<Type Name="ColorSetArgs" FullName="Gnome.ColorSetArgs">
  <TypeSignature Language="C#" Value="public class ColorSetArgs : GLib.SignalArgs" Maintainer="auto" />
  <AssemblyInfo>
    <AssemblyName>gnome-sharp</AssemblyName>
    <AssemblyPublicKey>
    </AssemblyPublicKey>
    <AssemblyVersion>2.20.0.0</AssemblyVersion>
  </AssemblyInfo>
  <ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
  <Docs>
    <summary>Event data.</summary>
    <remarks>
      <para>The <see cref="M:Gnome.ColorPicker.ColorSet" /> event invokes <see cref="T:Gnome.ColorSetHandler" /> delegates which pass event data via this class.</para>
    </remarks>
  </Docs>
  <Base>
    <BaseTypeName>GLib.SignalArgs</BaseTypeName>
  </Base>
  <Interfaces />
  <Members>
    <Member MemberName=".ctor">
      <MemberSignature Language="C#" Value="public ColorSetArgs ();" />
      <MemberType>Constructor</MemberType>
      <ReturnValue />
      <Parameters />
      <Docs>
        <summary>Public Constructor.</summary>
        <remarks>Create a new <see cref="T:Gnome.ColorSetArgs" /> instance with this constructor if you need to invoke a <see cref="T:Gnome.ColorSetHandler" /> delegate.</remarks>
      </Docs>
    </Member>
    <Member MemberName="A">
      <MemberSignature Language="C#" Value="public uint A { get; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>System.UInt32</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>The value of the alpha channel.</summary>
        <value>To be added: an object of type 'uint'</value>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="B">
      <MemberSignature Language="C#" Value="public uint B { get; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>System.UInt32</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>The value of the blue channel.</summary>
        <value>To be added: an object of type 'uint'</value>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="G">
      <MemberSignature Language="C#" Value="public uint G { get; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>System.UInt32</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>The value of the green channel.</summary>
        <value>To be added: an object of type 'uint'</value>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="R">
      <MemberSignature Language="C#" Value="public uint R { get; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>System.UInt32</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>The value of the red channel.</summary>
        <value>To be added: an object of type 'uint'</value>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
  </Members>
</Type>
