<?xml version="1.0" encoding="utf-8"?>

<PropertyList>
	<name>Aircraft/PA28/Models/Effects/fuselage</name>
	<inherits-from>Effects/model-combined-deferred</inherits-from>
	<parameters>
		<!-- Light map -->
		<lightmap-enabled type="int">1</lightmap-enabled>
		<lightmap-multi>0</lightmap-multi>
		<lightmap-factor>
			<use>sim/model/lights/beacon/state</use>
		</lightmap-factor>
		<lightmap-color type="vec3d" n="0"> 1.0 0.0 0.0 </lightmap-color>
		<texture n="3">
			<filter>linear-mipmap-linear</filter>
			<internal-format>normalized</internal-format>
			<image>Aircraft/PA28/Models/Effects/lightmap.png</image>
		</texture>
		<!-- Normal Map -->
		<normalmap-enabled type="int">  1   </normalmap-enabled>
		<normalmap-dds type="int">      0   </normalmap-dds>
		<normalmap-tiling type="float"> 1.0 </normalmap-tiling>
		<texture n="2">
		<image>Aircraft/PA28/Models/Effects/normalmap.png</image>
		</texture>
		<!-- Reflection -->
		<reflection-enabled type="int">      1   </reflection-enabled>
		<reflect-map-enabled type="int">     0   </reflect-map-enabled>
		<reflection-correction type="float">-1.0 </reflection-correction>
		<reflection-dynamic type="int">      1   </reflection-dynamic>
		<!-- <texture n="4"> -->
		<!--   <image>Aircraft/PA28/Models/Effects/exterior-chrome.png</image> -->
		<!-- </texture> -->
		<texture n="5">
		<type>cubemap</type>
		<!-- use this form for a cube cross -->
		<!--<image>Aircraft/Generic/Effects/CubeCrosses/blue_sky_big.jpg</image>-->
		<!-- END CubeCross -->
		<!-- use this form for a 6 image cube map -->
		<images>
			<positive-x>Aircraft/Generic/Effects/CubeMaps/fair-sky/fair-sky_px.png</positive-x>
			<negative-x>Aircraft/Generic/Effects/CubeMaps/fair-sky/fair-sky_nx.png</negative-x>
			<positive-y>Aircraft/Generic/Effects/CubeMaps/fair-sky/fair-sky_py.png</positive-y>
			<negative-y>Aircraft/Generic/Effects/CubeMaps/fair-sky/fair-sky_ny.png</negative-y>
			<positive-z>Aircraft/Generic/Effects/CubeMaps/fair-sky/fair-sky_pz.png</positive-z>
			<negative-z>Aircraft/Generic/Effects/CubeMaps/fair-sky/fair-sky_nz.png</negative-z>
		</images>
		<!-- END 6 image cube map -->
		</texture>

		<reflection-fresnel type="float"> 0.0 </reflection-fresnel>
		<reflection-rainbow type="float"> 0.0 </reflection-rainbow>
		<reflection-noise type="float">   1.0 </reflection-noise>
		<ambient-correction type="float"> 0.0 </ambient-correction>
		<dirt-enabled type="int">  0 </dirt-enabled>
		<dirt-color type="vec3d">  1.0 0.0 1.0 </dirt-color>
		<dirt-factor type="float"> 1.0 </dirt-factor>
	</parameters>

  <!--WARNING: Do not edit below this line -->
  <!-- #########################
       ### NORMALMAP INCLUDE ###
       ######################### -->
  <generate>
    <tangent type="int">6</tangent>
    <binormal type="int">7</binormal>
  </generate>

  <technique n="4">
    <pass>
      <program>
	<attribute>
	  <name>tangent</name>
	  <index>6</index>
	</attribute>
	<attribute>
	  <name>binormal</name>
	  <index>7</index>
	</attribute>
      </program>
    </pass>
  </technique>

  <technique n="7">
    <pass>
      <program>
	<attribute>
	  <name>tangent</name>
	  <index>6</index>
	</attribute>
	<attribute>
	  <name>binormal</name>
	  <index>7</index>
	</attribute>
      </program>
    </pass>
  </technique>

  <technique n="9">
    <pass>
      <program>
	<attribute>
	  <name>tangent</name>
	  <index>6</index>
	</attribute>
	<attribute>
	  <name>binormal</name>
	  <index>7</index>
	</attribute>
      </program>
    </pass>
  </technique>
  <!-- #############################
       ### END NORMALMAP INCLUDE ###
       ############################# -->
</PropertyList>
