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# CL_OpenGLWindowDescription::set_level

Sets the required buffer level.

    	void set_level(
    		int value);

Detailed description:

Buffer level zero corresponds to the main frame buffer of the display. Buffer level one is the first overlay frame buffer, level two the second overlay frame buffer, and so on. Negative buffer levels correspond to underlay frame buffers.

See also:

CL_OpenGLWindowDescription

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