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# CL_NetObject_Server::CL_NetObject_Server

Construct a new netobject, assigning it an unique handle that identifies it over the network. Copy constructor.

    	CL_NetObject_Server(
    		CL_NetObject_Controller* controller);

    	CL_NetObject_Server(
    		const CL_NetObject_Server& copy);

See also:

CL_NetObject_Server | CL_NetObject_Controller

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