<Type Name="SVP" FullName="Art.SVP">
  <TypeSignature Language="C#" Maintainer="auto" Value="public struct SVP" />
  <AssemblyInfo>
    <AssemblyName>art-sharp</AssemblyName>
    <AssemblyPublicKey>
    </AssemblyPublicKey>
    <AssemblyVersion>2.20.0.0</AssemblyVersion>
  </AssemblyInfo>
  <ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
  <Docs>
    <summary>Sorted Vector Path</summary>
    <remarks>To be added</remarks>
  </Docs>
  <Base>
    <BaseTypeName>System.ValueType</BaseTypeName>
  </Base>
  <Interfaces />
  <Members>
    <Member MemberName="Zero">
      <MemberSignature Language="C#" Value="public static Art.SVP Zero;" />
      <MemberType>Field</MemberType>
      <ReturnValue>
        <ReturnType>Art.SVP</ReturnType>
      </ReturnValue>
      <Parameters>
      </Parameters>
      <Docs>
        <summary>To be added</summary>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="New">
      <MemberSignature Language="C#" Value="public static Art.SVP New (IntPtr raw);" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>Art.SVP</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="raw" Type="System.IntPtr" />
      </Parameters>
      <Docs>
        <summary>To be added</summary>
        <param name="raw">a <see cref="T:System.IntPtr" /></param>
        <returns>a <see cref="T:Art.SVP" /></returns>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="FromVpath">
      <MemberSignature Language="C#" Value="public static Art.SVP FromVpath (Art.Vpath vpath);" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>Art.SVP</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="vpath" Type="Art.Vpath" />
      </Parameters>
      <Docs>
        <summary>To be added</summary>
        <param name="vpath">a <see cref="T:Art.Vpath" /></param>
        <returns>a <see cref="T:Art.SVP" /></returns>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="VpathStrokeRaw">
      <MemberSignature Language="C#" Value="public static Art.Vpath VpathStrokeRaw (Art.Vpath vpath, Art.PathStrokeJoinType join, Art.PathStrokeCapType cap, double line_width, double miter_limit, double flatness);" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>Art.Vpath</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="vpath" Type="Art.Vpath" />
        <Parameter Name="join" Type="Art.PathStrokeJoinType" />
        <Parameter Name="cap" Type="Art.PathStrokeCapType" />
        <Parameter Name="line_width" Type="System.Double" />
        <Parameter Name="miter_limit" Type="System.Double" />
        <Parameter Name="flatness" Type="System.Double" />
      </Parameters>
      <Docs>
        <summary>To be added</summary>
        <param name="vpath">a <see cref="T:Art.Vpath" /></param>
        <param name="join">a <see cref="T:Art.PathStrokeJoinType" /></param>
        <param name="cap">a <see cref="T:Art.PathStrokeCapType" /></param>
        <param name="line_width">a <see cref="T:System.Double" /></param>
        <param name="miter_limit">a <see cref="T:System.Double" /></param>
        <param name="flatness">a <see cref="T:System.Double" /></param>
        <returns>a <see cref="T:Art.Vpath" /></returns>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="VpathStroke">
      <MemberSignature Language="C#" Value="public static Art.SVP VpathStroke (Art.Vpath vpath, Art.PathStrokeJoinType join, Art.PathStrokeCapType cap, double line_width, double miter_limit, double flatness);" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>Art.SVP</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="vpath" Type="Art.Vpath" />
        <Parameter Name="join" Type="Art.PathStrokeJoinType" />
        <Parameter Name="cap" Type="Art.PathStrokeCapType" />
        <Parameter Name="line_width" Type="System.Double" />
        <Parameter Name="miter_limit" Type="System.Double" />
        <Parameter Name="flatness" Type="System.Double" />
      </Parameters>
      <Docs>
        <summary>To be added</summary>
        <param name="vpath">a <see cref="T:Art.Vpath" /></param>
        <param name="join">a <see cref="T:Art.PathStrokeJoinType" /></param>
        <param name="cap">a <see cref="T:Art.PathStrokeCapType" /></param>
        <param name="line_width">a <see cref="T:System.Double" /></param>
        <param name="miter_limit">a <see cref="T:System.Double" /></param>
        <param name="flatness">a <see cref="T:System.Double" /></param>
        <returns>a <see cref="T:Art.SVP" /></returns>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="PointWind">
      <MemberSignature Language="C#" Value="public int PointWind (double x, double y);" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Int32</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="x" Type="System.Double" />
        <Parameter Name="y" Type="System.Double" />
      </Parameters>
      <Docs>
        <summary>To be added</summary>
        <param name="x">a <see cref="T:System.Double" /></param>
        <param name="y">a <see cref="T:System.Double" /></param>
        <returns>a <see cref="T:System.Int32" /></returns>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="Uncross">
      <MemberSignature Language="C#" Value="public Art.SVP Uncross ();" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>Art.SVP</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary>To be added</summary>
        <returns>a <see cref="T:Art.SVP" /></returns>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="PointDist">
      <MemberSignature Language="C#" Value="public double PointDist (double x, double y);" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Double</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="x" Type="System.Double" />
        <Parameter Name="y" Type="System.Double" />
      </Parameters>
      <Docs>
        <summary>To be added</summary>
        <param name="x">a <see cref="T:System.Double" /></param>
        <param name="y">a <see cref="T:System.Double" /></param>
        <returns>a <see cref="T:System.Double" /></returns>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="Minus">
      <MemberSignature Language="C#" Value="public Art.SVP Minus (Art.SVP svp2);" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>Art.SVP</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="svp2" Type="Art.SVP" />
      </Parameters>
      <Docs>
        <summary>To be added</summary>
        <param name="svp2">a <see cref="T:Art.SVP" /></param>
        <returns>a <see cref="T:Art.SVP" /></returns>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="Union">
      <MemberSignature Language="C#" Value="public Art.SVP Union (Art.SVP svp2);" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>Art.SVP</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="svp2" Type="Art.SVP" />
      </Parameters>
      <Docs>
        <summary>To be added</summary>
        <param name="svp2">a <see cref="T:Art.SVP" /></param>
        <returns>a <see cref="T:Art.SVP" /></returns>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="Intersect">
      <MemberSignature Language="C#" Value="public Art.SVP Intersect (Art.SVP svp2);" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>Art.SVP</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="svp2" Type="Art.SVP" />
      </Parameters>
      <Docs>
        <summary>To be added</summary>
        <param name="svp2">a <see cref="T:Art.SVP" /></param>
        <returns>a <see cref="T:Art.SVP" /></returns>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="Diff">
      <MemberSignature Language="C#" Value="public Art.SVP Diff (Art.SVP svp2);" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>Art.SVP</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="svp2" Type="Art.SVP" />
      </Parameters>
      <Docs>
        <summary>To be added</summary>
        <param name="svp2">a <see cref="T:Art.SVP" /></param>
        <returns>a <see cref="T:Art.SVP" /></returns>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="RenderAaIter">
      <MemberSignature Language="C#" Value="public Art.SVPRenderAAIter RenderAaIter (int x0, int y0, int x1, int y1);" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>Art.SVPRenderAAIter</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="x0" Type="System.Int32" />
        <Parameter Name="y0" Type="System.Int32" />
        <Parameter Name="x1" Type="System.Int32" />
        <Parameter Name="y1" Type="System.Int32" />
      </Parameters>
      <Docs>
        <summary>To be added</summary>
        <param name="x0">a <see cref="T:System.Int32" /></param>
        <param name="y0">a <see cref="T:System.Int32" /></param>
        <param name="x1">a <see cref="T:System.Int32" /></param>
        <param name="y1">a <see cref="T:System.Int32" /></param>
        <returns>a <see cref="T:Art.SVPRenderAAIter" /></returns>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="Intersector">
      <MemberSignature Language="C#" Value="public void Intersector (Art.SvpWriter out_param);" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="out_param" Type="Art.SvpWriter" />
      </Parameters>
      <Docs>
        <summary>To be added</summary>
        <param name="out_param">a <see cref="T:Art.SvpWriter" /></param>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="Free">
      <MemberSignature Language="C#" Value="public void Free ();" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary>To be added</summary>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="RewindUncrossed">
      <MemberSignature Language="C#" Value="public Art.SVP RewindUncrossed (Art.WindRule rule);" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>Art.SVP</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="rule" Type="Art.WindRule" />
      </Parameters>
      <Docs>
        <summary>To be added</summary>
        <param name="rule">a <see cref="T:Art.WindRule" /></param>
        <returns>a <see cref="T:Art.SVP" /></returns>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="RenderAa">
      <MemberSignature Language="C#" Value="public void RenderAa (int x0, int y0, int x1, int y1, Art.RenderAaCallback cb);" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="x0" Type="System.Int32" />
        <Parameter Name="y0" Type="System.Int32" />
        <Parameter Name="x1" Type="System.Int32" />
        <Parameter Name="y1" Type="System.Int32" />
        <Parameter Name="cb" Type="Art.RenderAaCallback" />
      </Parameters>
      <Docs>
        <summary>To be added</summary>
        <param name="x0">a <see cref="T:System.Int32" /></param>
        <param name="y0">a <see cref="T:System.Int32" /></param>
        <param name="x1">a <see cref="T:System.Int32" /></param>
        <param name="y1">a <see cref="T:System.Int32" /></param>
        <param name="cb">a <see cref="T:Art.RenderAaCallback" /></param>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="AddSegment">
      <MemberSignature Language="C#" Value="public int AddSegment (out int pn_segs_max, out int pn_points_max, int n_points, int dir, Art.Point points, Art.DRect bbox);" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Int32</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="pn_segs_max" Type="System.Int32&amp;" RefType="out" />
        <Parameter Name="pn_points_max" Type="System.Int32&amp;" RefType="out" />
        <Parameter Name="n_points" Type="System.Int32" />
        <Parameter Name="dir" Type="System.Int32" />
        <Parameter Name="points" Type="Art.Point" />
        <Parameter Name="bbox" Type="Art.DRect" />
      </Parameters>
      <Docs>
        <summary>To be added</summary>
        <param name="pn_segs_max">a <see cref="T:System.Int32&amp;" /></param>
        <param name="pn_points_max">a <see cref="T:System.Int32&amp;" /></param>
        <param name="n_points">a <see cref="T:System.Int32" /></param>
        <param name="dir">a <see cref="T:System.Int32" /></param>
        <param name="points">a <see cref="T:Art.Point" /></param>
        <param name="bbox">a <see cref="T:Art.DRect" /></param>
        <returns>a <see cref="T:System.Int32" /></returns>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="NSegs">
      <MemberSignature Language="C#" Value="public int NSegs;" />
      <MemberType>Field</MemberType>
      <ReturnValue>
        <ReturnType>System.Int32</ReturnType>
      </ReturnValue>
      <Parameters>
      </Parameters>
      <Docs>
        <summary>To be added</summary>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="Segs">
      <MemberSignature Language="C#" Value="public Art.SVPSeg[] Segs;" />
      <MemberType>Field</MemberType>
      <ReturnValue>
        <ReturnType>Art.SVPSeg[]</ReturnType>
      </ReturnValue>
      <Parameters>
      </Parameters>
      <Docs>
        <summary>To be added</summary>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
  </Members>
</Type>
