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# CL_Texture::set_image3d_gl

Upload 3D image to texture with OpenGL constants.

    	void set_image3d_gl(
    		int gl_target, int gl_level, int gl_internal_format, int gl_width, int gl_height, int gl_depth, int gl_border, int gl_format, int gl_type = 0, void* gl_data = 0);

See also:

CL_Texture

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