<?xml version="1.0"?>

<PropertyList>

  <path>victor.ac</path>

<offsets>
  <z-m>-2.60</z-m>
  <pitch-deg>0</pitch-deg>
</offsets>

<nasal>
  <load>
    var livery_update = aircraft.livery_update.new("Aircraft/victor/Models/Liveries");

    var self = cmdarg();

    var float_0 = self.getNode("sim/multiplay/generic/float[0]", 1);
    var float_1 = self.getNode("sim/multiplay/generic/float[1]", 1);
    var float_2 = self.getNode("sim/multiplay/generic/float[2]", 1);
    var float_3 = self.getNode("sim/multiplay/generic/float[3]", 1);
    var float_4 = self.getNode("sim/multiplay/generic/float[4]", 1);

    var drogue_pos = self.getNode("controls/refuelling/refuelling-drogues-pos-norm", 1);
    var cockpit_door = self.getNode("controls/doors/cockpit-door-pos-norm", 1);
    var bb_door = self.getNode("controls/doors/bb-door-pos-norm", 1);
    var chute_door = self.getNode("controls/doors/chute-door-pos-norm", 1);
    var chute_pos = self.getNode("controls/chute-pos-norm", 1);

    drogue_pos.alias(float_0);
    cockpit_door.alias(float_1);
    bb_door.alias(float_2);
    chute_door.alias(float_3);
    chute_pos.alias(float_4);
  </load>

  <unload>
    livery_update.stop();
    drogue_pos.unalias();
    cockpit_door.unalias();
    bb_door.unalias();
    chute_door.unalias();
    chute_pos.unalias();
  </unload>
</nasal>


	
	
<model>
    <path>Aircraft/victor/Models/Panel.xml</path>
    <offsets>
      <x-m> 2.65 </x-m>
      <y-m> 0.0 </y-m>
      <z-m> 3.28 </z-m>
    </offsets>
  </model>

  <animation>
    <type>select</type>
    <object-name>PanelSurround</object-name>
  </animation>


<animation>
      <type>material</type>
      <object-name>lflapsext</object-name>
      <object-name>lflapsint</object-name>
      <object-name>laileron</object-name>
      <object-name>rflapsext</object-name>
      <object-name>rflapsint</object-name>
      <object-name>raileron</object-name>
      <object-name>lwing.top</object-name>
      <object-name>rwing.top</object-name>
      <object-name>rudder</object-name>
      <object-name>tail.stabiliser</object-name>
      <object-name>tail</object-name>
      <object-name>Lfuselage</object-name>
      <object-name>Rfuselage</object-name>
      <object-name>refuel.probe</object-name>
      <object-name>nosesection</object-name>
      <object-name>lnosegear.door</object-name>
      <object-name>rnosegear.door</object-name>
      <object-name>r.speedbrake</object-name>
      <object-name>l.speedbrake</object-name>
      <object-name>cockpit.door</object-name>
      <object-name>lwing.usm3</object-name>
      <object-name>rwing.usm3</object-name>
      <object-name>lwing.usm2</object-name>
      <object-name>rwing.usm2</object-name>
      <object-name>lwing.usm1</object-name>
      <object-name>rwing.usm1</object-name>
      <object-name>lelevator</object-name>
      <object-name>relevator</object-name>
      <object-name>rflaps</object-name>
      <object-name>lflaps</object-name>
      <object-name>CockpitDoor</object-name>
      <property-base>sim/model/livery</property-base>
      <texture-prop>texture</texture-prop>
      <texture>camo-victor.png</texture>
    </animation>

  <!-- Make the various components disappear when not required -->
  <animation>
    <type>select</type>
    <object-name>nosegear.strut</object-name>
	<object-name>nosegear.trolley</object-name>
	<object-name>nosegear.rwheel</object-name>
	<object-name>nosegear.lwheel</object-name>
	<object-name>nosegear.strut1</object-name>
    <object-name>llg.shock</object-name>
    <object-name>llg.strut1</object-name>
    <object-name>llg.hinge</object-name>
    <object-name>llg.trolley</object-name>
    <object-name>lwheel.f1</object-name>
    <object-name>lwheel.f2</object-name>
    <object-name>lwheel.f3</object-name>
    <object-name>lwheel.f4</object-name>
    <object-name>lwheel.b1</object-name>
    <object-name>lwheel.b2</object-name>
    <object-name>lwheel.b3</object-name>
    <object-name>lwheel.b4</object-name>
    <object-name>rlg.shock</object-name>
    <object-name>rlg.strut1</object-name>
    <object-name>rlg.hinge</object-name>
    <object-name>rlg.trolley</object-name>
    <object-name>rwheel.f1</object-name>
    <object-name>rwheel.f2</object-name>
    <object-name>rwheel.f3</object-name>
    <object-name>rwheel.f4</object-name>
    <object-name>rwheel.b1</object-name>
    <object-name>rwheel.b2</object-name>
    <object-name>rwheel.b3</object-name>
    <object-name>rwheel.b4</object-name>
    <condition>
      <greater-than>
        <property>gear/gear[0]/position-norm</property>
        <value>0.20</value>
      </greater-than>
    </condition>
  </animation>

<!-- flight control surfaces -->

  <animation>
    <type>rotate</type>
    <object-name>raileron</object-name>
    <property>surface-positions/right-aileron-pos-norm</property>
    <factor>20</factor>
    <axis>
      <x1-m>24.16</x1-m>
      <y1-m>16.22</y1-m>
      <z1-m>2.16</z1-m>
      <x2-m>20.43</x2-m>
      <y2-m>10.38</y2-m>
      <z2-m>2.30</z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>laileron</object-name>
    <property>surface-positions/left-aileron-pos-norm</property>
    <factor>20</factor>
    <axis>
      <x1-m>24.16</x1-m>
      <y1-m>-16.22</y1-m>
      <z1-m>2.16</z1-m>
      <x2-m>20.43</x2-m>
      <y2-m>-10.38</y2-m>
      <z2-m>2.30</z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>relevator</object-name>
    <property>surface-positions/elevator-pos-norm</property>
    <factor>15</factor>
    <axis>
      <x1-m>31.04</x1-m>
      <y1-m>0.49</y1-m>
      <z1-m>7.11</z1-m>
      <x2-m>32.13</x2-m>
      <y2-m>2.10</y2-m>
      <z2-m>7.61</z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>lelevator</object-name>
    <property>surface-positions/elevator-pos-norm</property>
    <factor>-15</factor>
    <axis>
      <x1-m>31.04</x1-m>
      <y1-m>-0.49</y1-m>
      <z1-m>7.11</z1-m>
      <x2-m>32.13</x2-m>
      <y2-m>-2.10</y2-m>
      <z2-m>7.61</z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>rflapsext</object-name>
    <property>surface-positions/flap-pos-norm</property>
    <factor>-22</factor>
    <axis>
      <x1-m>18.50</x1-m>
      <y1-m>7.82</y1-m>
      <z1-m>2.36</z1-m>
      <x2-m>17.45</x2-m>
      <y2-m>5.54</y2-m>
      <z2-m>2.35</z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>lflapsext</object-name>
    <property>surface-positions/flap-pos-norm</property>
    <factor>22</factor>
    <axis>
      <x1-m>18.50</x1-m>
      <y1-m>-7.82</y1-m>
      <z1-m>2.36</z1-m>
      <x2-m>17.45</x2-m>
      <y2-m>-5.54</y2-m>
      <z2-m>2.35</z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>rflapsint</object-name>
    <property>surface-positions/flap-pos-norm</property>
    <factor>-35</factor>
    <axis>
      <x1-m>17.46</x1-m>
      <y1-m>5.49</y1-m>
      <z1-m>2.35</z1-m>
      <x2-m>15.55</x2-m>
      <y2-m>1.69</y2-m>
      <z2-m>2.44</z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>lflapsint</object-name>
    <property>surface-positions/flap-pos-norm</property>
    <factor>35</factor>
    <axis>
      <x1-m>17.46</x1-m>
      <y1-m>-5.49</y1-m>
      <z1-m>2.35</z1-m>
      <x2-m>15.55</x2-m>
      <y2-m>-1.69</y2-m>
      <z2-m>2.44</z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>rudder</object-name>
    <property>surface-positions/rudder-pos-norm</property>
    <factor>-18</factor>
    <offset-deg>0</offset-deg>
    <axis>
      <x1-m>30.5473</x1-m>
      <y1-m>0.0</y1-m>

      <z1-m>6.4636</z1-m>
      <x2-m>28.248</x2-m>
      <y2-m>0.0</y2-m>
      <z2-m>4.0498</z2-m>
    </axis>
  </animation>

  <!-- NOSE GEAR ANIMATIONS -->
  <animation>
    <type>rotate</type>
    <object-name>nosegear.trolley</object-name>
    <object-name>nosegear.rwheel</object-name>
    <object-name>nosegear.lwheel</object-name>
    <object-name>nosegear.strut</object-name>
    <object-name>nosegear.strut1</object-name>
    <property>gear/gear[0]/position-norm</property>
    <axis>
      <x1-m>8.7594</x1-m>
      <y1-m>0</y1-m>
      <z1-m>1.8306</z1-m>
      <x2-m>8.7594</x2-m>
      <y2-m>0</y2-m>
      <z2-m>1.8306</z2-m>
    </axis>
    <interpolation>
      <entry>
        <ind>0</ind>
        <dep>-95</dep>
      </entry>
      <entry>
        <ind>0.5</ind>
        <dep>-90</dep>
      </entry>
      <entry>
        <ind>1.0</ind>
        <dep>0</dep>
      </entry>
    </interpolation>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>lnosegear.door</object-name>
    <property>gear/gear[0]/position-norm</property>
    <axis>
      <x1-m>8.459</x1-m>
      <y1-m>-0.498</y1-m>
      <z1-m>1.256</z1-m>
      <x2-m>10.207</x2-m>
      <y2-m>-0.48</y2-m>
      <z2-m>1.429</z2-m>
    </axis>
    <interpolation>
      <entry>
        <ind>0</ind>
        <dep>79</dep>
      </entry>
      <entry>
        <ind>0.5</ind>
        <dep>0</dep>
      </entry>
      <entry>
        <ind>1.0</ind>
        <dep>0</dep>
      </entry>
    </interpolation>
  </animation>


  <animation>
    <type>rotate</type>
    <object-name>rnosegear.door</object-name>
    <property>gear/gear[0]/position-norm</property>
    <axis>
      <x1-m>8.459</x1-m>
      <y1-m>0.498</y1-m>
      <z1-m>1.256</z1-m>
      <x2-m>10.207</x2-m>
      <y2-m>0.48</y2-m>
      <z2-m>1.429</z2-m>
    </axis>
    <interpolation>
      <entry>
        <ind>0</ind>
        <dep>-79</dep>
      </entry>
      <entry>
        <ind>0.5</ind>
        <dep>0</dep>
      </entry>
      <entry>
        <ind>1.0</ind>
        <dep>0</dep>
      </entry>
    </interpolation>
  </animation>


  <animation>
    <type>rotate</type>
    <property>gear/gear[0]/steering-norm</property>
    <object-name>nosegear.trolley</object-name>
    <object-name>nosegear.rwheel</object-name>
    <object-name>nosegear.lwheel</object-name>
    <object-name>nosegear.strut</object-name>
    <factor>-30</factor>
    <center>
      <x-m>8.7795</x-m>
    </center>
    <axis>
      <z>1</z>
    </axis>
    <!-- The nosewheel steering has a microswitch to disable it
             once the nosewheel has left the ground -->
    <condition>
      <equals>
        <property>gear/gear[0]/wow</property>
        <value>true</value>
      </equals>
    </condition>

  </animation>


  <animation>
    <type>translate</type>
    <object-name>nosegear.rwheel</object-name>
    <object-name>nosegear.lwheel</object-name>
    <property>gear/gear[0]/compression-norm</property>
    <factor>0.2</factor>
    <axis>
      <x>0</x>
      <y>0</y>
      <z>1</z>
    </axis>
  </animation>


  <!-- Nose gear Rolling -->
  <!-- 1ft radius * pi * 2  = 6.28 ft circumference -->
  <animation>
    <type>spin</type>
    <object-name>nosegear.rwheel</object-name>
    <object-name>nosegear.lwheel</object-name>
    <property>gear/gear[0]/groundspeed-fps</property>
    <factor>5</factor>
    <center>
      <x-m>8.7798</x-m>
      <z-m>0.3563</z-m>
    </center>
    <axis>
      <y>-1</y>
    </axis>
  </animation>



  <!-- RIGHT MAIN GEAR ANIMATIONS -->
<animation>
    <type>rotate</type>
    <object-name>rlg.strut1</object-name>
    <property>gear/gear[2]/position-norm</property>
    <axis>
      <x1-m>16.2056</x1-m>
      <y1-m>4.82</y1-m>
      <z1-m>1.0207</z1-m>
      <x2-m>16.2056</x2-m>
      <y2-m>5.82.</y2-m>
      <z2-m>1.0207</z2-m>
    </axis>
    <interpolation>
      <entry>
        <ind>0.1</ind>
        <dep>50</dep>
      </entry>
      <entry>
        <ind>0.5</ind>
        <dep>50</dep>
      </entry>
      <entry>
        <ind>1.0</ind>
        <dep>0</dep>
      </entry>
    </interpolation>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>rlg.shock</object-name>
    <object-name>rlg.strut1</object-name>
    <object-name>rlg.hinge</object-name>
    <object-name>rlg.trolley</object-name>
    <object-name>rwheel.f1</object-name>
    <object-name>rwheel.f2</object-name>
    <object-name>rwheel.f3</object-name>
    <object-name>rwheel.f4</object-name>
    <object-name>rwheel.b1</object-name>
    <object-name>rwheel.b2</object-name>
    <object-name>rwheel.b3</object-name>
    <object-name>rwheel.b4</object-name>
    <property>gear/gear[2]/position-norm</property>
    <axis>
      <x1-m>15.7917</x1-m>
      <y1-m>5.86</y1-m>
      <z1-m>2.000</z1-m>
	<x2-m>15.7917</x2-m>
      <y2-m>4.86</y2-m>
      <z2-m>2.000</z2-m>
    </axis>
    <interpolation>
      <entry>
        <ind>0</ind>
        <dep>-85</dep>
      </entry>
      <entry>
        <ind>0.5</ind>
        <dep>-85</dep>
      </entry>
      <entry>
        <ind>1.0</ind>
        <dep>0</dep>
      </entry>
    </interpolation>
  </animation>

<animation>
<type>rotate</type>
<object-name>rlg.hinge</object-name>
<property>gear/gear[2]/position-norm</property>
<axis>
<x1-m>16.9521</x1-m>
      <y1-m>4.3421</y1-m>
      <z1-m>2.1456</z1-m>
	<x2-m>16.9521</x2-m>
      <y2-m>3.3421</y2-m>
      <z2-m>2.1456</z2-m>
    </axis>

 <interpolation>
      <entry>
        <ind>0</ind>
        <dep>90</dep>
      </entry>
      <entry>
        <ind>0.5</ind>
        <dep>45</dep>
      </entry>
      <entry>
        <ind>1.0</ind>
        <dep>0</dep>
      </entry>
    </interpolation>
  </animation>


  <!-- The bogeys rotate forward to fit in the bays -->
  <animation>
    <type>rotate</type>
    <object-name>rlg.trolley</object-name>
    <object-name>rwheel.b1</object-name>
    <object-name>rwheel.b2</object-name>
    <object-name>rwheel.b3</object-name>
    <object-name>rwheel.b4</object-name>
    <object-name>rwheel.f1</object-name>
    <object-name>rwheel.f2</object-name>
    <object-name>rwheel.f3</object-name>
    <object-name>rwheel.f4</object-name>
    <property>gear/gear[2]/position-norm</property>
    <axis>
      <x1-m>16.3579</x1-m>
      <y1-m>5.8368</y1-m>
      <z1-m>0.5684</z1-m>
      <x2-m>16.3579</x2-m>
      <y2-m>4.8368</y2-m>
      <z2-m>0.5684</z2-m>
      </axis>
    <interpolation>
      <entry>
        <ind>0</ind>
        <dep>90</dep>
      </entry>
      <entry>
        <ind>0.5</ind>
        <dep>90</dep>
      </entry>
      <entry>
        <ind>1.0</ind>
        <dep>0</dep>
      </entry>
    </interpolation>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>rlg.door</object-name>
    <property>gear/gear[2]/position-norm</property>
    <center>
       <x-m>15.5843</x-m>
      <y-m>5.4132</y-m>
      <z-m>2.1783</z-m>
    </center>
    <axis>
    <x>1</x>
    </axis>
    <interpolation>
      <entry>
        <ind>0</ind>
        <dep>-90</dep>
      </entry>
      <entry>
        <ind>0.5</ind>
        <dep>0</dep>
      </entry>
      <entry>
        <ind>1.0</ind>
        <dep>0</dep>
      </entry>
    </interpolation>
  </animation>

<!-- Right gear Rolling -->
  <!-- 1ft radius * pi * 2  = 6.28 ft circumference -->
  <animation>
    <type>spin</type>
    <object-name>rwheel.f1</object-name>
    <object-name>rwheel.f2</object-name>
    <object-name>rwheel.f3</object-name>
    <object-name>rwheel.f4</object-name>
    <property>gear/gear[0]/groundspeed-fps</property>
    <factor>5</factor>
    <center>
      <x-m>15.9931</x-m>
      <z-m>0.3201</z-m>
    </center>
    <axis>
      <y>-1</y>
    </axis>
  </animation>
<animation>
    <type>spin</type>
    <object-name>rwheel.b1</object-name>
    <object-name>rwheel.b2</object-name>
    <object-name>rwheel.b3</object-name>
    <object-name>rwheel.b4</object-name>
    <property>gear/gear[0]/groundspeed-fps</property>
    <factor>5</factor>
    <center>
      <x-m>16.7125</x-m>
      <z-m>0.3201</z-m>
    </center>
    <axis>
      <y>-1</y>
    </axis>
  </animation>





  <!-- LEFT MAIN GEAR ANIMATIONS -->

<animation>
    <type>rotate</type>
    <object-name>llg.strut1</object-name>
    <property>gear/gear[1]/position-norm</property>
    <axis>
      <x1-m>16.2056</x1-m>
      <y1-m>-4.82</y1-m>
      <z1-m>1.0207</z1-m>
      <x2-m>16.2056</x2-m>
      <y2-m>-5.82.</y2-m>
      <z2-m>1.0207</z2-m>
    </axis>
    <interpolation>
      <entry>
        <ind>0.1</ind>
        <dep>-50</dep>
      </entry>
      <entry>
        <ind>0.5</ind>
        <dep>-50</dep>
      </entry>
      <entry>
        <ind>1.0</ind>
        <dep>0</dep>
      </entry>
    </interpolation>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>llg.shock</object-name>
    <object-name>llg.strut1</object-name>
    <object-name>llg.hinge</object-name>
    <object-name>llg.trolley</object-name>
    <object-name>lwheel.f1</object-name>
    <object-name>lwheel.f2</object-name>
    <object-name>lwheel.f3</object-name>
    <object-name>lwheel.f4</object-name>
    <object-name>lwheel.b1</object-name>
    <object-name>lwheel.b2</object-name>
    <object-name>lwheel.b3</object-name>
    <object-name>lwheel.b4</object-name>
    <property>gear/gear[1]/position-norm</property>
    <axis>
      <x1-m>15.7917</x1-m>
      <y1-m>-5.86</y1-m>
      <z1-m>2.000</z1-m>
	<x2-m>15.7917</x2-m>
      <y2-m>-4.86</y2-m>
      <z2-m>2.000</z2-m>

	</axis>
    <interpolation>
      <entry>
        <ind>0</ind>
        <dep>-85</dep>
      </entry>
      <entry>
        <ind>0.5</ind>
        <dep>-85</dep>
      </entry>
      <entry>
        <ind>1.0</ind>
        <dep>0</dep>
      </entry>
    </interpolation>
  </animation>

<animation>
<type>rotate</type>
<object-name>llg.hinge</object-name>
<property>gear/gear[1]/position-norm</property>
<axis>
<x1-m>16.9521</x1-m>
      <y1-m>-4.3421</y1-m>
      <z1-m>2.1456</z1-m>
	<x2-m>16.9521</x2-m>
      <y2-m>-3.3421</y2-m>
      <z2-m>2.1456</z2-m>
    </axis>

 <interpolation>
      <entry>
        <ind>0</ind>
        <dep>90</dep>
      </entry>
      <entry>
        <ind>0.5</ind>
        <dep>45</dep>
      </entry>
      <entry>
        <ind>1.0</ind>
        <dep>0</dep>
      </entry>
    </interpolation>
  </animation>


  <!-- The bogeys rotate forward to fit in the bays -->
 <animation>
    <type>rotate</type>
    <object-name>llg.trolley</object-name>
    <object-name>lwheel.b1</object-name>
    <object-name>lwheel.b2</object-name>
    <object-name>lwheel.b3</object-name>
    <object-name>lwheel.b4</object-name>
    <object-name>lwheel.f1</object-name>
    <object-name>lwheel.f2</object-name>
    <object-name>lwheel.f3</object-name>
    <object-name>lwheel.f4</object-name>
    <property>gear/gear[1]/position-norm</property>
    <axis>
      <x1-m>16.3579</x1-m>
      <y1-m>-5.8368</y1-m>
      <z1-m>0.5684</z1-m>
      <x2-m>16.3579</x2-m>
      <y2-m>-4.8368</y2-m>
      <z2-m>0.5684</z2-m>
    </axis>
    <interpolation>
      <entry>
        <ind>0</ind>
        <dep>90</dep>
      </entry>
      <entry>
        <ind>0.5</ind>
        <dep>90</dep>
      </entry>
      <entry>
        <ind>1.0</ind>
        <dep>0</dep>
      </entry>
    </interpolation>
  </animation>


  <animation>
    <type>rotate</type>
    <object-name>llg.door</object-name>
    <property>gear/gear[1]/position-norm</property>
    <center>
       <x-m>15.5843</x-m>
      <y-m>-5.4132</y-m>
      <z-m>2.1783</z-m>
    </center>
    <axis>
    <x>-1</x>
    </axis>
    <interpolation>
      <entry>
        <ind>0</ind>
        <dep>-90</dep>
      </entry>
      <entry>
        <ind>0.5</ind>
        <dep>0</dep>
      </entry>
      <entry>
        <ind>1.0</ind>
        <dep>0</dep>
      </entry>
    </interpolation>
  </animation>


  <!-- Left Gear Rolling -->

  <animation>
    <type>spin</type>
    <object-name>lwheel.f1</object-name>
    <object-name>lwheel.f2</object-name>
    <object-name>lwheel.f3</object-name>
    <object-name>lwheel.f4</object-name>
    <property>gear/gear[0]/groundspeed-fps</property>
    <factor>5</factor>
    <center>
      <x-m>15.9931</x-m>
      <z-m>0.3201</z-m>
    </center>
    <axis>
      <y>-1</y>
    </axis>
  </animation>
<animation>
    <type>spin</type>
    <object-name>lwheel.b1</object-name>
    <object-name>lwheel.b2</object-name>
    <object-name>lwheel.b3</object-name>
    <object-name>lwheel.b4</object-name>
    <property>gear/gear[0]/groundspeed-fps</property>
    <factor>5</factor>
    <center>
      <x-m>16.7125</x-m>
      <z-m>0.3201</z-m>
    </center>
    <axis>
      <y>-1</y>
    </axis>
  </animation>


  <!-- Speed Brakes -->
  <!-- For the moment these are all on one control --><!-- ******************* Airbrake **************** -->

	<!-- Extend/Retract -->

	<animation>
		<type>rotate</type>
		<object-name>l.speedbrake</object-name>
                <property>surface-positions/speedbrake-pos-norm</property>
		<interpolation>
			<entry>
				<ind>0</ind>
				<dep>0</dep>
			</entry>
			<entry>
				<ind>0.5</ind>
				<dep>15</dep>
			</entry>
			<entry>
				<ind>1</ind>
				<dep>50</dep>
			</entry>
		</interpolation>
		<center>
			<x-m>28.0991</x-m>
			<y-m>-0.7715</y-m>
			<z-m>2.9247</z-m>
		</center>
		<axis>
			<x>0</x>
			<y>0</y>
			<z>-1</z>
		</axis>
	</animation>
<animation>
		<type>rotate</type>
		<object-name>lspeedbrake.ram1</object-name>
        <property>surface-positions/speedbrake-pos-norm</property>
		<interpolation>
			<entry>
				<ind>0</ind>
				<dep>0</dep>
			</entry>
			<entry>
				<ind>0.5</ind>
				<dep>15</dep>
			</entry>
			<entry>
				<ind>1</ind>
				<dep>50</dep>
			</entry>
		</interpolation>
		<center>
			<x-m>28.3413</x-m>
			<y-m>-0.4687</y-m>
			<z-m>2.9247</z-m>
		</center>
		<axis>
			<x>0</x>
			<y>0</y>
			<z>-1</z>
		</axis>
	</animation>


<animation>
		<type>rotate</type>
		<object-name>r.speedbrake</object-name>
        <property>surface-positions/speedbrake-pos-norm</property>
		<interpolation>
			<entry>
				<ind>0</ind>
				<dep>0</dep>
			</entry>
			<entry>
				<ind>0.5</ind>
				<dep>15</dep>
			</entry>
			<entry>
				<ind>1</ind>
				<dep>50</dep>
			</entry>
		</interpolation>
		<center>
			<x-m>28.0991</x-m>
			<y-m>0.7715</y-m>
			<z-m>2.9247</z-m>
		</center>
		<axis>
			<x>0</x>
			<y>0</y>
			<z>1</z>
		</axis>
	</animation>
<animation>
		<type>rotate</type>
		<object-name>rspeedbrake.ram1</object-name>
        <property>surface-positions/speedbrake-pos-norm</property>
		<interpolation>
			<entry>
				<ind>0</ind>
				<dep>0</dep>
			</entry>
			<entry>
				<ind>0.5</ind>
				<dep>15</dep>
			</entry>
			<entry>
				<ind>1</ind>
				<dep>50</dep>
			</entry>
		</interpolation>
		<center>
			<x-m>28.3463</x-m>
			<y-m>0.5561</y-m>
			<z-m>2.9247</z-m>
		</center>
		<axis>
			<x>0</x>
			<y>0</y>
			<z>1</z>
		</axis>
	</animation>

  <!-- Bomb Bay Doors -->
  <!-- Opening non-linearly, so they start and finish slowly -->
  <!-- Not present when armed with the Blue Steel missile as -->
  <!-- it was too big to fit within the bomb-bay.            -->

  <animation>
    <type>select</type>
    <object-name>RightBBDoor</object-name>
    <object-name>LeftBBDoor</object-name>
    <property>controls/doors/bb-door-pos-norm</property>
    <condition>
      <not>
        <equals>
          <property>sim/armament</property>
          <value>BlueSteel</value>
        </equals>
      </not>
    </condition>


  </animation>

  <animation>
    <type>rotate</type>
    <object-name>RightBBDoor</object-name>
    <property>controls/doors/bb-door-pos-norm</property>
    <axis>
      <x1-m>20.2265</x1-m>
      <y1-m>0.7717</y1-m>
      <z1-m>1.6321</z1-m>
    </axis>
    <interpolation>
      <entry>
        <ind>0</ind>
        <dep>0.0</dep>
      </entry>
      <entry>
        <ind>0.1</ind>
        <dep>-10</dep>
      </entry>
      <entry>
        <ind>0.9</ind>
        <dep>-80</dep>
      </entry>
      <entry>
        <ind>1.0</ind>
        <dep>-90</dep>
      </entry>
    </interpolation>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>LeftBBDoor</object-name>
    <property>controls/doors/bb-door-pos-norm</property>
    <axis>
      
      <x1-m>20.2265</x1-m>
      <y1-m>-0.7717</y1-m>
      <z1-m>1.6321</z1-m>
    </axis>
    <interpolation>
      <entry>
        <ind>0</ind>
        <dep>0.0</dep>
      </entry>
      <entry>
        <ind>0.1</ind>
        <dep>10</dep>
      </entry>
      <entry>
        <ind>0.9</ind>
        <dep>80</dep>
      </entry>
      <entry>
        <ind>1.0</ind>
        <dep>90</dep>
      </entry>
    </interpolation>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>CockpitDoor</object-name>
    <object-name>LadderUpper</object-name>
    #<object-name>LadderLower</object-name>
    <property>controls/doors/cockpit-door-pos-norm</property>
    <axis>
      <x1-m>5.4033</x1-m>
      <y1-m>-1.1229</y1-m>
      <z1-m>3.7526</z1-m>
      <x2-m>4.4917</x2-m>
      <y2-m>-1.1229</y2-m>
      <z2-m>3.7526</z2-m>
    </axis>
    <interpolation>
      <entry>
        <ind>0</ind>
        <dep>0.0</dep>
      </entry>
      <entry>
        <ind>0.1</ind>
        <dep>5</dep>
      </entry>
      <entry>
        <ind>0.5</ind>
        <dep>50</dep>
      </entry>
    </interpolation>
  </animation>

  <!-- Extend the lower ladder section -->
  <!-- <animation>
    <type>translate</type>
    <object-name>LadderLower</object-name>
    <property>controls/doors/cockpit-door-pos-norm</property>
    <axis>
      <x>1</x>
    </axis>
    <interpolation>
      <entry>
        <ind>0</ind>
        <dep>0.0</dep>
      </entry>
      <entry>
        <ind>0.5</ind>
        <dep>0.0</dep>
      </entry>
      <entry>
        <ind>0.75</ind>
        <dep>1.0</dep>
      </entry>
    </interpolation>
  </animation> -->

  <!-- ... then let it drop down -->
  <!--<animation>
    <type>rotate</type>
    <object-name>LadderLower</object-name>
    <property>controls/doors/cockpit-door-pos-norm</property>
    <axis>
      <x1-m>6.52</x1-m>
      <y1-m>-1.0</y1-m>
      <z1-m>-1.0</z1-m>
      <x2-m>6.52</x2-m>
      <y2-m>1.0</y2-m>
      <z2-m>-1.0</z2-m>
    </axis>
    <interpolation>
      <entry>
        <ind>0</ind>
        <dep>0.0</dep>
      </entry>
      <entry>
        <ind>0.75</ind>
        <dep>0.0</dep>
      </entry>
      <entry>
        <ind>1.0</ind>
        <dep>30</dep>
      </entry>
    </interpolation>
  </animation> -->


  <animation>
    <type>rotate</type>
    <object-name>ChuteDoor_0</object-name>
    <object-name>ChuteDoor_1</object-name>
    <property>controls/doors/chute-door-pos-norm</property>
    <axis>
      <x1-m>30.63</x1-m>
      <y1-m>-1.0</y1-m>
      <z1-m>0.45</z1-m>
      <x2-m>30.63</x2-m>
      <y2-m>1.0</y2-m>
      <z2-m>0.45</z2-m>
    </axis>
    <interpolation>
      <entry>
        <ind>0</ind>
        <dep>0.0</dep>
      </entry>
      <entry>
        <ind>0.1</ind>
        <dep>-30</dep>
      </entry>
      <entry>
        <ind>1.0</ind>
        <dep>-30</dep>
      </entry>
    </interpolation>
  </animation>

  <animation>
    <type>select</type>
    <object-name>Chute</object-name>
    <condition>
      <greater-than>
        <property>controls/chute-pos-norm</property>
        <value>0.5</value>
      </greater-than>
    </condition>
  </animation>

  <animation>
    <type>scale</type>
    <object-name>Chute</object-name>
    <property>controls/chute-pos-norm</property>
    <x-factor>0.0</x-factor>
    <y-factor>1.0</y-factor>
    <z-factor>1.0</z-factor>
    <x-offset>1.0</x-offset>
    <y-offset>1.0</y-offset>
    <z-offset>1.0</z-offset>
  </animation>

  <animation>
    <type>select</type>
    <object-name>rfuel.hose</object-name>
    <object-name>lfuel.hose</object-name>
    <property>controls/refuelling/refuelling-drogues-pos-norm</property>
    <condition>
      <equals>
        <property>controls/refuelling/refuelling-drogues-pos-norm</property>
        <value>Leftrefuel-hose</value>
      </equals>
    </condition>
  </animation>

  <animation>
    <type>select</type>
    <object-name>Leftrefuel-hose</object-name>
    <object-name>Rightrefuel-hose</object-name>
    <condition>
      <greater-than>
        <property>controls/refuelling/refuelling-drogues-pos-norm</property>
        <value>0.5</value>
      </greater-than>
    </condition>
  </animation>

  <multiplay>
    <refuel>
      <type>probe</type>
    </refuel>
  </multiplay>

  <model>
    <name>rear_panels</name>
    <path>Aircraft/victor/Models/rear_panels.xml</path>
    <offsets>
      <x-m>5.8419</x-m>
      <y-m>-0.0212</y-m>
      <z-m>3.5137</z-m>
      <pitch-deg>0</pitch-deg>
    </offsets>
  </model>


</PropertyList>


