#include #include #include #include GraphicsContext *physicalscreen; GraphicsContext *virtualscreen; int main(void) { int i, j, b, y, c; vga_init(); vga_setmode(5); gl_setcontextvga(5); physicalscreen = gl_allocatecontext(); gl_getcontext(physicalscreen); gl_setcontextvgavirtual(5); virtualscreen = gl_allocatecontext(); gl_getcontext(virtualscreen); gl_setcontext(virtualscreen); y = 0; c = 0; gl_setpalettecolor(c, 0, 0, 0); c++; for (i = 0; i < 64; i++) { b = 63 - i; gl_setpalettecolor(c, 0, 0, b); for (j = 0; j < 3; j++) { gl_hline(0, y, 319, c); y++; } c++; } gl_copyscreen(physicalscreen); getchar(); gl_clearscreen(0); vga_setmode(0); exit(0); }