5/28/95                        CompuNotes                        Issue #11
                  Patrick Grote, Publisher and Editor
     CompuNotes is a weekly publication available through an email
           distribution list and many fine on-line networks!
We feature reviews, interviews and commentary concerning the PC industry.

     +-----------------------------------------------------------+
     | Attention -- Happy Memorial Day to everyone. Although I   |
     | have never served, I appreciate those who have!           |
     |                                                           |
     | Also, yes, I am actually taking a vacation! The family    |
     | and I are going to the surf! I am barely getting this out |
     | between packing the car, doing dishes and walking the     |
     | dogs!                                                     |
     |                                                           |
     | The next issue will be out June 11, 1995! I have decided  |
     | to increase the News, Web and FTP sections, because our   |
     | interview subject didn't make it this week!               |
     +-----------------------------------------------------------+

                         This Week's Contents:
                         =====================
                                  NEWS
                                  ====
             -=> Intel Announces New Chip for Portables <=-
                     -=> GTIS On The Move Again <=-
                      -=> UUNET GOING PUBLIC! <=-
                                REVIEWS
                                =======
                            -=> Descent <=-
                           -=> Mac In Dos <=-
                          WEB SITE OF THE WEEK
                          ====================
                   -=> The Yugo -- Finally a Use <=-
                           -=> BMN On WWW <=-
                          FTP FILE OF THE WEEK
                          ====================
                 -=> 104CC11.ZIP - Contact Congress <=-
  -=> ASP8901.ZIP - Association of Shareware Professionals Catalog <=-

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------------------------------------------------------------------------
   NEWS OF THE WEEK| This section is dedicated to verified news . . .
       All News (C)opyright  Respective Owner - Will Only Reprint
------------------------------------------------------------------------
             -=> Intel Announces New Chip for Portables <=-

    SAN FRANCISCO (Reuter) - Intel Corp. is expected to announce next
week a new 90-megahertz Pentium chip for notebook computers that will
enable manufacturers to offer new, higher performance laptops, sources
said Friday.
    ``We're approaching the time when the notebook PC is going to start
resembling the desktop PC in terms of performance and features,''
analyst Charles Boucher of Hambrecht & Quist said.
    The new chip will require less power than the 75-megahertz Pentium
chip Intel now sells to the notebook market, the sources said.
    ``The problem is the (current) Pentium sucks a lot of power,'' Jim
Turley, a senior research analyst with MicroDesign Resources, said.
    ``The 90-megahertz version for laptops coming out will have lower
voltage for less power consumption,'' he said.
    Turley said that with the new chip, ``You can run a 90-megahertz
Pentium (laptop) without melting it.''
    Intel spokesman Tom Waldrop would not confirm that Intel will
announce a new chip designed for notebooks.
    ``There's no announcement we have made like that and we don't
comment on unannounced things,'' Waldrop said.
    But a source within the company said that Intel was working on a
new, higher speed Pentium targeted for the mobile computer market.
    Intel currently sells a 75-megahertz Pentium in a light weight
package and regular 75-megahertz Pentiums to notebook computer makers.
Users include AST Research, Toshiba Corp. and International Business
Machines Corp.
    Sources outside the company also said other features they expect to
see in Intel's new chip are more short-term memory on the chip and
lightweight packaging.
    Sources said that some PC makers might announce notebook computers
using the new 90-megahertz Pentium at the same time Intel makes its
announcement.
    Shares of Intel traded at $115.875, down $1.625, on the Nasdaq
market Friday.

                     -=> GTIS On The Move Again <=-

    SEATTLE--(BUSINESS WIRE)--May 26, 1995--Zombie Virtual Reality
Entertainment announced today that it is expanding its publishing  and
distribution agreement with GT Interactive Software to include  "ZPG,"
an action/adventure trilogy that showcases the art of MTV  animation
artist Aidan Hughes.
    "We are psyched to expand our relationship with GTIS," said  Zombie
co-founder Mark Long.  "GTIS is the leader in mass market  distribution.
They understand better than anyone else how to  advertise and
merchandise in this growing market segment."
    Zombie demonstrated an early version of the game at the  Electronic
Entertainment Expo in Los Angeles, along with their two  upcoming
releases, "Ice & Fire" and "Locus."  As a part of the  expanded
agreement, GTIS will distribute the "ZPG" trilogy in  addition to "Ice &
Fire" and "Locus."  GTIS is the distributor of  the current mega-hit
Doom II.
    "ZPG looks like no other computer game you've seen before," said
Linley Storm, the game's producer.  "Zombie is attempting to push  the
limits of computer graphics technology with this title."
    Zombie Virtual Reality Entertainment was founded in 1994 by  Joanna
Alexander and Mark Long, both formerly with the David Sarnoff  Research
Center.  They formed Zombie to apply their research and  development
expertise in virtual reality to the creation of  immersive entertainment
for the consumer market.  Zombie's principal  investors and directors
are Nick Nicholas, former co-CEO of Time  Warner and former president of
both HBO and Time Inc., and Mike  Tannen, president of Kinnevik Media, a
Scandinavia n satellite and  cable company.
    GT Interactive Software is a privately held computer software
company, with headquarters in New York.  Through alliances with  major
software publishers, GTIS merchandises, markets, and  distributes
software titles for computer and gaming platforms via  mass
merchandisers and specialty retail chains.

                      -=> UUNET GOING PUBLIC! <=-

    FAIRFAX, Va.--(BUSINESS WIRE)--May 25, 1995--UUNET Technologies
Inc. today announced its initial public offering of 5,433,750 shares  of
Common Stock (including the exercise of the underwriters' over-allotment
option) priced at $14 per share for net proceeds to  the company of
approximately $68.2 million.
    Of the 5,433,750 shares offered, 5,308,750 were offered by the
company, and 125,000 shares were offered by the founder of UUNET.
Goldman, Sachs & Co., Hambrecht & Quist LLC and Bear, Stearns & Co.
Inc. are managing the offering.  UUNET's common stock is traded on  the
Nasdaq National Market under the trading symbol "UUNT".
    UUNET is a leading provider of a comprehensive range of Internet
access options, applications and consulting services to businesses,
professionals and on-line services providers.  UUNET's Internet  access
options include its AlterNet(R) and AlterDial(R) services  which provide
dedicated and dial-up Internet access, respectively. UUNET's other
applications and services include Web server hosting  and integration
services, client software and security products,  training, and network
integration and consu lting services.  UUNET  also is developing and
will operate and maintain a large-scale, high  speed, dial-up ISDN
TCP/IP access network, which will be the primary  Internet dial-up
network and infrastructure for Microsoft, including  "The Microsoft
Network," Microsoft's announced on-line service.
    Copies of the prospectus may be obtained from Goldman, Sachs &  Co.,
85 Broad Street, New York, N.Y., 10004; Hambrecht & Quist LLC,  One Bush
Street, San Francisco, Calif., 94104; or Bear, Stearns &  Co. Inc., One
Sansome St., San Francisco, Calif. 94104.
    This press release shall not constitute an offer to sell or the
solicitation of an offer to buy, nor shall there be any sale of  these
securities in any state in which such offer, solicitation or  sale would
be unlawful prior to their registration or qualification  under the
securities laws of any such state.

------------------------------------------------------------------------
WEBSITE OF THE WEEK! | This section is devoted to a cool WebSite . . .
------------------------------------------------------------------------
                   -=> The Yugo -- Finally a Use <=-

    WASHINGTON, May 26 /PRNewswire/ -- Question:  What do these things
have in common:  A barbecue grill, a confessional, a subway car, an
accordion and a giant tan phone?
    Answer:  They are all made of Yugos.
    The young artists at the School of Visual Arts in Manhattan were
given the assignment to reconfigure the Yugo in a way which would give
the now-useless automobile new purpose.  Using real cars as a starting
point, the SVA artists have created such items as a grill, confessional,
etc.
    Internet users now can view this exhibit of creatively redesigned
Yugo automobiles, the failed economy car of the mid 1980's.  The site's
address is www.earthweb.com/yugo/.
    The exhibition, entitled "YUGO NEXT," is currently being housed at
Grand Central Terminal.  It is the first art exhibition at Grand Central
to include the work of student artists.  Located in the Main Gallery of
Grand Central Terminal, the exhibition is free and open to the public.
    Unfortunately the exhibit needs to quickly find a new home.  Its run
at Grand Central ends on May 26th.
    "This is a fantastic exhibit.  Unfortunately, it can only stay at
Grand Central Station for a month," said Jack Hidary, the CEO of
Earthweb. "We decided to build a web site so that the Internet's thirty
million users would get to see the exhibit.  We are also hoping that
someone who views the exhibit on the 'Net will be able to find a home
for it."
    Anyone who knows of a space which may be interesting in hosting YUGO
NEXT should contact Kevin O'Callaghan at 212-592-2163.
    "We are thrilled with the public's response," said Celia Landegger,
YUGO NEXT Exhibit Coordinator.  "In our wildest dreams we never expected
YUGO NEXT to be so popular with all ages!  We're really excited about
the possibility of touring and we have had requests to travel all over
the world.  We also look forward to the exposure and response from our
new Internet site.  For tour information, check out our web site!"
    YugoNext is a pro-bono project of Earthweb, LTD.  A pioneer in the
production of World Wide Web Sites, Earthweb is now a leading, full-
service Internet company.  Working for such clients as The Metropolitan
Museum of Art, Digital Equipment Corporation, and Rockwell Computers,
Earthweb builds cutting-edge World Wide Web Sites and provides Internet-
related consulting in the areas of strategic planning, technology
development, marketing, and training.  Earthweb is also developing its
own technology to he lp more people take advantage of the Internet's
vast resources.

                           -=> BMN On WWW <=-

    COSTA MESA, Calif.--(HealthWire)--May 26, 1995--An Internet  "Home
Page" has been established, Biomedical Market Newsletter,  Inc.
announced Friday.
    Information on BMN's key products and the monthly newsletter are
featured.  In coming weeks and months, Internet users will be able  to
order and receive BMN's directories and newsletter totally  on-line,
notes the publisher, David G. Anast.
    In addition, Biomedical Employment Opportunities, BMN's new
bi-weekly job listing, is now available via the Internet, at a  reduced
subscription price.
    BMN's new permanent Internet World Wide Web Domain address is as
follows: http://wwy.Biomedical-Market-News.com/bmn
    For further details, please contact BMN: 3237 Idaho Place, Costa
Mesa, Calif., U.S.A. 92626-2207; 800/875-8181; 714/434-9500;
714/434-9755 fax.
    BMN, Inc. is now in its fifth successful year of operations.   It is
an entrepreneurial medical publishing company founded by
internationally-recognized biomedical/publishing authority, David Anast.
Its flagship product is Biomedical Market Newsletter.  It's  the leading
business, financial, marketing & regulatory newsletter  on the medical
manufacturing industry worldwide.

------------------------------------------------------------------------
COOL FTP FILE OF THE WEEK | You may need this file . . .
------------------------------------------------------------------------
[ 104th U. S. CONGRESS ]͸
                                        
           - CALL CONGRESS -            
                ver. 1.1                
                                        
   All Members of the 104th U.S.        
 Congress, both House and Senate.       
                                        
   Complete with Committee Memberships  
 Phone and Fax Numbers, E-Mail and      
 Mailing Addresses.                     
                                        
 Compliments of:    Russ Keener         
                    The Law Office BBS  
                    Atlanta, Georgia    
                    404-998-1226        
                                        
;
  

    You can find this as 104CC11.ZIP on the following FTP site:

        WUARCHIVE.WUSTL.EDU:/pub/MSDOS_UPLOADS/misc/104CC11.zip

Official master catalog of shareware products published by members of
the Association of Shareware Professionals (ASP) and available on BBSs.
Describes each product and in many cases identifies a specific BBS where
you can download it.  Products grouped by subject and cross-referenced
to authors' addresses.  (See corresponding UPDxxxx.ZIP update file,
too.) 4th vol., 17th ed., published 05/01/1995

    You can find this as ASP8901.ZIP on the following FTP site:

        WUARCHIVE.WUSTL.EDU:/pub/MSDOS_UPLOADS/misc/ASP8901.zip

------------------------------------------------------------------------
REVIEWS OF THE WEEK | Interesting software/hardware you may need . . .
------------------------------------------------------------------------
                                Descent
                         Reviewed by Doug Reed

    Ahh, the Doom-Killer. A myth, some say. It is rumored to have great
powers, enough so that it will slay the mighty Doom, the greatest
computer game of all time. Many have been proclaimed to be the
Doom-Killer, only to fall by the wayside and vanish into the night. And
now there is a new program in sight vying for the title. Prepare for
Descent...
    Descent is the new game developed by Parallax Software and sold by
Interplay (responsible for such hits as The Bard's Tale, Buzz Aldrin's
Race Into Space, Castles, and many others). For Interplay, this is their
first attempt at marketing a completely action-arcade software title,
and it's a grand slam home run. Word on the net began buzzing about this
game several months ago when the original shareware version was released
(more on that in a moment) and has reached a fever pitch with the
release of the registered version of the game. Although in essence
Descent is very much the same as any other first person shooter (blast
everything in sight), it has added new twists that make it distinct from
any other.
    The most obvious is the environment. This is no two-dimensional
environment pretending to be 3-D; this is a true three dimensional
environment, allowing the player to move through six degrees of freedom.
Players can travel not only forwards and backwards but left and right
and up and down. First time players have reported becoming physically
nauseous after playing as little as one episode of this game. And
although my stomach is pretty strong, I do have to report that this new
environment does take considerable getting used to; many times I have
found myself disoriented and flying upside down without realizing what I
had done. Once you do get used to it, Doom and other such games seem,
well, very two dimensional.
    The layout of the episodes are well done and worsen the
disorientation. The missions take place in mines on different planets
throughout the solar system, and the mine environment somewhat reflects
what the planet's environment is probably like (for example, on Mercury
you will see a lot of lava). The automap itself is a unique feature,
displaying the map of the mine as a wire frame, 3-D map. The automap
itself takes considerable getting used to before you can use it adeptly
to find out where you are and where you need to go.
    And there are the enemies. Although the multi-player mode has
generated the most talk, the single player game bears mentioning for a
moment. In the game, the player must face off against berserk mining
robots. The objective is to find the human hostages in each mine and
then blow up the reactor, taking all of the mad robots with it. Easier
said than done. Even on the easiest settings, Descent is a very tough
game to play. Robot enemies are very intelligent. Some times they will
pursue you if you try to retreat; at others they will simply sit there
and wait you out, forcing you into the open to get past them. The
reactors themselves are berserk and will not simply sit there content
while you blast away at them; they fire big red blasts that really hurt
if you don't avoid them. This is not an easy proposition, as you will
also be dodging the robots protecting the reactor. And then, once you
succeed, you have forty five seconds to get to the emergency exit.
Blowing the reactor is undeniably the hardest portion of each mission of
Descent. There is also one very noticable difference between fighting
styles in Doom and Descent. In Doom, you merely had to point you gun in
the general direction of your target to get a hit. In Descent, you must
aim the crosshairs directly at your target. Sounds minor, but it makes a
huge difference when you are trying to dodge the return fire from your
targets.
    There are many different types of robots one will encounter. The
most common is the type I drone, little orange robots equipped with
blasters. Although alone they aren't much of a threat, in packs they can
be a major headache. Type II drones (blue robots) have more powerful
blasters but are less of a threat (I think) than type I's because they
are slower. Lifters are the most fearsome looking of the robots in the
early parts of the game but are the easiest to deal with since they have
no long range weapons, just those nasty looking bloody claws. Above
these are the hulks, coming in small (green) and medium (brown) sizes.
Hulks can be dangerous because they are well armored and have powerful
weapons. As their name implies, however, they are also very slow. Then
comes the spider, a four-legged beast with a 3 mass driver cannons. And
these are just the 'introductory' creatures mentioned at the start of
the game. You will see new forms that have not been mentioned as you
proceed through the game.
    To fight these enemies you can find a variety of weapons. You start
with two weapons, a laser cannon and concussion missiles. The basic
laser is not a bad weapon in that although it packs little punch it
requires no ammo and uses very little energy. Searching through the
mines, you will find improvements to upgrade your laser to a more
powerful weapon. Best of all improvement which turns your dual cannon
into quad. There are also vulcan cannons, spreadfire cannons, plasma
cannons, and fusion cannons. You also can acquire a variety of different
missiles, beginning with the basic concussion missile through the
awesome mega missile. You can also pick up proximity bombs, which you
can drop as a nice little trap for something or somebody. If you forget,
however, you are vulnerable to your own proximity bombs. In addition to
weapons, you can find shield and energy recharges as well as little
devices that confer limited invulnerability or even a cloaking device!.
    As mentioned, however, the most excitement has been about Descent's
multiplayer ability. Not only can you play over a network, modem, or
serial hook up, but also you can have up 4 games simultaneously on a
local area network. The game can be set so that players can enter or
leave at any time during the game, a revolutionary feature in network
games. In addition, you can control whether new players can enter or
only those who originally started the game. And if that is not enough,
there are the five different modes the game can be played in during
multiplayer games: Anarchy, where players battle to the death, Team
Anarchy in which players choose teams, Anarchy with Robots (and Team
Anarchy with Robots) which is the same as the normal anarchy modes but
with the level's robots also thrown in, and finally, Cooperative Mode,
where the goal is to complete the level together. Interplay has reported
that games have been played with over 20 players at one time! Needless
to say, there is enough here to satisfy the network game junkies for
some time to come.
    So, where can you get this game? Well, you could go to a local
software retailer or call Interplay and get the registered version. But
if you would like to try the game before you buy it, Interplay has
released a shareware version which includes the first seven levels and
multiplayer ability. Some retailers carry the shareware release, but you
can also find it over the net. Descent can be found in the following
locations (copied from the Descent FAQ):

        ftp.wustl.edu           in /pub/msdos_uploads/descent
		ftp.uwp.edu          	in /pub/incoming/games          
		ftp.funet.fi          	in /pub/msdos/games/interplay          
		ftp.netcom.com       	in /pub/cs/csua/descent          
		ftp.demon.co.uk       	in /incoming  OR  /pub/ibmpc/games/misc
        janus.library.cmu.edu   in /pub/descent
		ftp.cdrom.com         	in /.17/games/incoming          
		ftp.leo.org           	in /pub/comp/platforms/pc/games        
		ftp.prairienet.org    	in /pub/software/descent

    Interplay is planning to release a CD-enhanced version in the summer
of '95. This enhanced version will include new levels, robots, and
powerups, more animations, and redbook audio. Some of the new levels
will be designed specifically for multiplayer matches. Interplay and
Parallax have also hinted that they may release a level editor so
players can design their own levels. Doom veterans will tell you that
the unofficial level editors found on the Internet are in large part
responsible for Doom's durability as a popular game. This could well
vault Descent's popularity beyond Doom and anything else currently out
there.
    So, is Descent the Doom-Killer? Well, it is a little early to say
since Descent was just introduced, but I believe the answer will be yes.
It is easily as addictive, and it is more of a challenge to play. The
game box says that Descent will play on a 386/33 with 4 megs of RAM.
Good Luck! Even on high (instead of very high) detail, my 486DX2/50
still gets bogged down when multiple robots are encountered. I would
also recommend that once you decide to get the registered version that
you get the CD-ROM version. So, Material Defender, prepare for
Descent...

                      Interplay Productions, Inc.
                            17922 Fitch Ave.
                            Irvine, CA 92714
                         Phone: (714) 553-6678
                         CompuServe: GO GAMEPUB
           WWW: http://www.interplay.com/website/descent.html

                               MAC-In-DOS
                          Review by Judy Litt

    Power PC/Macs may make pc-mac conversions a thing of the past. Just
as computers have created the "paperless office", right?
    My business is graphic design. Most new clients assume I use a Mac,
and are surprised that I do not. I chose to use an IBM clone because my
target market is small businesses. Ninety percent of small businesses
use PCs or compatibles.
    I lost one job, that I know of, because I couldn't read Mac disks.
After that happened, I knew it was time to investigate conversion
software.

The KISS Principle
    In design, I'm a firm believer in the KISS (keep it simple, stupid)
principle. Apparently, the folks at Pacific Microelectronics, Inc., are
also. The software is accompanied by a small (28 pages) manual. The
program itself is small: less than half a MB. You can use the program
without ever cracking the manual.

A Word about Macs
    I know very little about Macs. I've only used them once or twice. If
you're in a similar situation, never fear. The manual explains a little
about the workings of a Mac, as well as how to operate Mac-in-dOS.
    Although Mac files do not use extensions, like PC files, they are
actually made up of several different elements: data, resources, and
finder information. The data and resources elements are called forks.
Every Mac file will include a data fork (this is the file you need) and
finder information. The resources fork may or may not be included.

Overview
    With Mac-in-DOS, you can do many things:

                        Read Mac formatted disks
                     Convert Mac files to PC files
                      Write to Mac formatted disks
                     Convert PC files to Mac files
                 Format a high density disk for the Mac
    Download Mac files from online services and convert to PC files

    What Mac-in-DOS cannot do: Run any Mac file you don't have the
corresponding PC application for. In other words, if you convert a Mac
PageMaker file into a PC PageMaker file, you won't be able to do
anything with it if you don't already have PageMaker.

Down to the Nuts & Bolts
    Converting Mac files to PC files was incredibly easy. Converting the
other way, PC to Mac, was a little trickier and took some experimenting.
I tested out Mac files created on the following systems:

                      Quadra 610, using System 7.1
                      Quadra 900, using System 7.5

    When you open Mac-in-DOS, you will see a split screen: the left side
is for Mac disks and the right side is for PC disks. You navigate
through files just like you would with file manager.
    To write your PC file to a Mac disk, find the file on the PC screen
and highlight it. Click on the copy button. That's it.
There are several different options for writing Mac files:
    Use matching .m~f file. Only try this option if this is a file
you've previously read from a Mac disk. Otherwise you won't have a .m~f
(finder file), and the file will not open on a Mac.
    Use Finder File. Basically, this is the same as the option above.
The only difference is that you type in the name of the finder file -
Mac-in-DOS doesn't search for and insert it automatically.
    Use Finder Array. Mac-in-DOS has built-in finder data for several
popular applications. In other words, if the file you're converting is a
ClarisWorks file, there may already be finder data for it. A word of
caution: I tried this using the Aldus filter, but the Mac couldn't open
a file created this way.
    It may take a little experimenting to find out which option works
best for you.
    Reading Mac files is a breeze. Just fire up Mac-in-DOS and select
the Mac file you want. Then go over to the DOS screen and make sure
you've got the directory you want to place the files into open. Click
copy.
    I had no trouble opening any Mac file, with one strange exception.
Some time ago I had received a Mac demo disk from Fontek. When I tried
to look at the disk with Mac-in-DOS, it told me that there was no Mac
formatted disk in my floppy drive. When I took the disk to one of my Mac
friends, they were able to open it up without a problem.

Conclusion
    Until PCs are as friendly about cross-platform translations as Macs
are, there will be a need for this type of software. I like the fact
that the program takes up very little space on your hard drive.
Transferring Mac files to PC files is very easy. Transferring PC files
to Macs seems a little harder. Maybe someday it'll be a PowerPC world &
we'll have the best of both worlds.
    SRP:    $129.00 Note: The program is also available for DOS ($99),
and another program is available which will access syquest, bernoulli,
sony mo ($149) System Requirements: DOS 3.0 or higher Widows 3.0 or
higher 1.44 3.5 inch high density disk drive (PC & Mac)

                             Pacific Micro
                         201 San Antonio Circle
                        Mountain View, CA  94040
                              415-948-6200
                            FAX 415-948-6200
                            CompuServe: None
                               WWW: None

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