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# CL_Texture::copy_image1d_gl

Copy 1D image data from a graphic context with OpenGL constants.

    	void copy_image1d_gl(
    		int gl_target, int gl_level, int gl_internal_format, int gl_x, int gl_y, int gl_width, int gl_border, CL_GraphicContext* gc = 0);

See also:

CL_GraphicContext | CL_Texture

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