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# CL_Texture::set_cube_map

Upload cube map.

    	void set_cube_map(
    		CL_PixelBuffer& cube_map_positive_x, CL_PixelBuffer& cube_map_negative_x, CL_PixelBuffer& cube_map_positive_y, CL_PixelBuffer& cube_map_negative_y, CL_PixelBuffer& cube_map_positive_z, CL_PixelBuffer& cube_map_negative_z, int level = 0, int border = 0, int format = 0);

See also:

CL_Texture | CL_PixelBuffer

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