<?xml version="1.0" encoding="ISO-8859-1"?>

<PropertyList>

  <path>navion.ac</path>

  <!-- MP sound call -->
  <sound>
    <path>../Sounds/mp-sound.xml</path>
  </sound>

  <nasal>
    <load>
      var livery_update = aircraft.livery_update.new("Aircraft/Ryan-Navion/Models/Liveries", 10);
    </load>
    <unload>
      livery_update.stop();
    </unload>
  </nasal>

  <animation>
    <!-- Objets opaques -->
    <object-name>fuselage</object-name>
    <object-name>capotG</object-name>
    <object-name>capotD</object-name>
    <object-name>ailes</object-name>
    <object-name>aileronG</object-name>
    <object-name>aileronD</object-name>
    <object-name>voletG</object-name>
    <object-name>voletD</object-name>
    <object-name>ailes2</object-name>
    <object-name>profondeur</object-name>
    <object-name>trimprofG</object-name>
    <object-name>trimprofD</object-name>
    <object-name>direction</object-name>
    <object-name>trimdir</object-name>
    <object-name>bol</object-name>
    <object-name>porteAG</object-name>
    <object-name>porteAD</object-name>
    <object-name>porteG</object-name>
    <object-name>porteD</object-name>
    <object-name>canope</object-name>
    <object-name>barrecanope</object-name>
    <object-name>antenne</object-name>
    <object-name>tank</object-name>
    <object-name>poignees</object-name>
    <object-name>poignees_dessus</object-name>
    <object-name>lightWheelleft</object-name>
    <object-name>lightWheelright</object-name>

    <object-name>trous</object-name>
    <object-name>troutrimprofG</object-name>
    <object-name>troutrimprofD</object-name>
    <object-name>helice</object-name>
    <object-name>LeftBrakeLine</object-name>
    <object-name>RightBrakeLine</object-name>
    <object-name>axeA</object-name>
    <object-name>axeB</object-name>
    <object-name>axeC</object-name>
    <object-name>axeD</object-name>
    <object-name>axeE</object-name>
    <object-name>roueA</object-name>
    <object-name>axeGH</object-name>
    <object-name>axeGB</object-name>
    <object-name>roueG</object-name>
    <object-name>axeDH</object-name>
    <object-name>axeDB</object-name>
    <object-name>roueD</object-name>

    <!-- Objets transparents -->
    <object-name>vitres</object-name>
    <object-name>verriere</object-name>
    <object-name>entrevitres</object-name>
    <object-name>cables</object-name>
    <object-name>lampedir</object-name>
    <object-name>lampederive</object-name>
    <object-name>lampered</object-name>
    <object-name>lampegreen</object-name>
    <object-name>propblur</object-name>
    <object-name>propdisc</object-name>
    <!-- HDR mode -->
    <object-name>HDRvitres</object-name>
    <object-name>HDRverriere</object-name>
    <object-name>HDRentrevitres</object-name>
  </animation>

  <animation>
    <type>material</type>
    <object-name>fuselage</object-name>
    <object-name>capotG</object-name>
    <object-name>capotD</object-name>
    <object-name>ailes</object-name>
    <object-name>aileronG</object-name>
    <object-name>aileronD</object-name>
    <object-name>voletG</object-name>
    <object-name>voletD</object-name>
    <object-name>ailes2</object-name>
    <object-name>profondeur</object-name>
    <object-name>trimprofG</object-name>
    <object-name>trimprofD</object-name>
    <object-name>direction</object-name>
    <object-name>trimdir</object-name>
    <object-name>bol</object-name>
    <object-name>porteAG</object-name>
    <object-name>porteAD</object-name>
    <object-name>porteG</object-name>
    <object-name>porteD</object-name>
    <object-name>canope</object-name>
    <object-name>barrecanope</object-name>
    <object-name>antenne</object-name>
    <object-name>tank</object-name>
    <object-name>poignees</object-name>
    <object-name>poignees_dessus</object-name>
    <object-name>lightWheelleft</object-name>
    <object-name>lightWheelright</object-name>
    <object-name>trous</object-name>
    <object-name>troutrimprofG</object-name>
    <object-name>troutrimprofD</object-name>
    <object-name>LeftBrakeLine</object-name>
    <object-name>RightBrakeLine</object-name>
    <object-name>axeA</object-name>
    <object-name>axeB</object-name>
    <object-name>axeC</object-name>
    <object-name>axeD</object-name>
    <object-name>axeE</object-name>
    <object-name>roueA</object-name>
    <object-name>axeGH</object-name>
    <object-name>axeGB</object-name>
    <object-name>roueG</object-name>
    <object-name>axeDH</object-name>
    <object-name>axeDB</object-name>
    <object-name>roueD</object-name>
    <object-name>vitres</object-name>
    <object-name>verriere</object-name>
    <object-name>entrevitres</object-name>
    <object-name>cables</object-name>
    <object-name>lampedir</object-name>
    <object-name>lampederive</object-name>
    <object-name>lampered</object-name>
    <object-name>lampegreen</object-name>
    <object-name>propblur</object-name>
    <object-name>propdisc</object-name>
    <object-name>HDRvitres</object-name>
    <object-name>HDRverriere</object-name>
    <object-name>HDRentrevitres</object-name>

    <property-base>sim/model/livery</property-base>
    <texture-prop>texture</texture-prop>
    <texture>texture.png</texture>
    <emission>
      <red-prop>emission/red</red-prop>
      <green-prop>emission/green</green-prop>
      <blue-prop>emission/blue</blue-prop>
    </emission>
  </animation>

  <effect>
    <inherits-from>Aircraft/Ryan-Navion/Models/Effects/Bump/bumpspec</inherits-from>
    <object-name>fuselage</object-name>
    <object-name>capotG</object-name>
    <object-name>capotD</object-name>
    <object-name>ailes</object-name>
    <object-name>aileronG</object-name>
    <object-name>aileronD</object-name>
    <object-name>voletG</object-name>
    <object-name>voletD</object-name>
    <object-name>ailes2</object-name>
    <object-name>profondeur</object-name>
    <object-name>trimprofG</object-name>
    <object-name>trimprofD</object-name>
    <object-name>direction</object-name>
    <object-name>trimdir</object-name>
    <object-name>bol</object-name>
    <object-name>porteAG</object-name>
    <object-name>porteAD</object-name>
    <object-name>porteG</object-name>
    <object-name>porteD</object-name>
    <object-name>canope</object-name>
    <object-name>barrecanope</object-name>
    <object-name>antenne</object-name>
    <object-name>tank</object-name>
    <object-name>poignees</object-name>
    <object-name>poignees_dessus</object-name>
    <object-name>lightWheelleft</object-name>
    <object-name>lightWheelright</object-name>
  </effect>

  <!-- ALS glass effect -->
  <effect>
    <inherits-from>Effects/Glass/glassrain</inherits-from>
    <object-name>vitres</object-name>
    <object-name>verriere</object-name>
    <object-name>entrevitres</object-name>
  </effect>

  <effect>
    <inherits-from>../Effects/Glass/greenglass</inherits-from>
    <object-name>HDRvitres</object-name>
    <object-name>HDRverriere</object-name>
    <object-name>HDRentrevitres</object-name>
  </effect>

  <!-- Sélection des vitres en fonction de HDR ou pas -->
  <animation>
    <type>select</type>
    <condition>
      <!-- <property>sim/rendering/hdr/hdr-enabled</property> -->
      <property>sim/multiplay/generic/bool[2]</property>
    </condition>
    <object-name>HDRvitres</object-name>
    <object-name>HDRverriere</object-name>
    <object-name>HDRentrevitres</object-name>
  </animation>

  <animation>
    <type>select</type>
    <condition>
      <!-- <not><property>sim/rendering/hdr/hdr-enabled</property></not> -->
      <not><property>sim/multiplay/generic/bool[2]</property></not>
    </condition>
    <object-name>vitres</object-name>
    <object-name>verriere</object-name>
    <object-name>entrevitres</object-name>
  </animation>

  <effect>
    <inherits-from>Effects/model-transparent</inherits-from>
    <object-name>lampedir</object-name>
    <object-name>lampederive</object-name>
    <object-name>lampered</object-name>
    <object-name>lampegreen</object-name>
    <object-name>helice</object-name>
    <object-name>propblur</object-name>
    <object-name>propdisc</object-name>
  </effect>

  <model>
    <path>Interior/interior.xml</path>
  </model>

  <model>
    <path>Engine/all-engines.xml</path>
  </model>

  <model>
    <path>Effects/cranking/all-crankings.xml</path>
  </model>

  <model>
    <path>Effects/ground/all-ground.xml</path>
  </model>

  <model>
    <path>light/all-lights.xml</path>
  </model>

  <!-- L'hélice -->
  <animation>
    <name>HeliceComplete</name>
    <object-name>helice</object-name>
    <object-name>bol</object-name>
    <object-name>propdisc</object-name>
    <object-name>propblur</object-name>
  </animation>

  <!-- Séléction de l'objet visible en fonction des rpm -->
  <animation>
    <type>select</type>
    <object-name>propdisc</object-name>
    <condition>
      <greater-than>
        <property>engines/engine[0]/rpm</property>
        <value>1500</value>
      </greater-than>
    </condition>
  </animation>

  <animation>
    <type>select</type>
    <object-name>propblur</object-name>
    <condition>
      <and>
        <greater-than>
          <property>engines/engine[0]/rpm</property>
          <value>600.000</value>
        </greater-than>
        <less-than>
          <property>engines/engine[0]/rpm</property>
          <value>1500.001</value>
        </less-than>
      </and>
    </condition>
  </animation>

  <animation>
    <type>select</type>
    <object-name>helice</object-name>
    <condition>
      <less-than>
        <property>engines/engine[0]/rpm</property>
        <value>1500</value>
      </less-than>
    </condition>
  </animation>

  <animation>
    <type>spin</type>
    <object-name>HeliceComplete</object-name>
    <condition>
      <greater-than>
        <property>engines/engine[0]/rpm</property>
        <value> 5 </value>
      </greater-than>
    </condition>
    <property>engines/engine[0]/rpm</property>
    <factor> 1 </factor>
    <center>
      <x-m> -4.036 </x-m>
      <y-m>  0.000 </y-m>
      <z-m> -0.057 </z-m>
    </center>
    <axis>
      <x> -1 </x>
      <y>  0 </y>
      <z>  0 </z>
    </axis>
  </animation>

  <!-- Gouverne de profondeur -->
  <animation>
    <name>AllPronfondeur</name>
    <object-name>profondeur</object-name>
    <object-name>troutrimprofG</object-name>
    <object-name>trimprofG</object-name>
    <object-name>troutrimprofD</object-name>
    <object-name>trimprofD</object-name>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>AllPronfondeur</object-name>
    <!-- <property>controls/flight/elevator</property> -->
    <property>surface-positions/elevator-pos-norm</property>
    <factor> 15 </factor>
    <center>
      <x-m> 3.143 </x-m>
      <y-m> 0.000 </y-m>
      <z-m> 0.172 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 1 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <!-- Gouverne de direction -->
  <animation>
    <name>AllDirection</name>
    <object-name>direction</object-name>
    <object-name>trimdir</object-name>
    <object-name>lampedir</object-name>
    <object-name>LampeBlancheDirection</object-name>
    <object-name>LampeBlancheDirection_ALS</object-name>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>AllDirection</object-name>
    <!-- <property>controls/flight/rudder</property> -->
    <property>surface-positions/rudder-pos-norm</property>
    <factor> 15 </factor>
    <center>
      <x-m> 3.635 </x-m>
      <y-m> 0.000 </y-m>
      <z-m> 0.186 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 0 </y>
      <z> 1 </z>
    </axis>
  </animation>

  <!-- Animations des ailerons -->
  <animation>
    <type>rotate</type>
    <object-name>aileronG</object-name>
    <property>surface-positions/left-aileron-pos-norm</property>
    <factor> 15 </factor>
    <axis>
      <x1-m> -0.956 </x1-m>
      <y1-m> -4.852 </y1-m>
      <z1-m> -0.034 </z1-m>
      <x2-m> -0.765 </x2-m>
      <y2-m> -3.272 </y2-m>
      <z2-m> -0.231 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>aileronD</object-name>
    <property>surface-positions/right-aileron-pos-norm</property>
    <factor> 15 </factor>
    <axis>
      <x1-m> -0.765 </x1-m>
      <y1-m>  3.272 </y1-m>
      <z1-m> -0.231 </z1-m>
      <x2-m> -0.956 </x2-m>
      <y2-m>  4.852 </y2-m>
      <z2-m> -0.034 </z2-m>
    </axis>
  </animation>

  <!-- Volets -->
  <animation>
    <type>rotate</type>
    <object-name>voletG</object-name>
    <property>surface-positions/flap-pos-norm</property>
    <factor> 40 </factor>
    <axis>
      <x1-m> -0.789 </x1-m>
      <y1-m> -3.275 </y1-m>
      <z1-m> -0.255 </z1-m>
      <x2-m> -0.485 </x2-m>
      <y2-m> -0.602 </y2-m>
      <z2-m> -0.601 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>voletD</object-name>
    <property>surface-positions/flap-pos-norm</property>
    <factor> 40 </factor>
    <axis>
      <x1-m> -0.485 </x1-m>
      <y1-m>  0.602 </y1-m>
      <z1-m> -0.601 </z1-m>
      <x2-m> -0.789 </x2-m>
      <y2-m>  3.275 </y2-m>
      <z2-m> -0.255 </z2-m>
    </axis>
  </animation>

  <!-- Rentre des roues -->
  <animation>
    <name>TrainAvant</name>
    <object-name>axeA</object-name>
    <object-name>axeB</object-name>
    <object-name>axeC</object-name>
    <object-name>axeD</object-name>
    <object-name>axeE</object-name>
    <object-name>roueA</object-name>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>TrainAvant</object-name>
    <property>gear/gear[0]/position-norm</property>
    <interpolation>
      <entry><ind> 0 </ind><dep> -105 </dep></entry>
      <entry><ind> 1 </ind><dep>    0 </dep></entry>
    </interpolation>
    <center>
      <x-m> -2.947 </x-m>
      <y-m>  0.000 </y-m>
      <z-m> -0.600 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 1 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <name>TrainGauche</name>
    <object-name>axeGH</object-name>
    <object-name>axeGB</object-name>
    <object-name>LeftBrakeLine</object-name>
    <object-name>lightWheelleft</object-name>
    <object-name>roueG</object-name>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>TrainGauche</object-name>
    <property>gear/gear[1]/position-norm</property>
    <interpolation>
      <entry><ind> 0 </ind><dep> 98 </dep></entry>
      <entry><ind> 1 </ind><dep>  0 </dep></entry>
    </interpolation>
    <center>
      <x-m> -1.380 </x-m>
      <y-m> -1.206 </y-m>
      <z-m> -0.509 </z-m>
    </center>
    <axis>
      <x> 1 </x>
      <y> 0 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <name>TrainDroite</name>
    <object-name>axeDH</object-name>
    <object-name>axeDB</object-name>
    <object-name>RightBrakeLine</object-name>
    <object-name>lightWheelright</object-name>
    <object-name>roueD</object-name>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>TrainDroite</object-name>
    <property>gear/gear[2]/position-norm</property>
    <interpolation>
      <entry><ind> 0 </ind><dep> -98 </dep></entry>
      <entry><ind> 1 </ind><dep>   0 </dep></entry>
    </interpolation>
    <center>
      <x-m> -1.380 </x-m>
      <y-m>  1.206 </y-m>
      <z-m> -0.509 </z-m>
    </center>
    <axis>
      <x> 1 </x>
      <y> 0 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <!-- Portes des trains -->
  <animation>
    <type>rotate</type>
    <object-name>porteAG</object-name>
    <property>gear/gear[0]/position-norm</property>
    <interpolation>
      <entry><ind> 0.0 </ind><dep>   0 </dep></entry>
      <entry><ind> 0.3 </ind><dep> -120 </dep></entry>
      <entry><ind> 1.0 </ind><dep> -120 </dep></entry>
    </interpolation>
    <axis>
      <x1-m> -2.443 </x1-m>
      <y1-m> -0.113 </y1-m>
      <z1-m> -0.748 </z1-m>
      <x2-m> -2.110 </x2-m>
      <y2-m> -0.113 </y2-m>
      <z2-m> -0.745 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>porteAD</object-name>
    <property>gear/gear[0]/position-norm</property>
    <interpolation>
      <entry><ind> 0.0 </ind><dep>   0 </dep></entry>
      <entry><ind> 0.3 </ind><dep> -120 </dep></entry>
      <entry><ind> 1.0 </ind><dep> -120 </dep></entry>
    </interpolation>
    <axis>
      <x1-m> -2.110 </x1-m>
      <y1-m>  0.113 </y1-m>
      <z1-m> -0.745 </z1-m>
      <x2-m> -2.443 </x2-m>
      <y2-m>  0.113 </y2-m>
      <z2-m> -0.748 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>porteG</object-name>
    <property>gear/gear[1]/position-norm</property>
    <interpolation>
      <entry><ind> 0 </ind><dep>    0 </dep></entry>
      <entry><ind> 1 </ind><dep> -130 </dep></entry>
    </interpolation>
    <center>
      <x-m> -1.388 </x-m>
      <y-m> -1.271 </y-m>
      <z-m> -0.564 </z-m>
    </center>
    <axis>
      <x> 1 </x>
      <y> 0 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>porteD</object-name>
    <property>gear/gear[2]/position-norm</property>
    <interpolation>
      <entry><ind> 0 </ind><dep>   0 </dep></entry>
      <entry><ind> 1 </ind><dep> 130 </dep></entry>
    </interpolation>
    <center>
      <x-m> -1.388 </x-m>
      <y-m>  1.271 </y-m>
      <z-m> -0.564 </z-m>
    </center>
    <axis>
      <x>1</x>
      <y>0</y>
      <z>0</z>
    </axis>
  </animation>

  <!-- Compression -->
  <animation>
    <name>RoueAvant</name>
    <object-name>axeB</object-name>
    <object-name>axeC</object-name>
    <object-name>axeD</object-name>
    <object-name>roueA</object-name>
  </animation>

  <animation>
    <type>translate</type>
    <object-name>RoueAvant</object-name>
    <!-- <property>gear/gear[0]/compression-norm</property> -->
    <property>sim/multiplay/generic/float[10]</property>
    <interpolation>
      <entry><ind> 0 </ind><dep>  0.0000 </dep></entry>
      <entry><ind> 1 </ind><dep> -0.0889 </dep></entry>
    </interpolation>
    <axis>
      <x> -0.015 </x>
      <y>  0.000 </y>
      <z> -0.077 </z>
    </axis>
  </animation>

  <animation>
    <name>EnsembleGauche</name>
    <object-name>axeGB</object-name>
    <object-name>LeftBrakeLine</object-name>
    <object-name>roueG</object-name>
  </animation>

  <animation>
    <type>translate</type>
    <object-name>EnsembleGauche</object-name>
    <!-- <property>gear/gear[1]/compression-norm</property> -->
    <property>sim/multiplay/generic/float[11]</property>
    <interpolation>
      <entry><ind> 0 </ind><dep>  0.0000 </dep></entry>
      <entry><ind> 1 </ind><dep> -0.1021 </dep></entry>
    </interpolation>
    <axis>
      <x> -0.015 </x>
      <y>  0.000 </y>
      <z> -0.101 </z>
    </axis>
  </animation>

  <animation>
    <name>EnsembleDroit</name>
    <object-name>axeDB</object-name>
    <object-name>RightBrakeLine</object-name>
    <object-name>roueD</object-name>
  </animation>

  <animation>
    <type>translate</type>
    <object-name>EnsembleDroit</object-name>
    <!-- <property>gear/gear[2]/compression-norm</property> -->
    <property>sim/multiplay/generic/float[12]</property>
    <interpolation>
      <entry><ind> 0 </ind><dep>  0.0000 </dep></entry>
      <entry><ind> 1 </ind><dep> -0.1021 </dep></entry>
    </interpolation>
    <axis>
      <x> -0.015 </x>
      <y>  0.000 </y>
      <z> -0.101 </z>
    </axis>
  </animation>

  <!-- Rotation de la roue avant en fonction de la gouverne de direction -->
  <animation>
    <name>PartieAvant</name>
    <object-name>roueA</object-name>
    <object-name>axeA</object-name>
    <object-name>axeB</object-name>
    <object-name>axeC</object-name>
    <object-name>axeD</object-name>
    <object-name>axeE</object-name>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>PartieAvant</object-name>
    <!-- <property>gear/gear[0]/caster-angle-deg</property> -->
    <property>sim/multiplay/generic/float[9]</property>
    <factor> 0.8 </factor>
    <axis>
      <x1-m> -2.96955 </x1-m>
      <y1-m>  0.00000 </y1-m>
      <z1-m> -0.70532 </z1-m>
      <x2-m> -3.03718 </x2-m>
      <y2-m>  0.00000 </y2-m>
      <z2-m> -1.00613 </z2-m>
    </axis>
  </animation>

  <!-- Rotation des roues lors du roulage -->
  <animation>
    <type>spin</type>
    <object-name>roueA</object-name>
    <!-- <property>gear/gear[0]/rollspeed-ms</property> -->
    <property>sim/multiplay/generic/float[5]</property>
    <factor> 30 </factor>
    <center>
      <x-m> -3.093 </x-m>
      <y-m>  0.000 </y-m>
      <z-m> -1.232 </z-m>
    </center>
    <axis>
      <x>  0 </x>
      <y> -1 </y>
      <z>  0 </z>
    </axis>
  </animation>

  <animation>
    <type>spin</type>
    <object-name>roueG</object-name>
    <!-- <property>gear/gear[1]/rollspeed-ms</property> -->
    <property>sim/multiplay/generic/float[6]</property>
    <factor> 30 </factor>
    <center>
      <x-m> -1.487 </x-m>
      <y-m> -1.336 </y-m>
      <z-m> -1.187 </z-m>
    </center>
    <axis>
      <x>  0 </x>
      <y> -1 </y>
      <z>  0 </z>
    </axis>
  </animation>

  <animation>
    <type>spin</type>
    <object-name>roueD</object-name>
    <!-- <property>gear/gear[2]/rollspeed-ms</property> -->
    <property>sim/multiplay/generic/float[7]</property>
    <factor> 30 </factor>
    <center>
      <x-m> -1.487 </x-m>
      <y-m>  1.336 </y-m>
      <z-m> -1.187 </z-m>
    </center>
    <axis>
      <x>  0 </x>
      <y> -1 </y>
      <z>  0 </z>
    </axis>
  </animation>

  <!-- Canopy -->
  <animation>
    <type>pick</type>
    <object-name>canope</object-name>
    <object-name>poignees_dessus</object-name>
    <object-name>barrecanope</object-name>
    <object-name>verriere</object-name>
    <object-name>entrevitres</object-name>
    <object-name>HDRverriere</object-name>
    <object-name>HDRentrevitres</object-name>
    <visible>true</visible>
    <action>
      <button>0</button>
      <repeatable>false</repeatable>
      <binding>
        <condition>
          <and>
            <property>gear/gear[0]/wow</property>
            <property>gear/gear[1]/wow</property>
            <property>gear/gear[2]/wow</property>
            <less-than>
              <property>gear/gear[0]/rollspeed-ms</property>
              <value>10</value>
            </less-than>
          </and>
        </condition>
        <command>nasal</command>
        <script>doors.crew.toggle();</script>
      </binding>
    </action>
  </animation>

  <animation>
    <type>translate</type>
    <object-name>canope</object-name>
    <object-name>poignees_dessus</object-name>
    <object-name>barrecanope</object-name>
    <object-name>verriere</object-name>
    <object-name>entrevitres</object-name>
    <object-name>HDRverriere</object-name>
    <object-name>HDRentrevitres</object-name>
    <!-- <property>sim/model/door-positions/crew/position-norm</property> -->
    <property>sim/multiplay/generic/float[0]</property>
    <interpolation>
      <entry><ind> 0 </ind><dep> 0.0 </dep></entry>
      <entry><ind> 1 </ind><dep> 0.6 </dep></entry>
    </interpolation>
    <axis>
      <x> 1 </x>
      <y> 0 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <type>translate</type>
    <object-name>canope</object-name>
    <object-name>poignees_dessus</object-name>
    <object-name>barrecanope</object-name>
    <object-name>verriere</object-name>
    <object-name>entrevitres</object-name>
    <object-name>HDRverriere</object-name>
    <object-name>HDRentrevitres</object-name>
    <!-- <property>sim/model/door-positions/crew/position-norm</property> -->
    <property>sim/multiplay/generic/float[0]</property>
    <interpolation>
      <entry><ind> 0 </ind><dep> 0.00 </dep></entry>
      <entry><ind> 1 </ind><dep> 0.08 </dep></entry>
    </interpolation>
    <axis>
      <x> 0 </x>
      <y> 0 </y>
      <z> 1 </z>
    </axis>
  </animation>

  <!-- Capots moteur -->
  <animation>
    <type>pick</type>
    <object-name>capotG</object-name>
    <object-name>capotD</object-name>
    <visible>true</visible>
    <action>
      <button>0</button>
      <repeatable>false</repeatable>
      <binding>
        <condition>
          <and>
            <not><property>sim/current-view/internal</property></not>
            <property>gear/gear[0]/wow</property>
            <property>gear/gear[1]/wow</property>
            <property>gear/gear[2]/wow</property>
            <less-than>
              <property>gear/gear[0]/rollspeed-ms</property>
              <value>10</value>
            </less-than>
          </and>
        </condition>
        <command>nasal</command>
        <script>doors.passenger.toggle();</script>
      </binding>
    </action>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>capotG</object-name>
    <!-- <property>sim/model/door-positions/passenger/position-norm</property> -->
    <property>sim/multiplay/generic/float[1]</property>
    <factor> -85 </factor>
    <axis>
      <x1-m> -3.761 </x1-m>
      <y1-m> -0.038 </y1-m>
      <z1-m>  0.152 </z1-m>
      <x2-m> -2.880 </x2-m>
      <y2-m> -0.038 </y2-m>
      <z2-m>  0.304 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>capotD</object-name>
    <!-- <property>sim/model/door-positions/passenger/position-norm</property> -->
    <property>sim/multiplay/generic/float[1]</property>
    <factor> 85 </factor>
    <axis>
      <x1-m> -3.761 </x1-m>
      <y1-m>  0.038 </y1-m>
      <z1-m>  0.152 </z1-m>
      <x2-m> -2.880 </x2-m>
      <y2-m>  0.038 </y2-m>
      <z2-m>  0.304 </z2-m>
    </axis>
  </animation>

  <!-- Séléction de l'objet visible -->
  <animation>
    <type>select</type>
    <object-name>tank</object-name>
    <condition>
      <!-- <property>sim/model/show-tank</property> -->
      <property>sim/multiplay/generic/bool[1]</property>
    </condition>
  </animation>

  <!-- Séléction de l'objet visible -->
  <animation>
    <type>select</type>
    <object-name>barrecanope</object-name>
    <condition>
      <!-- <property>sim/model/show-typea</property> -->
      <property>sim/multiplay/generic/bool[6]</property>
    </condition>
  </animation>

  <animation>
    <type>select</type>
    <object-name>entrevitres</object-name>
    <condition>
      <!-- <not><property>sim/model/show-typea</property></not> -->
      <not><property>sim/multiplay/generic/bool[6]</property></not>
    </condition>
  </animation>

  <animation>
    <type>select</type>
    <object-name>cables</object-name>
    <condition>
      <!-- <property>sim/model/show-cable</property> -->
      <property>sim/multiplay/generic/bool[7]</property>
    </condition>
  </animation>

</PropertyList>
