<?xml version="1.0" encoding="ISO-8859-1"?>

<PropertyList>

  <path>commander.ac</path>

  <!-- MP sound call -->
  <sound>
    <path>Aircraft/Aero-Commander/Sounds/mp-sound.xml</path>
  </sound>

  <nasal>
    <load>
      var livery_update = aircraft.livery_update.new("Aircraft/Aero-Commander/Models/Liveries", 10);
    </load>

    <unload>
      livery_update.stop();
    </unload>
  </nasal>

  <animation>
    <object-name>fuselage</object-name>
    <object-name>portecrew</object-name>
    <object-name>portemain</object-name>
    <object-name>portecargo</object-name>
    <object-name>ailes</object-name>
    <object-name>aileronG</object-name>
    <object-name>aileronD</object-name>
    <object-name>voletG1</object-name>
    <object-name>voletG2</object-name>
    <object-name>voletD1</object-name>
    <object-name>voletD2</object-name>
    <object-name>ailes2</object-name>
    <object-name>profondeurG</object-name>
    <object-name>profondeurD</object-name>
    <object-name>direction</object-name>
    <object-name>moteurs</object-name>
    <object-name>porteAG1</object-name>
    <object-name>porteAG2</object-name>
    <object-name>porteAD1</object-name>
    <object-name>porteAD2</object-name>
    <object-name>porteGE</object-name>
    <object-name>porteGI</object-name>
    <object-name>porteDE</object-name>
    <object-name>porteDI</object-name>
    <object-name>bolG</object-name>
    <object-name>bolD</object-name>
    <object-name>antennes</object-name>
    <object-name>supportlampes</object-name>
    <object-name>cachescables</object-name>
    <object-name>airs</object-name>
    <object-name>charniere1</object-name>
    <object-name>charniere2</object-name>
    <object-name>antennes</object-name>

    <object-name>trous</object-name>
    <object-name>echappes</object-name>
    <object-name>heliceG</object-name>
    <object-name>heliceD</object-name>
    <object-name>axeA</object-name>
    <object-name>roueA</object-name>
    <object-name>axeGH</object-name>
    <object-name>tuyauG</object-name>
    <object-name>articuleGH</object-name>
    <object-name>articuleGB</object-name>
    <object-name>axeGB</object-name>
    <object-name>roueG</object-name>
    <object-name>axeDH</object-name>
    <object-name>tuyauD</object-name>
    <object-name>articuleDH</object-name>
    <object-name>articuleDB</object-name>
    <object-name>axeDB</object-name>
    <object-name>roueD</object-name>

    <!-- Transparence -->
    <object-name>vitres</object-name>
    <object-name>vitrecrew</object-name>
    <object-name>vitremain</object-name>
    <object-name>propdiscG</object-name>
    <object-name>propblurG</object-name>
    <object-name>propdiscD</object-name>
    <object-name>propblurD</object-name>
    <object-name>beacontrs</object-name>
    <object-name>lampes</object-name>
    <object-name>cables</object-name>
    <!-- HDR mode -->
    <object-name>HDRvitres</object-name>
    <object-name>HDRvitrecrew</object-name>
    <object-name>HDRvitremain</object-name>
  </animation>

  <animation>
    <type>material</type>
    <object-name>fuselage</object-name>
    <object-name>portecrew</object-name>
    <object-name>portemain</object-name>
    <object-name>portecargo</object-name>
    <object-name>ailes</object-name>
    <object-name>aileronG</object-name>
    <object-name>aileronD</object-name>
    <object-name>voletG1</object-name>
    <object-name>voletG2</object-name>
    <object-name>voletD1</object-name>
    <object-name>voletD2</object-name>
    <object-name>ailes2</object-name>
    <object-name>profondeurG</object-name>
    <object-name>profondeurD</object-name>
    <object-name>direction</object-name>
    <object-name>moteurs</object-name>
    <object-name>porteAG1</object-name>
    <object-name>porteAG2</object-name>
    <object-name>porteAD1</object-name>
    <object-name>porteAD2</object-name>
    <object-name>porteGE</object-name>
    <object-name>porteGI</object-name>
    <object-name>porteDE</object-name>
    <object-name>porteDI</object-name>
    <object-name>bolG</object-name>
    <object-name>bolD</object-name>
    <object-name>antennes</object-name>
    <object-name>supportlampes</object-name>
    <object-name>cachescables</object-name>
    <object-name>airs</object-name>
    <object-name>charniere1</object-name>
    <object-name>charniere2</object-name>
    <object-name>antennes</object-name>
    <object-name>trous</object-name>
    <object-name>echappes</object-name>
    <object-name>heliceG</object-name>
    <object-name>heliceD</object-name>
    <object-name>axeA</object-name>
    <object-name>roueA</object-name>
    <object-name>axeGH</object-name>
    <object-name>tuyauG</object-name>
    <object-name>articuleGH</object-name>
    <object-name>articuleGB</object-name>
    <object-name>axeGB</object-name>
    <object-name>roueG</object-name>
    <object-name>axeDH</object-name>
    <object-name>tuyauD</object-name>
    <object-name>articuleDH</object-name>
    <object-name>articuleDB</object-name>
    <object-name>axeDB</object-name>
    <object-name>roueD</object-name>
    <object-name>vitres</object-name>
    <object-name>vitrecrew</object-name>
    <object-name>vitremain</object-name>
    <object-name>propdiscG</object-name>
    <object-name>propblurG</object-name>
    <object-name>propdiscD</object-name>
    <object-name>propblurD</object-name>
    <object-name>beacontrs</object-name>
    <object-name>lampes</object-name>
    <object-name>cables</object-name>
    <object-name>HDRvitres</object-name>
    <object-name>HDRvitrecrew</object-name>
    <object-name>HDRvitremain</object-name>

    <property-base>sim/model/livery</property-base>
    <texture-prop>texture</texture-prop>
    <texture>texture.png</texture>
    <specular>
      <red-prop>specular/red</red-prop>
      <green-prop>specular/green</green-prop>
      <blue-prop>specular/blue</blue-prop>
    </specular>
  </animation>

  <effect>
    <inherits-from>Aircraft/Aero-Commander/Models/Effects/Bump/bumpspec</inherits-from>
    <object-name>fuselage</object-name>
    <object-name>portecrew</object-name>
    <object-name>portemain</object-name>
    <object-name>portecargo</object-name>
    <object-name>ailes</object-name>
    <object-name>aileronG</object-name>
    <object-name>aileronD</object-name>
    <object-name>voletG1</object-name>
    <object-name>voletG2</object-name>
    <object-name>voletD1</object-name>
    <object-name>voletD2</object-name>
    <object-name>ailes2</object-name>
    <object-name>profondeurG</object-name>
    <object-name>profondeurD</object-name>
    <object-name>direction</object-name>
    <object-name>moteurs</object-name>
    <object-name>porteAG1</object-name>
    <object-name>porteAG2</object-name>
    <object-name>porteAD1</object-name>
    <object-name>porteAD2</object-name>
    <object-name>porteGE</object-name>
    <object-name>porteGI</object-name>
    <object-name>porteDE</object-name>
    <object-name>porteDI</object-name>
    <object-name>bolG</object-name>
    <object-name>bolD</object-name>
    <object-name>antennes</object-name>
    <object-name>supportlampes</object-name>
    <object-name>cachescables</object-name>
    <object-name>airs</object-name>
    <object-name>charniere1</object-name>
    <object-name>charniere2</object-name>
    <object-name>antennes</object-name>
  </effect>

  <!-- working for Compositor -->
  <effect>
    <inherits-from>Effects/Glass/glassrain</inherits-from>
    <object-name>vitres</object-name>
    <object-name>vitrecrew</object-name>
    <object-name>vitremain</object-name>
  </effect>

  <effect>
    <inherits-from>Effects/Glass/glass</inherits-from>
    <object-name>HDRvitres</object-name>
    <object-name>HDRvitrecrew</object-name>
    <object-name>HDRvitremain</object-name>
  </effect>

  <!-- Sélection des vitres en fonction de HDR ou pas -->
  <animation>
    <type>select</type>
    <condition>
      <!-- <property>sim/rendering/hdr/hdr-enabled</property> -->
      <property>sim/multiplay/generic/bool[2]</property>
    </condition>
    <object-name>HDRvitres</object-name>
    <object-name>HDRvitrecrew</object-name>
    <object-name>HDRvitremain</object-name>
  </animation>

  <animation>
    <type>select</type>
    <condition>
      <!-- <not><property>sim/rendering/hdr/hdr-enabled</property></not> -->
      <not><property>sim/multiplay/generic/bool[2]</property></not>
    </condition>
    <object-name>vitres</object-name>
    <object-name>vitrecrew</object-name>
    <object-name>vitremain</object-name>
  </animation>

  <effect>
    <inherits-from>Effects/model-transparent</inherits-from>
    <object-name>beacontrs</object-name>
    <object-name>lampes</object-name>
    <object-name>propdiscG</object-name>
    <object-name>propblurG</object-name>
    <object-name>propdiscD</object-name>
    <object-name>propblurD</object-name>
  </effect>

  <model>
    <path>Interior/interior.xml</path>
  </model>

  <model>
    <path>Immat/immat.xml</path>
  </model>

  <model>
    <path>light/all-lights.xml</path>
  </model>

  <model>
    <path>Effects/cranking/all-cranking.xml</path>
  </model>

  <model>
    <path>Effects/ground/all-ground.xml</path>
  </model>

  <!-- Les hélices -->
  <animation>
    <name>HeliceGauche</name>
    <object-name>bolG</object-name>
    <object-name>heliceG</object-name>
    <object-name>propdiscG</object-name>
    <object-name>propblurG</object-name>
  </animation>

  <animation>
    <name>HeliceDroite</name>
    <object-name>bolD</object-name>
    <object-name>heliceD</object-name>
    <object-name>propdiscD</object-name>
    <object-name>propblurD</object-name>
  </animation>

  <!-- Séléction de l'objet visible en fonction des rpm -->
  <animation>
    <type>select</type>
    <object-name>propdiscG</object-name>
    <condition>
      <greater-than>
        <property>engines/engine[0]/rpm</property>
        <value>1500</value>
      </greater-than>
    </condition>
  </animation>

  <animation>
    <type>select</type>
    <object-name>propblurG</object-name>
    <condition>
    <and>
      <greater-than>
        <property>engines/engine[0]/rpm</property>
        <value>600.000</value>
      </greater-than>
      <less-than>
        <property>engines/engine[0]/rpm</property>
        <value>1500.001</value>
      </less-than>
    </and>
    </condition>
  </animation>

  <animation>
    <type>select</type>
    <object-name>heliceG</object-name>
    <condition>
      <less-than>
        <property>engines/engine[0]/rpm</property>
        <value>1500</value>
      </less-than>
    </condition>
  </animation>

  <animation>
    <type>spin</type>
    <object-name>HeliceGauche</object-name>
    <condition>
      <greater-than>
        <property>engines/engine[0]/rpm</property>
        <value> 5 </value>
      </greater-than>
    </condition>
    <property>engines/engine[0]/rpm</property>
    <factor> 1 </factor>
    <center>
      <x-m> -2.49846 </x-m>
      <y-m> -1.95405 </y-m>
      <z-m> -0.37317 </z-m>
    </center>
    <axis>
      <x> 1 </x>
      <y> 0 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <!-- Séléction de l'objet visible en fonction des rpm -->
  <animation>
    <type>select</type>
    <object-name>propdiscD</object-name>
    <condition>
      <greater-than>
        <property>engines/engine[1]/rpm</property>
        <value>1500</value>
      </greater-than>
    </condition>
  </animation>

  <animation>
    <type>select</type>
    <object-name>propblurD</object-name>
    <condition>
    <and>
      <greater-than>
        <property>engines/engine[1]/rpm</property>
        <value>600.000</value>
      </greater-than>
      <less-than>
        <property>engines/engine[1]/rpm</property>
        <value>1500.001</value>
      </less-than>
    </and>
    </condition>
  </animation>

  <animation>
    <type>select</type>
    <object-name>heliceD</object-name>
    <condition>
      <less-than>
        <property>engines/engine[1]/rpm</property>
        <value>1500</value>
      </less-than>
    </condition>
  </animation>

  <animation>
    <type>spin</type>
    <object-name>HeliceDroite</object-name>
    <condition>
      <greater-than>
        <property>engines/engine[1]/rpm</property>
        <value> 5 </value>
      </greater-than>
    </condition>
    <property>engines/engine[1]/rpm</property>
    <factor> 1 </factor>
    <center>
      <x-m> -2.49846 </x-m>
      <y-m>  1.95405 </y-m>
      <z-m> -0.37317 </z-m>
    </center>
    <axis>
      <x> 1 </x>
      <y> 0 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <!-- Gouverne de direction -->
  <animation>
    <type>rotate</type>
    <object-name>direction</object-name>
    <!-- <property>controls/flight/rudder</property> -->
    <property>surface-positions/rudder-pos-norm</property>
    <factor> -15 </factor>
    <axis>
      <x1-m>  4.60062 </x1-m>
      <y1-m>  0.00000 </y1-m>
      <z1-m> -0.11615 </z1-m>
      <x2-m>  5.03073 </x2-m>
      <y2-m>  0.00000 </y2-m>
      <z2-m>  1.90350 </z2-m>
    </axis>
  </animation>

  <!-- Gouverne de profondeur -->
  <animation>
    <type>rotate</type>
    <object-name>profondeurG</object-name>
    <!-- <property>controls/flight/elevator</property> -->
    <property>surface-positions/elevator-pos-norm</property>
    <factor> 15 </factor>
    <axis>
      <x1-m>  5.07242 </x1-m>
      <y1-m> -2.19682 </y1-m>
      <z1-m>  0.15071 </z1-m>
      <x2-m>  5.07433 </x2-m>
      <y2-m> -0.21550 </y2-m>
      <z2-m> -0.20079 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>profondeurD</object-name>
    <!-- <property>controls/flight/elevator</property> -->
    <property>surface-positions/elevator-pos-norm</property>
    <factor> 15 </factor>
    <axis>
      <x1-m>  5.07433 </x1-m>
      <y1-m>  0.21550 </y1-m>
      <z1-m> -0.20079 </z1-m>
      <x2-m>  5.07242 </x2-m>
      <y2-m>  2.19682 </y2-m>
      <z2-m>  0.15071 </z2-m>
    </axis>
  </animation>

  <!-- Animations des ailerons -->
  <animation>
    <type>rotate</type>
    <object-name>aileronG</object-name>
    <property>surface-positions/left-aileron-pos-norm</property>
    <factor> 15 </factor>
    <axis>
      <x1-m> -1.09963 </x1-m>
      <y1-m> -6.68838 </y1-m>
      <z1-m>  0.23193 </z1-m>
      <x2-m> -0.40918 </x2-m>
      <y2-m> -3.63128 </y2-m>
      <z2-m> -0.08761 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>aileronD</object-name>
    <property>surface-positions/right-aileron-pos-norm</property>
    <factor> 15 </factor>
    <axis>
      <x1-m> -0.40918 </x1-m>
      <y1-m>  3.63128 </y1-m>
      <z1-m> -0.08761 </z1-m>
      <x2-m> -1.09963 </x2-m>
      <y2-m>  6.68838 </y2-m>
      <z2-m>  0.23193 </z2-m>
    </axis>
  </animation>

  <!-- Animations des volets -->
  <animation>
    <type>rotate</type>
    <object-name>voletG1</object-name>
    <property>surface-positions/flap-pos-norm</property>
    <interpolation>
      <entry><ind> 0.00 </ind><dep>  0 </dep></entry>
      <entry><ind> 0.25 </ind><dep> 10 </dep></entry>
      <entry><ind> 0.50 </ind><dep> 20 </dep></entry>
      <entry><ind> 0.75 </ind><dep> 30 </dep></entry>
      <entry><ind> 1.00 </ind><dep> 40 </dep></entry>
    </interpolation>
    <axis>
      <x1-m>  0.01237 </x1-m>
      <y1-m> -1.48384 </y1-m>
      <z1-m> -0.36832 </z1-m>
      <x2-m>  0.19469 </x2-m>
      <y2-m> -0.67050 </y2-m>
      <z2-m> -0.45730 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>voletG2</object-name>
    <property>surface-positions/flap-pos-norm</property>
    <interpolation>
      <entry><ind> 0.00 </ind><dep>  0 </dep></entry>
      <entry><ind> 0.25 </ind><dep> 10 </dep></entry>
      <entry><ind> 0.50 </ind><dep> 20 </dep></entry>
      <entry><ind> 0.75 </ind><dep> 30 </dep></entry>
      <entry><ind> 1.00 </ind><dep> 40 </dep></entry>
    </interpolation>
    <axis>
      <x1-m> -0.45051 </x1-m>
      <y1-m> -3.62534 </y1-m>
      <z1-m> -0.13294 </z1-m>
      <x2-m> -0.20218 </x2-m>
      <y2-m> -2.49989 </y2-m>
      <z2-m> -0.25640 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>voletD1</object-name>
    <property>surface-positions/flap-pos-norm</property>
    <interpolation>
      <entry><ind> 0.00 </ind><dep>  0 </dep></entry>
      <entry><ind> 0.25 </ind><dep> 10 </dep></entry>
      <entry><ind> 0.50 </ind><dep> 20 </dep></entry>
      <entry><ind> 0.75 </ind><dep> 30 </dep></entry>
      <entry><ind> 1.00 </ind><dep> 40 </dep></entry>
    </interpolation>
    <axis>
      <x1-m>  0.19469 </x1-m>
      <y1-m>  0.67050 </y1-m>
      <z1-m> -0.45730 </z1-m>
      <x2-m>  0.01237 </x2-m>
      <y2-m>  1.48384 </y2-m>
      <z2-m> -0.36832 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>voletD2</object-name>
    <property>surface-positions/flap-pos-norm</property>
    <interpolation>
      <entry><ind> 0.00 </ind><dep>  0 </dep></entry>
      <entry><ind> 0.25 </ind><dep> 10 </dep></entry>
      <entry><ind> 0.50 </ind><dep> 20 </dep></entry>
      <entry><ind> 0.75 </ind><dep> 30 </dep></entry>
      <entry><ind> 1.00 </ind><dep> 40 </dep></entry>
    </interpolation>
    <axis>
      <x1-m> -0.20218 </x1-m>
      <y1-m>  2.49989 </y1-m>
      <z1-m> -0.25640 </z1-m>
      <x2-m> -0.45051 </x2-m>
      <y2-m>  3.62534 </y2-m>
      <z2-m> -0.13294 </z2-m>
    </axis>
  </animation>

  <!-- Animation des portes -->
  <animation>
    <type>rotate</type>
    <object-name>porteAG1</object-name>
    <property>gear/gear[0]/position-norm</property>
    <interpolation>
      <entry><ind> 0.0 </ind><dep>   0 </dep></entry>
      <entry><ind> 0.1 </ind><dep> -90 </dep></entry>
      <entry><ind> 1.0 </ind><dep> -90 </dep></entry>
    </interpolation>
    <axis>
      <x1-m> -5.21768 </x1-m>
      <y1-m> -0.12487 </y1-m>
      <z1-m> -1.68387 </z1-m>
      <x2-m> -4.99209 </x2-m>
      <y2-m> -0.12487 </y2-m>
      <z2-m> -1.77772 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>porteAG2</object-name>
    <property>gear/gear[0]/position-norm</property>
    <interpolation>
      <entry><ind> 0.0 </ind><dep>   0 </dep></entry>
      <entry><ind> 0.1 </ind><dep> -90 </dep></entry>
      <entry><ind> 0.9 </ind><dep> -90 </dep></entry>
      <entry><ind> 1.0 </ind><dep>   0 </dep></entry>
    </interpolation>
    <axis>
      <x1-m> -4.99209 </x1-m>
      <y1-m> -0.12487 </y1-m>
      <z1-m> -1.77772 </z1-m>
      <x2-m> -4.57002 </x2-m>
      <y2-m> -0.12487 </y2-m>
      <z2-m> -1.86673 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>porteAD1</object-name>
    <property>gear/gear[0]/position-norm</property>
    <interpolation>
      <entry><ind> 0.0 </ind><dep>   0 </dep></entry>
      <entry><ind> 0.1 </ind><dep> -90 </dep></entry>
      <entry><ind> 1.0 </ind><dep> -90 </dep></entry>
    </interpolation>
    <axis>
      <x1-m> -4.99209 </x1-m>
      <y1-m>  0.12487 </y1-m>
      <z1-m> -1.77772 </z1-m>
      <x2-m> -5.21768 </x2-m>
      <y2-m>  0.12487 </y2-m>
      <z2-m> -1.68387 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>porteAD2</object-name>
    <property>gear/gear[0]/position-norm</property>
    <interpolation>
      <entry><ind> 0.0 </ind><dep>   0 </dep></entry>
      <entry><ind> 0.1 </ind><dep> -90 </dep></entry>
      <entry><ind> 0.9 </ind><dep> -90 </dep></entry>
      <entry><ind> 1.0 </ind><dep>   0 </dep></entry>
    </interpolation>
    <axis>
      <x1-m> -4.57002 </x1-m>
      <y1-m>  0.12487 </y1-m>
      <z1-m> -1.86673 </z1-m>
      <x2-m> -4.99209 </x2-m>
      <y2-m>  0.12487 </y2-m>
      <z2-m> -1.77772 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>porteGE</object-name>
    <property>gear/gear[1]/position-norm</property>
    <interpolation>
      <entry><ind> 0.0 </ind><dep>   0 </dep></entry>
      <entry><ind> 0.1 </ind><dep> -90 </dep></entry>
      <entry><ind> 1.0 </ind><dep> -90 </dep></entry>
    </interpolation>
    <axis>
      <x1-m> -0.89838 </x1-m>
      <y1-m> -2.20596 </y1-m>
      <z1-m> -0.92121 </z1-m>
      <x2-m> -0.42865 </x2-m>
      <y2-m> -2.20394 </y2-m>
      <z2-m> -0.89807 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>porteGI</object-name>
    <property>gear/gear[1]/position-norm</property>
    <interpolation>
      <entry><ind> 0.0 </ind><dep>  0 </dep></entry>
      <entry><ind> 0.1 </ind><dep> 90 </dep></entry>
      <entry><ind> 1.0 </ind><dep> 90 </dep></entry>
    </interpolation>
    <axis>
      <x1-m> -0.89838 </x1-m>
      <y1-m> -1.80953 </y1-m>
      <z1-m> -0.95589 </z1-m>
      <x2-m> -0.42865 </x2-m>
      <y2-m> -1.80751 </y2-m>
      <z2-m> -0.93275 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>porteDI</object-name>
    <property>gear/gear[2]/position-norm</property>
    <interpolation>
      <entry><ind> 0.0 </ind><dep>  0 </dep></entry>
      <entry><ind> 0.1 </ind><dep> 90 </dep></entry>
      <entry><ind> 1.0 </ind><dep> 90 </dep></entry>
    </interpolation>
    <axis>
      <x1-m> -0.42865 </x1-m>
      <y1-m>  1.80751 </y1-m>
      <z1-m> -0.93275 </z1-m>
      <x2-m> -0.89838 </x2-m>
      <y2-m>  1.80953 </y2-m>
      <z2-m> -0.95589 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>porteDE</object-name>
    <property>gear/gear[2]/position-norm</property>
    <interpolation>
      <entry><ind> 0.0 </ind><dep>   0 </dep></entry>
      <entry><ind> 0.1 </ind><dep> -90 </dep></entry>
      <entry><ind> 1.0 </ind><dep> -90 </dep></entry>
    </interpolation>
    <axis>
      <x1-m> -0.42865 </x1-m>
      <y1-m>  2.20394 </y1-m>
      <z1-m> -0.89807 </z1-m>
      <x2-m> -0.89838 </x2-m>
      <y2-m>  2.20596 </y2-m>
      <z2-m> -0.92121 </z2-m>
    </axis>
  </animation>

  <!-- Rentré des roues -->
  <animation>
    <name>TrainAvant</name>
    <object-name>axeA</object-name>
    <object-name>roueA</object-name>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>TrainAvant</object-name>
    <property>gear/gear[0]/position-norm</property>
    <interpolation>
      <entry><ind> 0 </ind><dep> -95 </dep></entry>
      <entry><ind> 1 </ind><dep>   0 </dep></entry>
    </interpolation>
    <center>
      <x-m> -5.28234 </x-m>
      <y-m>  0.00000 </y-m>
      <z-m> -1.53749 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 1 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <name>TrainGauche</name>
    <object-name>axeGH</object-name>
    <object-name>axeGB</object-name>
    <object-name>articuleGH</object-name>
    <object-name>articuleGB</object-name>
    <object-name>entreaxeG</object-name>
    <object-name>tuyauG</object-name>
    <object-name>roueG</object-name>
 </animation>

  <animation>
    <type>rotate</type>
    <object-name>TrainGauche</object-name>
    <property>gear/gear[1]/position-norm</property>
    <interpolation>
      <entry><ind> 0 </ind><dep> -100 </dep></entry>
      <entry><ind> 1 </ind><dep>    0 </dep></entry>
    </interpolation>
    <center>
      <x-m> -0.77452 </x-m>
      <y-m> -1.96313 </y-m>
      <z-m> -0.83951 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 1 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>TrainGauche</object-name>
    <property>gear/gear[1]/position-norm</property>
    <interpolation>
      <entry><ind> 0 </ind><dep> 90 </dep></entry>
      <entry><ind> 1 </ind><dep>  0 </dep></entry>
    </interpolation>
    <center>
      <x-m> -0.77452 </x-m>
      <y-m> -1.96313 </y-m>
      <z-m> -0.83951 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 0 </y>
      <z> 1 </z>
    </axis>
  </animation>

  <animation>
    <name>TrainDroit</name>
    <object-name>axeDH</object-name>
    <object-name>axeDB</object-name>
    <object-name>articuleDH</object-name>
    <object-name>articuleDB</object-name>
    <object-name>entreaxeD</object-name>
    <object-name>tuyauD</object-name>
    <object-name>roueD</object-name>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>TrainDroit</object-name>
    <property>gear/gear[2]/position-norm</property>
    <interpolation>
      <entry><ind> 0 </ind><dep> -100 </dep></entry>
      <entry><ind> 1 </ind><dep>    0 </dep></entry>
    </interpolation>
    <center>
      <x-m> -0.77452 </x-m>
      <y-m>  1.96313 </y-m>
      <z-m> -0.83951 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 1 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>TrainDroit</object-name>
    <property>gear/gear[2]/position-norm</property>
    <interpolation>
      <entry><ind> 0 </ind><dep> -90 </dep></entry>
      <entry><ind> 1 </ind><dep>   0 </dep></entry>
    </interpolation>
    <center>
      <x-m> -0.77452 </x-m>
      <y-m>  1.96313 </y-m>
      <z-m> -0.83951 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 0 </y>
      <z> 1 </z>
    </axis>
  </animation>

  <!-- Suspensions 0.036 -->
  <animation>
    <name>AxeGauche</name>
    <object-name>roueG</object-name>
    <object-name>axeGB</object-name>
    <object-name>articuleGB</object-name>
    <object-name>tuyauG</object-name>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>articuleGH</object-name>
    <!-- <property>gear/gear[1]/compression-norm</property> -->
    <property>sim/multiplay/generic/float[16]</property>
    <interpolation>
      <entry><ind> 0.000 </ind><dep>  0 </dep></entry>
      <entry><ind> 0.235 </ind><dep>  0 </dep></entry>
      <entry><ind> 1.000 </ind><dep> 35 </dep></entry>
    </interpolation>
    <center>
      <x-m> -0.81321 </x-m>
      <y-m> -1.96251 </y-m>
      <z-m> -1.25736 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 1 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <type>translate</type>
    <object-name>AxeGauche</object-name>
    <!-- <property>gear/gear[1]/compression-norm</property> -->
    <property>sim/multiplay/generic/float[16]</property>
    <interpolation>
      <entry><ind> 0.000 </ind><dep> -0.02 </dep></entry>
      <entry><ind> 0.235 </ind><dep>  0.00 </dep></entry>
      <entry><ind> 1.000 </ind><dep>  0.10 </dep></entry>
    </interpolation>
    <axis>
      <x> 0 </x>
      <y> 0 </y>
      <z> 1 </z>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>articuleGB</object-name>
    <!-- <property>gear/gear[1]/compression-norm</property> -->
    <property>sim/multiplay/generic/float[16]</property>
    <interpolation>
      <entry><ind> 0.000 </ind><dep>   0 </dep></entry>
      <entry><ind> 0.235 </ind><dep>   0 </dep></entry>
      <entry><ind> 1.000 </ind><dep> -35 </dep></entry>
    </interpolation>
    <center>
      <x-m> -0.81785 </x-m>
      <y-m> -1.96153 </y-m>
      <z-m> -1.43888 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 1 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <name>AxeDroite</name>
    <object-name>roueD</object-name>
    <object-name>axeDB</object-name>
    <object-name>articuleDB</object-name>
    <object-name>tuyauD</object-name>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>articuleDH</object-name>
    <!-- <property>gear/gear[2]/compression-norm</property> -->
    <property>sim/multiplay/generic/float[17]</property>
    <interpolation>
      <entry><ind> 0.000 </ind><dep>  0 </dep></entry>
      <entry><ind> 0.235 </ind><dep>  0 </dep></entry>
      <entry><ind> 1.000 </ind><dep> 35 </dep></entry>
    </interpolation>
    <center>
      <x-m> -0.81321 </x-m>
      <y-m>  1.96251 </y-m>
      <z-m> -1.25736 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 1 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <type>translate</type>
    <object-name>AxeDroite</object-name>
    <!-- <property>gear/gear[2]/compression-norm</property> -->
    <property>sim/multiplay/generic/float[17]</property>
    <interpolation>
      <entry><ind> 0.000 </ind><dep> -0.02 </dep></entry>
      <entry><ind> 0.235 </ind><dep>  0.00 </dep></entry>
      <entry><ind> 1.000 </ind><dep>  0.10 </dep></entry>
    </interpolation>
    <axis>
      <x> 0 </x>
      <y> 0 </y>
      <z> 1 </z>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>articuleDB</object-name>
    <!-- <property>gear/gear[2]/compression-norm</property> -->
    <property>sim/multiplay/generic/float[17]</property>
    <interpolation>
      <entry><ind> 0.000 </ind><dep>   0 </dep></entry>
      <entry><ind> 0.235 </ind><dep>   0 </dep></entry>
      <entry><ind> 1.000 </ind><dep> -35 </dep></entry>
    </interpolation>
    <center>
      <x-m> -0.81785 </x-m>
      <y-m>  1.96153 </y-m>
      <z-m> -1.43888 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 1 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <!-- Rotation de la roue avant en fonction de la gouverne de direction -->
  <animation>
    <type>rotate</type>
    <object-name>TrainAvant</object-name>
    <!-- <property>gear/gear[0]/caster-angle-deg</property> -->
    <property>sim/multiplay/generic/float[14]</property>
    <factor> -0.6 </factor>
    <axis>
      <x1-m> -5.31262 </x1-m>
      <y1-m>  0.00000 </y1-m>
      <z1-m> -1.73691 </z1-m>
      <x2-m> -5.28084 </x2-m>
      <y2-m>  0.00000 </y2-m>
      <z2-m> -1.53770 </z2-m>
    </axis>
  </animation>

  <!-- Rotation des roues lors du roulage -->
  <animation>
    <type>spin</type>
    <object-name>roueA</object-name>
    <!-- <property>gear/gear[0]/rollspeed-ms</property> -->
    <property>sim/multiplay/generic/float[11]</property>
    <factor> 30 </factor>
    <center>
      <x-m> -5.35378 </x-m>
      <y-m>  0.00000 </y-m>
      <z-m> -1.99681 </z-m>
    </center>
    <axis>
      <x>  0 </x>
      <y> -1 </y>
      <z>  0 </z>
    </axis>
  </animation>

  <animation>
    <type>spin</type>
    <object-name>roueG</object-name>
    <!-- <property>gear/gear[1]/rollspeed-ms</property> -->
    <property>sim/multiplay/generic/float[12]</property>
    <factor> 30 </factor>
    <center>
      <x-m> -0.77452 </x-m>
      <y-m> -1.96313 </y-m>
      <z-m> -1.85859 </z-m>
    </center>
    <axis>
      <x>  0 </x>
      <y> -1 </y>
      <z>  0 </z>
    </axis>
  </animation>

  <animation>
    <type>spin</type>
    <object-name>roueD</object-name>
    <!-- <property>gear/gear[2]/rollspeed-ms</property> -->
    <property>sim/multiplay/generic/float[13]</property>
    <factor> 30 </factor>
    <center>
      <x-m> -0.77452 </x-m>
      <y-m>  1.96313 </y-m>
      <z-m> -1.85859 </z-m>
    </center>
    <axis>
      <x>  0 </x>
      <y> -1 </y>
      <z>  0 </z>
    </axis>
  </animation>

  <!-- Les portes -->
  <animation>
    <type>pick</type>
    <object-name>portecrew</object-name>
    <object-name>vitrecrew</object-name>
    <object-name>HDRvitrecrew</object-name>
    <visible>true</visible>
    <action>
      <button>0</button>
      <repeatable>false</repeatable>
      <binding>
        <condition>
          <and>
            <property>gear/gear[0]/wow</property>
            <property>gear/gear[1]/wow</property>
            <property>gear/gear[2]/wow</property>
            <less-than>
              <property>gear/gear[0]/rollspeed-ms</property>
              <value>10</value>
            </less-than>
          </and>
        </condition>
        <command>nasal</command>
        <script>doors.crew.toggle();</script>
      </binding>
    </action>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>portecrew</object-name>
    <object-name>vitrecrew</object-name>
    <object-name>HDRvitrecrew</object-name>
    <!-- <property>sim/model/door-positions/crew/position-norm</property> -->
    <property>sim/multiplay/generic/float[0]</property>
    <factor> -70 </factor>
    <axis>
      <x1-m> -3.44836 </x1-m>
      <y1-m> -0.70331 </y1-m>
      <z1-m> -1.50346 </z1-m>
      <x2-m> -3.44828 </x2-m>
      <y2-m> -0.68191 </y2-m>
      <z2-m> -1.05300 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>pick</type>
    <object-name>portemain</object-name>
    <object-name>vitremain</object-name>
    <object-name>charniere2</object-name>
    <object-name>HDRvitremain</object-name>
    <visible>true</visible>
    <action>
      <button>0</button>
      <repeatable>false</repeatable>
      <binding>
        <condition>
          <and>
            <property>gear/gear[0]/wow</property>
            <property>gear/gear[1]/wow</property>
            <property>gear/gear[2]/wow</property>
            <less-than>
              <property>gear/gear[0]/rollspeed-ms</property>
              <value>10</value>
            </less-than>
          </and>
        </condition>
        <command>nasal</command>
        <script>doors.passenger.toggle();</script>
      </binding>
    </action>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>portemain</object-name>
    <object-name>vitremain</object-name>
    <object-name>charniere2</object-name>
    <object-name>HDRvitremain</object-name>
    <!-- <property>sim/model/door-positions/passenger/position-norm</property> -->
    <property>sim/multiplay/generic/float[1]</property>
    <factor> -70 </factor>
    <axis>
      <x1-m> -1.89243 </x1-m>
      <y1-m> -0.70331 </y1-m>
      <z1-m> -1.50346 </z1-m>
      <x2-m> -1.89234 </x2-m>
      <y2-m> -0.68141 </y2-m>
      <z2-m> -1.01734 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>pick</type>
    <object-name>portecargo</object-name>
    <visible>true</visible>
    <action>
      <button>0</button>
      <repeatable>false</repeatable>
      <binding>
        <condition>
          <and>
            <property>gear/gear[0]/wow</property>
            <property>gear/gear[1]/wow</property>
            <property>gear/gear[2]/wow</property>
            <less-than>
              <property>gear/gear[0]/rollspeed-ms</property>
              <value>10</value>
            </less-than>
          </and>
        </condition>
        <command>nasal</command>
        <script>doors.cargo.toggle();</script>
      </binding>
    </action>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>portecargo</object-name>
    <!-- <property>sim/model/door-positions/cargo/position-norm</property> -->
    <property>sim/multiplay/generic/float[18]</property>
    <factor> -90 </factor>
    <axis>
      <x1-m> -0.81399 </x1-m>
      <y1-m> -0.67472 </y1-m>
      <z1-m> -1.07995 </z1-m>
      <x2-m> -0.38148 </x2-m>
      <y2-m> -0.67188 </y2-m>
      <z2-m> -1.07995 </z2-m>
    </axis>
  </animation>

</PropertyList>
