<Type Name="PlayerEngine" FullName="Banshee.MediaEngine.PlayerEngine">
  <TypeSignature Language="C#" Value="public abstract class PlayerEngine" />
  <AssemblyInfo>
    <AssemblyName>Banshee.Services</AssemblyName>
    <AssemblyVersion>0.90.1.25404</AssemblyVersion>
    <AssemblyVersion>1.3.1.0</AssemblyVersion>
    <AssemblyVersion>1.4.0.0</AssemblyVersion>
  </AssemblyInfo>
  <Base>
    <BaseTypeName>System.Object</BaseTypeName>
  </Base>
  <Interfaces />
  <Docs>
    <summary>To be added.</summary>
    <remarks>To be added.</remarks>
  </Docs>
  <Members>
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
  <Member MemberName=".ctor">
      <MemberSignature Language="C#" Value="protected PlayerEngine ();" />
      <MemberType>Constructor</MemberType>
      <Parameters />
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    <AssemblyInfo><AssemblyVersion>1.3.1.0</AssemblyVersion><AssemblyVersion>1.4.0.0</AssemblyVersion></AssemblyInfo></Member><Member MemberName="CanSeek">
      <MemberSignature Language="C#" Value="public virtual bool CanSeek { get; }" />
      <MemberType>Property</MemberType>
      <ReturnValue><ReturnType>System.Boolean</ReturnType></ReturnValue>
      <Docs><summary>To be added.</summary><value>To be added.</value><remarks>To be added.</remarks></Docs>
    <AssemblyInfo><AssemblyVersion>1.3.1.0</AssemblyVersion><AssemblyVersion>1.4.0.0</AssemblyVersion></AssemblyInfo></Member><Member MemberName="Close"><MemberSignature Language="C#" Value="public virtual void Close (bool fullShutdown);" /><MemberType>Method</MemberType><AssemblyInfo><AssemblyVersion>1.3.1.0</AssemblyVersion><AssemblyVersion>1.4.0.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue><Parameters><Parameter Name="fullShutdown" Type="System.Boolean" /></Parameters><Docs><param name="fullShutdown">To be added.</param><summary>To be added.</summary><remarks>To be added.</remarks></Docs></Member><Member MemberName="CurrentState">
      <MemberSignature Language="C#" Value="public Banshee.MediaEngine.PlayerState CurrentState { get; }" />
      <MemberType>Property</MemberType>
      <ReturnValue><ReturnType>Banshee.MediaEngine.PlayerState</ReturnType></ReturnValue>
      <Docs><summary>To be added.</summary><value>To be added.</value><remarks>To be added.</remarks></Docs>
    <AssemblyInfo><AssemblyVersion>1.3.1.0</AssemblyVersion><AssemblyVersion>1.4.0.0</AssemblyVersion></AssemblyInfo></Member><Member MemberName="CurrentTrack">
      <MemberSignature Language="C#" Value="public Banshee.Collection.TrackInfo CurrentTrack { get; }" />
      <MemberType>Property</MemberType>
      <ReturnValue><ReturnType>Banshee.Collection.TrackInfo</ReturnType></ReturnValue>
      <Docs><summary>To be added.</summary><value>To be added.</value><remarks>To be added.</remarks></Docs>
    <AssemblyInfo><AssemblyVersion>1.3.1.0</AssemblyVersion><AssemblyVersion>1.4.0.0</AssemblyVersion></AssemblyInfo></Member><Member MemberName="CurrentUri">
      <MemberSignature Language="C#" Value="public Banshee.Base.SafeUri CurrentUri { get; }" />
      <MemberType>Property</MemberType>
      <ReturnValue><ReturnType>Banshee.Base.SafeUri</ReturnType></ReturnValue>
      <Docs><summary>To be added.</summary><value>To be added.</value><remarks>To be added.</remarks></Docs>
    <AssemblyInfo><AssemblyVersion>1.3.1.0</AssemblyVersion><AssemblyVersion>1.4.0.0</AssemblyVersion></AssemblyInfo></Member><Member MemberName="Dispose">
      <MemberSignature Language="C#" Value="public virtual void Dispose ();" />
      <MemberType>Method</MemberType>
      <ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue>
      <Parameters />
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    <AssemblyInfo><AssemblyVersion>1.3.1.0</AssemblyVersion><AssemblyVersion>1.4.0.0</AssemblyVersion></AssemblyInfo></Member><Member MemberName="EventChanged">
      <MemberSignature Language="C#" Value="public event Banshee.MediaEngine.PlayerEventHandler EventChanged;" />
      <MemberType>Event</MemberType>
      <ReturnValue><ReturnType>Banshee.MediaEngine.PlayerEventHandler</ReturnType></ReturnValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    <AssemblyInfo><AssemblyVersion>1.3.1.0</AssemblyVersion><AssemblyVersion>1.4.0.0</AssemblyVersion></AssemblyInfo></Member><Member MemberName="ExplicitDecoderCapabilities">
      <MemberSignature Language="C#" Value="public abstract System.Collections.IEnumerable ExplicitDecoderCapabilities { get; }" />
      <MemberType>Property</MemberType>
      <ReturnValue><ReturnType>System.Collections.IEnumerable</ReturnType></ReturnValue>
      <Docs><summary>To be added.</summary><value>To be added.</value><remarks>To be added.</remarks></Docs>
    <AssemblyInfo><AssemblyVersion>1.3.1.0</AssemblyVersion><AssemblyVersion>1.4.0.0</AssemblyVersion></AssemblyInfo></Member><Member MemberName="GetBaseElements">
      <MemberSignature Language="C#" Value="public virtual IntPtr[] GetBaseElements ();" />
      <MemberType>Method</MemberType>
      <ReturnValue><ReturnType>System.IntPtr[]</ReturnType></ReturnValue>
      <Parameters />
      <Docs><summary>To be added.</summary><returns>To be added.</returns><remarks>To be added.</remarks></Docs>
    <AssemblyInfo><AssemblyVersion>1.3.1.0</AssemblyVersion><AssemblyVersion>1.4.0.0</AssemblyVersion></AssemblyInfo></Member><Member MemberName="Id">
      <MemberSignature Language="C#" Value="public abstract string Id { get; }" />
      <MemberType>Property</MemberType>
      <ReturnValue><ReturnType>System.String</ReturnType></ReturnValue>
      <Docs><summary>To be added.</summary><value>To be added.</value><remarks>To be added.</remarks></Docs>
    <AssemblyInfo><AssemblyVersion>1.3.1.0</AssemblyVersion><AssemblyVersion>1.4.0.0</AssemblyVersion></AssemblyInfo></Member><Member MemberName="LastState">
      <MemberSignature Language="C#" Value="public Banshee.MediaEngine.PlayerState LastState { get; }" />
      <MemberType>Property</MemberType>
      <ReturnValue><ReturnType>Banshee.MediaEngine.PlayerState</ReturnType></ReturnValue>
      <Docs><summary>To be added.</summary><value>To be added.</value><remarks>To be added.</remarks></Docs>
    <AssemblyInfo><AssemblyVersion>1.3.1.0</AssemblyVersion><AssemblyVersion>1.4.0.0</AssemblyVersion></AssemblyInfo></Member><Member MemberName="Length">
      <MemberSignature Language="C#" Value="public abstract uint Length { get; }" />
      <MemberType>Property</MemberType>
      <ReturnValue><ReturnType>System.UInt32</ReturnType></ReturnValue>
      <Docs><summary>To be added.</summary><value>To be added.</value><remarks>To be added.</remarks></Docs>
    <AssemblyInfo><AssemblyVersion>1.3.1.0</AssemblyVersion><AssemblyVersion>1.4.0.0</AssemblyVersion></AssemblyInfo></Member><Member MemberName="Name">
      <MemberSignature Language="C#" Value="public abstract string Name { get; }" />
      <MemberType>Property</MemberType>
      <ReturnValue><ReturnType>System.String</ReturnType></ReturnValue>
      <Docs><summary>To be added.</summary><value>To be added.</value><remarks>To be added.</remarks></Docs>
    <AssemblyInfo><AssemblyVersion>1.3.1.0</AssemblyVersion><AssemblyVersion>1.4.0.0</AssemblyVersion></AssemblyInfo></Member><Member MemberName="OnEventChanged"><MemberSignature Language="C#" Value="protected void OnEventChanged (Banshee.MediaEngine.PlayerEvent evnt);" /><MemberType>Method</MemberType><AssemblyInfo><AssemblyVersion>1.3.1.0</AssemblyVersion><AssemblyVersion>1.4.0.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue><Parameters><Parameter Name="evnt" Type="Banshee.MediaEngine.PlayerEvent" /></Parameters><Docs><param name="evnt">To be added.</param><summary>To be added.</summary><remarks>To be added.</remarks></Docs></Member><Member MemberName="OnEventChanged"><MemberSignature Language="C#" Value="protected virtual void OnEventChanged (Banshee.MediaEngine.PlayerEventArgs args);" /><MemberType>Method</MemberType><AssemblyInfo><AssemblyVersion>1.3.1.0</AssemblyVersion><AssemblyVersion>1.4.0.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue><Parameters><Parameter Name="args" Type="Banshee.MediaEngine.PlayerEventArgs" /></Parameters><Docs><param name="args">To be added.</param><summary>To be added.</summary><remarks>To be added.</remarks></Docs></Member><Member MemberName="OnStateChanged"><MemberSignature Language="C#" Value="protected virtual void OnStateChanged (Banshee.MediaEngine.PlayerState state);" /><MemberType>Method</MemberType><AssemblyInfo><AssemblyVersion>1.3.1.0</AssemblyVersion><AssemblyVersion>1.4.0.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue><Parameters><Parameter Name="state" Type="Banshee.MediaEngine.PlayerState" /></Parameters><Docs><param name="state">To be added.</param><summary>To be added.</summary><remarks>To be added.</remarks></Docs></Member><Member MemberName="OnTagFound">
      <MemberSignature Language="C#" Value="protected void OnTagFound (Banshee.Streaming.StreamTag tag);" />
      <MemberType>Method</MemberType>
      <ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue>
      <Parameters><Parameter Name="tag" Type="Banshee.Streaming.StreamTag" /></Parameters>
      <Docs><param name="tag">To be added.</param><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    <AssemblyInfo><AssemblyVersion>1.3.1.0</AssemblyVersion><AssemblyVersion>1.4.0.0</AssemblyVersion></AssemblyInfo></Member><Member MemberName="Open">
      <MemberSignature Language="C#" Value="public void Open (Banshee.Base.SafeUri uri);" />
      <MemberType>Method</MemberType>
      <ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue>
      <Parameters><Parameter Name="uri" Type="Banshee.Base.SafeUri" /></Parameters>
      <Docs><param name="uri">To be added.</param><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    <AssemblyInfo><AssemblyVersion>1.3.1.0</AssemblyVersion><AssemblyVersion>1.4.0.0</AssemblyVersion></AssemblyInfo></Member><Member MemberName="Open">
      <MemberSignature Language="C#" Value="public void Open (Banshee.Collection.TrackInfo track);" />
      <MemberType>Method</MemberType>
      <ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue>
      <Parameters><Parameter Name="track" Type="Banshee.Collection.TrackInfo" /></Parameters>
      <Docs><param name="track">To be added.</param><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    <AssemblyInfo><AssemblyVersion>1.3.1.0</AssemblyVersion><AssemblyVersion>1.4.0.0</AssemblyVersion></AssemblyInfo></Member><Member MemberName="OpenUri">
      <MemberSignature Language="C#" Value="protected abstract void OpenUri (Banshee.Base.SafeUri uri);" />
      <MemberType>Method</MemberType>
      <ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue>
      <Parameters><Parameter Name="uri" Type="Banshee.Base.SafeUri" /></Parameters>
      <Docs><param name="uri">To be added.</param><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    <AssemblyInfo><AssemblyVersion>1.3.1.0</AssemblyVersion><AssemblyVersion>1.4.0.0</AssemblyVersion></AssemblyInfo></Member><Member MemberName="Pause">
      <MemberSignature Language="C#" Value="public abstract void Pause ();" />
      <MemberType>Method</MemberType>
      <ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue>
      <Parameters />
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    <AssemblyInfo><AssemblyVersion>1.3.1.0</AssemblyVersion><AssemblyVersion>1.4.0.0</AssemblyVersion></AssemblyInfo></Member><Member MemberName="Play">
      <MemberSignature Language="C#" Value="public abstract void Play ();" />
      <MemberType>Method</MemberType>
      <ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue>
      <Parameters />
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    <AssemblyInfo><AssemblyVersion>1.3.1.0</AssemblyVersion><AssemblyVersion>1.4.0.0</AssemblyVersion></AssemblyInfo></Member><Member MemberName="Position">
      <MemberSignature Language="C#" Value="public abstract uint Position { set; get; }" />
      <MemberType>Property</MemberType>
      <ReturnValue><ReturnType>System.UInt32</ReturnType></ReturnValue>
      <Docs><summary>To be added.</summary><value>To be added.</value><remarks>To be added.</remarks></Docs>
    <AssemblyInfo><AssemblyVersion>1.3.1.0</AssemblyVersion><AssemblyVersion>1.4.0.0</AssemblyVersion></AssemblyInfo></Member><Member MemberName="Reset">
      <MemberSignature Language="C#" Value="public void Reset ();" />
      <MemberType>Method</MemberType>
      <ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue>
      <Parameters />
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    <AssemblyInfo><AssemblyVersion>1.3.1.0</AssemblyVersion><AssemblyVersion>1.4.0.0</AssemblyVersion></AssemblyInfo></Member><Member MemberName="SkipDelta"><MemberSignature Language="C#" Value="public const int SkipDelta = 10;" /><MemberType>Field</MemberType><ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue><MemberValue>10</MemberValue><Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs><AssemblyInfo><AssemblyVersion>1.3.1.0</AssemblyVersion><AssemblyVersion>1.4.0.0</AssemblyVersion></AssemblyInfo></Member><Member MemberName="SourceCapabilities">
      <MemberSignature Language="C#" Value="public abstract System.Collections.IEnumerable SourceCapabilities { get; }" />
      <MemberType>Property</MemberType>
      <ReturnValue><ReturnType>System.Collections.IEnumerable</ReturnType></ReturnValue>
      <Docs><summary>To be added.</summary><value>To be added.</value><remarks>To be added.</remarks></Docs>
    <AssemblyInfo><AssemblyVersion>1.3.1.0</AssemblyVersion><AssemblyVersion>1.4.0.0</AssemblyVersion></AssemblyInfo></Member><Member MemberName="SupportsEqualizer">
      <MemberSignature Language="C#" Value="public abstract bool SupportsEqualizer { get; }" />
      <MemberType>Property</MemberType>
      <ReturnValue><ReturnType>System.Boolean</ReturnType></ReturnValue>
      <Docs><summary>To be added.</summary><value>To be added.</value><remarks>To be added.</remarks></Docs>
    <AssemblyInfo><AssemblyVersion>1.3.1.0</AssemblyVersion><AssemblyVersion>1.4.0.0</AssemblyVersion></AssemblyInfo></Member><Member MemberName="SupportsVideo"><MemberSignature Language="C#" Value="public abstract bool SupportsVideo { get; }" /><MemberType>Property</MemberType><AssemblyInfo><AssemblyVersion>1.3.1.0</AssemblyVersion><AssemblyVersion>1.4.0.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>System.Boolean</ReturnType></ReturnValue><Docs><summary>To be added.</summary><value>To be added.</value><remarks>To be added.</remarks></Docs></Member><Member MemberName="TrackInfoUpdated">
      <MemberSignature Language="C#" Value="public void TrackInfoUpdated ();" />
      <MemberType>Method</MemberType>
      <ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue>
      <Parameters />
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    <AssemblyInfo><AssemblyVersion>1.3.1.0</AssemblyVersion><AssemblyVersion>1.4.0.0</AssemblyVersion></AssemblyInfo></Member><Member MemberName="VideoExpose"><MemberSignature Language="C#" Value="public virtual void VideoExpose (IntPtr window, bool direct);" /><MemberType>Method</MemberType><AssemblyInfo><AssemblyVersion>1.3.1.0</AssemblyVersion><AssemblyVersion>1.4.0.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue><Parameters><Parameter Name="window" Type="System.IntPtr" /><Parameter Name="direct" Type="System.Boolean" /></Parameters><Docs><param name="window">To be added.</param><param name="direct">To be added.</param><summary>To be added.</summary><remarks>To be added.</remarks></Docs></Member><Member MemberName="VideoWindow"><MemberSignature Language="C#" Value="public virtual IntPtr VideoWindow { set; }" /><MemberType>Property</MemberType><AssemblyInfo><AssemblyVersion>1.3.1.0</AssemblyVersion><AssemblyVersion>1.4.0.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>System.IntPtr</ReturnType></ReturnValue><Docs><summary>To be added.</summary><value>To be added.</value><remarks>To be added.</remarks></Docs></Member><Member MemberName="Volume">
      <MemberSignature Language="C#" Value="public abstract ushort Volume { set; get; }" />
      <MemberType>Property</MemberType>
      <ReturnValue><ReturnType>System.UInt16</ReturnType></ReturnValue>
      <Docs><summary>To be added.</summary><value>To be added.</value><remarks>To be added.</remarks></Docs>
    <AssemblyInfo><AssemblyVersion>1.3.1.0</AssemblyVersion><AssemblyVersion>1.4.0.0</AssemblyVersion></AssemblyInfo></Member><Member MemberName="VolumeDelta"><MemberSignature Language="C#" Value="public const int VolumeDelta = 10;" /><MemberType>Field</MemberType><ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue><MemberValue>10</MemberValue><Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs><AssemblyInfo><AssemblyVersion>1.3.1.0</AssemblyVersion><AssemblyVersion>1.4.0.0</AssemblyVersion></AssemblyInfo></Member></Members>
</Type>
