<?xml version="1.0" encoding="utf-8"?>
<PropertyList>
  <name>sumpac-exterior</name>
  <inherits-from>Effects/model-combined-deferred</inherits-from>
  <parameters>
     <normalmap-enabled type="int">0</normalmap-enabled>
     <normalmap-dds type="int">0</normalmap-dds>
     <!--texture n="2">
         <image>Aircraft/SUMPAC/Models/Effects/sumpacNormals.png</image>
         <filter>linear-mipmap-linear</filter>
         <wrap-s>clamp</wrap-s>
         <wrap-t>clamp</wrap-t>
         <internal-format>normalized</internal-format>
     </texture-->
     <reflection-enabled type="int">1</reflection-enabled>
     <reflect-map-enabled type="int">1</reflect-map-enabled>
     <reflection-correction type="float">0.1</reflection-correction>
     <reflection-dynamic type="int">1</reflection-dynamic>
     <reflection-fresnel type="float">0.1</reflection-fresnel>
     <reflection-rainbow type="float">0.01</reflection-rainbow>
     <reflection-noise type="float">0.2</reflection-noise>
     <texture n="4">
        <image>Aircraft/SUMPAC/Models/Effects/sumpacReflectionMap.png</image>
        <filter>linear-mipmap-linear</filter>
        <wrap-s>clamp</wrap-s>
        <wrap-t>clamp</wrap-t>
        <internal-format>normalized</internal-format>
     </texture>
     <texture n="5">
        <type>cubemap</type>
        <images>
            <positive-x>Aircraft/Generic/Effects/CubeMaps/fgfs-sky/1.png</positive-x>
            <negative-x>Aircraft/Generic/Effects/CubeMaps/fgfs-sky/4.png</negative-x>
            <positive-y>Aircraft/Generic/Effects/CubeMaps/fgfs-sky/2.png</positive-y>
            <negative-y>Aircraft/Generic/Effects/CubeMaps/fgfs-sky/3.png</negative-y>
            <positive-z>Aircraft/Generic/Effects/CubeMaps/fgfs-sky/6.png</positive-z>
            <negative-z>Aircraft/Generic/Effects/CubeMaps/fgfs-sky/5.png</negative-z>
        </images>
    </texture>
    <ambient-correction type="float">0.15</ambient-correction>
    <dirt-enabled type="int">1</dirt-enabled>
    <dirt-color type="vec3d">1.0 1.0 1.0</dirt-color>
    <dirt-factor type="float">0.1</dirt-factor>
  </parameters>
  
  <!-- ####################
    ### NORMALMAP INCLUDE ###
    ######################### -->
    <generate>
        <tangent type="int">6</tangent>
        <binormal type="int">7</binormal>
    </generate>
    
    <technique n="4">
        <pass>
            <program>
                <attribute>
                    <name>tangent</name>
                    <index>6</index>
                </attribute>
                <attribute>
                    <name>binormal</name>
                    <index>7</index>
                </attribute>
            </program>
        </pass>
    </technique>
    
    <technique n="7">
        <pass>
            <program>
                <attribute>
                    <name>tangent</name>
                    <index>6</index>
                </attribute>
                <attribute>
                    <name>binormal</name>
                    <index>7</index>
                </attribute>
            </program>
        </pass>
    </technique>
    
    <technique n="9">
        <pass>
            <program>
                <attribute>
                    <name>tangent</name>
                    <index>6</index>
                </attribute>
                <attribute>
                    <name>binormal</name>
                    <index>7</index>
                </attribute>
            </program>
        </pass>
    </technique>
    <!-- ########################
    ### END NORMALMAP INCLUDE ###
    ############################# -->
</PropertyList>
