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# CL_Texture::set_wrap_mode_gl

Set the texture wrapping mode with OpenGL constants.

    	void set_wrap_mode_gl(
    		int gl_wrap_s, int gl_wrap_t, int gl_wrap_r);

    	void set_wrap_mode_gl(
    		int gl_wrap_s, int gl_wrap_t);

    	void set_wrap_mode_gl(
    		int gl_wrap_s);

See also:

CL_Texture

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