<?xml version="1.0"?>
 
<PropertyList>
 
<fx>
 
<!-- External Sounds -->
  
 <!-- Engines-->
  
    
   <engine>
      <name>engine-start-outside</name>
      <mode>once</mode>
      <path>Aircraft/T-50/Sounds/su-startup.wav</path>
       <condition>
        <equals>
         <property>sim/multiplay/generic/int[5]</property>
         <value>1</value>
        </equals>
       </condition>
  
      <volume>
        <property>engines/engine[0]/n2</property>
        <factor> 0.09 </factor>
        <min> 0.3 </min>
        <max> 0.9 </max>
      </volume>
      <pitch>
        <property>engines/engine[0]/n2</property>
        <factor> 0.01 </factor>
    <min> 0.0 </min>
    <max> 0.9 </max>
      </pitch>
      <reference-dist>100</reference-dist>
      <max-dist>1000</max-dist>
    </engine>
     
     
     
    <engine>
      <name>engine-start-outside1</name>
      <mode>once</mode>
      <path>Aircraft/T-50/Sounds/su-startup.wav</path>
      <condition>
     <equals>
         <property>sim/multiplay/generic/int[6]</property>
         <value>1</value>
        </equals>
     </condition>
  
      <volume>
        <property>engines/engine[1]/n2</property>
        <factor> 0.09 </factor>
        <min> 0.3 </min>
        <max> 0.9 </max>
      </volume>
      <pitch>
        <property>engines/engine[1]/n2</property>
        <factor> 0.01 </factor>
    <min> 0.0 </min>
    <max> 0.9 </max>
      </pitch>
      <reference-dist>100</reference-dist>
      <max-dist>1000</max-dist>
    </engine>
    
    
    
  
   <engine>
   <name>Engine Exhaust</name>
   <mode>looped</mode>
   <path>Aircraft/T-50/Sounds/engine-exhaust.wav</path>
   <condition>
 <equals>
         <property>sim/multiplay/generic/int[5]</property>
         <value>2</value>
        </equals>
   </condition>
   <position>
        <x>6.0</x>
    <y>0.0</y>
    <z>0.0</z>
   </position>
   <orientation>
    <x>90.0</x>
        <y>0.0</y>
        <z>0.0</z>
        <inner-angle>80.0</inner-angle>
    <outer-angle>110.0</outer-angle>
    <outer-gain>0.5</outer-gain>
   </orientation>
   <volume>
        <property>engines/engine[0]/n2</property>
        <factor>0.08</factor>
        <min>0.4</min>
    <max>1.0</max>
   </volume>
   <pitch>
        <property>engines/engine[0]/n2</property>
    <factor>0.005</factor>
    <min>0</min>
    <max>0.7</max>
   </pitch>
  </engine>
   
  <engine>
   <name>Engine Exhaust1</name>
   <mode>looped</mode>
   <path>Aircraft/T-50/Sounds/engine-exhaust.wav</path>
   <condition>
   <equals>
         <property>sim/multiplay/generic/int[6]</property>
         <value>2</value>
        </equals>
   </condition>
   <position>
        <x>6.0</x>
    <y>0.0</y>
    <z>0.0</z>
   </position>
   <orientation>
    <x>90.0</x>
        <y>0.0</y>
        <z>0.0</z>
        <inner-angle>80.0</inner-angle>
    <outer-angle>110.0</outer-angle>
    <outer-gain>0.5</outer-gain>
   </orientation>
   <volume>
        <property>engines/engine[1]/n2</property>
        <factor>0.08</factor>
        <min>0.4</min>
    <max>1.0</max>
   </volume>
   <pitch>
        <property>engines/engine[1]/n2</property>
    <factor>0.005</factor>
    <min>0</min>
    <max>0.7</max>
   </pitch>
  </engine>
  
 
     <engine>
      <name>engine</name>
      <path>Aircraft/T-50/Sounds/jet-blast.wav</path>
      <mode>looped</mode>
        <condition>
        <equals>
         <property>sim/multiplay/generic/int[5]</property>
         <value>2</value>
        </equals>
      </condition>
       <position>
    <x>18.6</x>
    <y>-0.4</y>
    <z>2.37</z>
   </position>
   <orientation>
    <x>1.0</x>
    <y>0.0</y>
    <z>0</z>
    <inner-angle>35.0</inner-angle>
    <outer-angle>90</outer-angle>
    <outer-gain>0.45</outer-gain>
   </orientation>
  
   <volume>
    <property>engines/engine[0]/n1</property>
    <factor>0.014</factor>
    <offset>-0.45</offset>
   </volume>
  
   <reference-dist>20</reference-dist>
   <max-dist>3000</max-dist>
    </engine>
     
    <engine>
      <name>engine1</name>
      <path>Aircraft/T-50/Sounds/jet-blast.wav</path>
      <mode>looped</mode>
      <condition>
      <equals>
         <property>sim/multiplay/generic/int[6]</property>
         <value>2</value>
        </equals>
      </condition>
       <position>
    <x>18.6</x>
    <y>0.4</y>
    <z>2.37</z>
   </position>
   <orientation>
    <x>1.0</x>
    <y>0.0</y>
    <z>0</z>
    <inner-angle>35.0</inner-angle>
    <outer-angle>90</outer-angle>
    <outer-gain>0.45</outer-gain>
   </orientation>
  
   <volume>
    <property>engines/engine[1]/n1</property>
    <factor>0.014</factor>
    <offset>-0.45</offset>
   </volume>
  
   <reference-dist>20</reference-dist>
   <max-dist>3000</max-dist>
    </engine>
  
 
  <!-- engine>
   <name>Reheat</name>
   <mode>looped</mode>
   <path>Aircraft/T-50/Sounds/reheat.wav</path>
   <condition>
     <property>engines/engine[0]/afterburner</property>
           <not>
        <property>/sim/current-view/internal</property>
         
           </not>
   </condition>
   <position>
        <x>6.0</x>
    <y>0.0</y>
    <z>0.0</z>
   </position>
   <orientation>
    <x>90.0</x>
        <y>0.0</y>
        <z>0.0</z>
        <inner-angle>60.0</inner-angle>
        <outer-angle>160.0</outer-angle>
        <outer-gain>0.75</outer-gain>
   </orientation>
   <volume>
        <offset>1</offset>
    <min>0.3</min>
    <max>1.0</max>
   </volume>
  </engine>
   
  <engine>
   <name>Reheat1</name>
   <mode>looped</mode>
   <path>Aircraft/T-50/Sounds/reheat.wav</path>
   <condition>
     <property>engines/engine[1]/afterburner</property>
           <not>
        <property>/sim/current-view/internal</property>
         
           </not>
   </condition>
   <position>
        <x>6.0</x>
    <y>0.0</y>
    <z>0.0</z>
   </position>
   <orientation>
    <x>90.0</x>
        <y>0.0</y>
        <z>0.0</z>
        <inner-angle>60.0</inner-angle>
        <outer-angle>160.0</outer-angle>
        <outer-gain>0.75</outer-gain>
   </orientation>
   <volume>
        <offset>1</offset>
    <min>0.3</min>
    <max>1.0</max>
   </volume>
  </engine -->
 
 
    <!-- Sonic Boom -->
  <sonicboom>
   <name>Sonic Boom</name>
    <mode>once</mode>
   <path>Aircraft/T38/Sounds/sonicboom.wav</path>
   <condition>
   <and>
        <greater-than>
            <property>velocities/mach</property>
            <value>1.0</value>
        </greater-than>
        <equals>
            <property>/sim/current-view/internal</property>
            <value>false</value>
        </equals>
    </and>
   </condition>
    <reference-dist>600.0</reference-dist>
    <max-dist>6000.0</max-dist>
  </sonicboom>
 
 
<!-- flyby -->
        <flyby>
            <name>fly-by</name>
            <mode>once</mode>
            <path>Aircraft/T38/Sounds/flyby.wav</path>
            <condition>
                <and>
        <greater-than>
            <property>velocities/mach</property>
            <value>0.8</value>
        </greater-than>
                <equals>
                    <property>sim/current-view/view-number</property>
                    <value>6</value>
                </equals>
                </and>
                <not>
            <property>/sim/current-view/internal</property>
        <property>/engines/engine/out-of-fuel</property>
        </not>
        </condition>
            <volume>
                <property>velocities/airspeed-kt</property>
                <factor>0.001</factor>
            </volume>
             
        </flyby>
         
    <crash>
  <name>intense ground contact</name>
  <mode>once</mode>
  <path>Sounds/crash.wav</path>
  <property>sim/multiplay/generic/int[7]</property>
  <volume>
    <factor>1</factor>
  </volume>
  <pitch>
    <factor>1.5</factor>
  </pitch>
</crash>  
     
     
     
    <engine1-wake-forward>
  <name>Left Engine Wake</name>
  <mode>looped</mode>
  <path>Aircraft/T-50/Sounds/wake.wav</path>
  <condition>
   <and>
    <not>
     <property>/sim/current-view/internal</property>
    </not>
    <or>
    <equals>
     <property>/sim/current-view/name</property>
     <value>Fly-By View</value>
    </equals>
    <equals>
     <property>/sim/current-view/name</property>
     <value>Tower View</value>
    </equals>
    <equals>
     <property>/sim/current-view/name</property>
     <value>Tower View Look From</value>
    </equals>
    </or>
   </and>
  </condition>
  <position>
   <x>25</x>
   <y>-0.5</y>
   <z>0</z>
   </position>
   <orientation>
    <x>1</x>
    <y>0</y>
    <z>0</z>
    <inner-angle>15.0</inner-angle>
    <outer-angle>90.0</outer-angle>
    <outer-gain>0.025</outer-gain>
   </orientation>
   <volume>
    <property>velocities/mach</property>
    <factor>1.9</factor>
    <offset>-0.3</offset>
    <min>0.00</min>
    <max>1.0</max>
    </volume>
  </engine1-wake-forward> 
   
  <engine1-wake-forward>
  <name>Left Engine Wake Forward</name>
  <mode>looped</mode>
  <path>Aircraft/T-50/Sounds/wake-fwd.wav</path>
   <condition>
   <and>
    <not>
     <property>/sim/current-view/internal</property>
    </not>
    <or>
    <equals>
     <property>/sim/current-view/name</property>
     <value>Fly-By View</value>
    </equals>
    <equals>
     <property>/sim/current-view/name</property>
     <value>Tower View</value>
    </equals>
    <equals>
     <property>/sim/current-view/name</property>
     <value>Tower View Look From</value>
    </equals>
    </or>
   </and>
  </condition>
  <delay-sec>0.7</delay-sec>
  <position>
   <x>-10</x>
   <y>-0.5</y>
   <z>0</z>
   </position>
   <orientation>
    <x>-1</x>
    <y>0</y>
    <z>0</z>
    <inner-angle>90.0</inner-angle>
    <outer-angle>250.0</outer-angle>
    <outer-gain>0.1</outer-gain>
   </orientation>
   <volume>
    <property>velocities/mach</property>
    <factor>1.0</factor>
    <offset>-0.25</offset>
    <min>0.00</min>
    <max>1.0</max>
    </volume>
  </engine1-wake-forward> 
   
  <engine1-wake-forward>
  <name>Right Engine Wake</name>
  <mode>looped</mode>
  <path>Aircraft/T-50/Sounds/wake.wav</path>
  <condition>
   <and>
    <not>
     <property>/sim/current-view/internal</property>
    </not>
    <or>
    <equals>
     <property>/sim/current-view/name</property>
     <value>Fly-By View</value>
    </equals>
    <equals>
     <property>/sim/current-view/name</property>
     <value>Tower View</value>
    </equals>
    <equals>
     <property>/sim/current-view/name</property>
     <value>Tower View Look From</value>
    </equals>
    </or>
   </and>
  </condition>
  <position>
   <x>25</x>
   <y>0.5</y>
   <z>0</z>
   </position>
   <orientation>
    <x>1</x>
    <y>0</y>
    <z>0</z>
    <inner-angle>15.0</inner-angle>
    <outer-angle>90.0</outer-angle>
    <outer-gain>0.025</outer-gain>
   </orientation>
   <volume>
    <property>velocities/mach</property>
    <factor>1.9</factor>
    <offset>-0.3</offset>
    <min>0.00</min>
    <max>1.0</max>
    </volume>
  </engine1-wake-forward> 
   
  <engine1-wake-forward>
  <name>Right Engine Wake Forward</name>
  <mode>looped</mode>
  <path>Aircraft/T-50/Sounds/wake-fwd.wav</path>
   <condition>
   <and>
    <not>
     <property>/sim/current-view/internal</property>
    </not>
    <or>
    <equals>
     <property>/sim/current-view/name</property>
     <value>Fly-By View</value>
    </equals>
    <equals>
     <property>/sim/current-view/name</property>
     <value>Tower View</value>
    </equals>
    <equals>
     <property>/sim/current-view/name</property>
     <value>Tower View Look From</value>
    </equals>
    </or>
   </and>
  </condition>
  <position>
   <x>-10</x>
   <y>0.5</y>
   <z>0</z>
   </position>
   <orientation>
    <x>-1</x>
    <y>0</y>
    <z>0</z>
    <inner-angle>90.0</inner-angle>
    <outer-angle>250.0</outer-angle>
    <outer-gain>0.1</outer-gain>
   </orientation>
   <volume>
    <property>velocities/mach</property>
    <factor>1.0</factor>
    <offset>-0.25</offset>
    <min>0.00</min>
    <max>1.0</max>
    </volume>
  </engine1-wake-forward> 
     
     
</fx>
 
</PropertyList>
