA 02110-1301, USA.
 */

#ifndef RenderSVGResourceMarker_h
#define RenderSVGResourceMarker_h

#if ENABLE(SVG)
#include "FloatRect.h"
#include "RenderObject.h"
#include "RenderSVGResourceContainer.h"
#include "SVGMarkerElement.h"
#include "SVGStyledElement.h"

#include <wtf/HashSet.h>

namespace WebCore {

class AffineTransform;

class RenderSVGResourceMarker : public RenderSVGResourceContainer {
public:
    RenderSVGResourceMarker(SVGMarkerElement*);
    virtual ~RenderSVGResourceMarker();

    virtual const char* renderName() const { return "RenderSVGResourceMarker"; }

    virtual void removeAllClientsFromCache(bool markForInvalidation = true);
    virtual void removeClientFromCache(RenderObject*, bool markForInvalidation = true);

    void draw(PaintInfo&, const AffineTransform&);

    // Calculates marker boundaries, mapped to the target element's coordinate space
    FloatRect markerBoundaries(const AffineTransform& markerTransformation) const;

    virtual void applyViewportClip(PaintInfo&);
    virtual void layout();
    virtual void calcViewport();

    virtual const AffineTransform& localToParentTransform() const;
    AffineTransform markerTransformation(const FloatPoint& origin, float angle, float strokeWidth) const;

    virtual bool applyResource(RenderObject*, RenderStyle*, GraphicsContext*&, unsigned short) { return false; }
    virtual FloatRect resourceBoundingBox(RenderObject*) { return FloatRect(); }

    FloatPoint referencePoint() const;
    float angle() const;
    SVGMarkerUnitsType markerUnits() const { return static_cast<SVGMarkerElement*>(node())->markerUnits(); }

    virtual RenderSVGResourceType resourceType() const { return s_resourceType; }
    static RenderSVGResourceType s_resourceType;

private:
    // Generates a transformation matrix usable to render marker content. Handles scaling the marker content
    // acording to SVGs markerUnits="strokeWidth" concept, when a strokeWidth value != -1 is passed in.
    AffineTransform markerContentTransformation(const AffineTransform& contentTransformation, const FloatPoint& origin, float strokeWidth = -1) const;

    AffineTransform viewportTransform() const;

    mutable AffineTransform m_localToParentTransform;
    FloatRect m_viewport;
};

}
#endif

#endif
