<Type Name="IEqualizer" FullName="Banshee.MediaEngine.IEqualizer">
  <TypeSignature Language="C#" Value="public interface IEqualizer" />
  <AssemblyInfo>
    <AssemblyName>Banshee.Services</AssemblyName>
    <AssemblyVersion>0.90.1.25404</AssemblyVersion>
    <AssemblyVersion>1.3.1.0</AssemblyVersion>
    <AssemblyVersion>1.4.0.0</AssemblyVersion>
  </AssemblyInfo>
  <Interfaces />
  <Docs>
    <summary>To be added.</summary>
    <remarks>To be added.</remarks>
  </Docs>
  <Members>
    
    
    
    
    <Member MemberName="AmplifierLevel">
      <MemberSignature Language="C#" Value="public double AmplifierLevel { set; }" />
      <MemberType>Property</MemberType>
      <ReturnValue><ReturnType>System.Double</ReturnType></ReturnValue>
      <Docs><summary>To be added.</summary><value>To be added.</value><remarks>To be added.</remarks></Docs>
    <AssemblyInfo><AssemblyVersion>1.3.1.0</AssemblyVersion><AssemblyVersion>1.4.0.0</AssemblyVersion></AssemblyInfo></Member><Member MemberName="BandRange">
      <MemberSignature Language="C#" Value="public int[] BandRange { get; }" />
      <MemberType>Property</MemberType>
      <ReturnValue><ReturnType>System.Int32[]</ReturnType></ReturnValue>
      <Docs><summary>To be added.</summary><value>To be added.</value><remarks>To be added.</remarks></Docs>
    <AssemblyInfo><AssemblyVersion>1.3.1.0</AssemblyVersion><AssemblyVersion>1.4.0.0</AssemblyVersion></AssemblyInfo></Member><Member MemberName="EqualizerFrequencies">
      <MemberSignature Language="C#" Value="public uint[] EqualizerFrequencies { get; }" />
      <MemberType>Property</MemberType>
      <ReturnValue><ReturnType>System.UInt32[]</ReturnType></ReturnValue>
      <Docs><summary>To be added.</summary><value>To be added.</value><remarks>To be added.</remarks></Docs>
    <AssemblyInfo><AssemblyVersion>1.3.1.0</AssemblyVersion><AssemblyVersion>1.4.0.0</AssemblyVersion></AssemblyInfo></Member><Member MemberName="SetEqualizerGain">
      <MemberSignature Language="C#" Value="public void SetEqualizerGain (uint band, double value);" />
      <MemberType>Method</MemberType>
      <ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue>
      <Parameters><Parameter Name="band" Type="System.UInt32" /><Parameter Name="value" Type="System.Double" /></Parameters>
      <Docs><param name="band">To be added.</param><param name="value">To be added.</param><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    <AssemblyInfo><AssemblyVersion>1.3.1.0</AssemblyVersion><AssemblyVersion>1.4.0.0</AssemblyVersion></AssemblyInfo></Member><Member MemberName="SupportsEqualizer">
      <MemberSignature Language="C#" Value="public bool SupportsEqualizer { get; }" />
      <MemberType>Property</MemberType>
      <ReturnValue><ReturnType>System.Boolean</ReturnType></ReturnValue>
      <Docs><summary>To be added.</summary><value>To be added.</value><remarks>To be added.</remarks></Docs>
    <AssemblyInfo><AssemblyVersion>1.3.1.0</AssemblyVersion><AssemblyVersion>1.4.0.0</AssemblyVersion></AssemblyInfo></Member>
  </Members>
</Type>
