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# CL_Texture::copy_subimage2d_gl

Copy 2D sub image data from a graphic context with OpenGL constants.

    	void copy_subimage2d_gl(
    		int gl_target, int gl_level, int gl_xoffset, int gl_yoffset, int gl_x, int gl_y, int gl_width, int gl_height, CL_GraphicContext* gc = 0);

See also:

CL_GraphicContext | CL_Texture

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