<Type Name="PlaybackControllerService" FullName="Banshee.PlaybackController.PlaybackControllerService">
  <TypeSignature Language="C#" Value="public class PlaybackControllerService : Banshee.PlaybackController.ICanonicalPlaybackController, Banshee.PlaybackController.IPlaybackControllerService, Banshee.ServiceStack.IRequiredService" />
  <AssemblyInfo>
    <AssemblyName>Banshee.Services</AssemblyName>
    <AssemblyVersion>0.90.1.25404</AssemblyVersion>
    <AssemblyVersion>1.3.1.0</AssemblyVersion>
    <AssemblyVersion>1.4.0.0</AssemblyVersion>
  </AssemblyInfo>
  <Base>
    <BaseTypeName>System.Object</BaseTypeName>
  </Base>
  <Interfaces>
    <Interface>
      <InterfaceName>Banshee.PlaybackController.ICanonicalPlaybackController</InterfaceName>
    </Interface>
    <Interface>
      <InterfaceName>Banshee.PlaybackController.IPlaybackControllerService</InterfaceName>
    </Interface>
    <Interface>
      <InterfaceName>Banshee.ServiceStack.IRequiredService</InterfaceName>
    </Interface>
  </Interfaces>
  <Docs>
    <summary>To be added.</summary>
    <remarks>To be added.</remarks>
  </Docs>
  <Members>
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    <Member MemberName=".ctor">
      <MemberSignature Language="C#" Value="public PlaybackControllerService ();" />
      <MemberType>Constructor</MemberType>
      <Parameters />
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    <AssemblyInfo><AssemblyVersion>1.3.1.0</AssemblyVersion><AssemblyVersion>1.4.0.0</AssemblyVersion></AssemblyInfo></Member><Member MemberName="Banshee.PlaybackController.IBasicPlaybackController.First"><MemberSignature Language="C#" Value="bool IBasicPlaybackController.First ();" /><MemberType>Method</MemberType><AssemblyInfo><AssemblyVersion>1.4.0.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>System.Boolean</ReturnType></ReturnValue><Parameters /><Docs><summary>To be added.</summary><returns>To be added.</returns><remarks>To be added.</remarks></Docs></Member><Member MemberName="Banshee.PlaybackController.IBasicPlaybackController.Next"><MemberSignature Language="C#" Value="bool IBasicPlaybackController.Next (bool restart);" /><MemberType>Method</MemberType><AssemblyInfo><AssemblyVersion>1.4.0.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>System.Boolean</ReturnType></ReturnValue><Parameters><Parameter Name="restart" Type="System.Boolean" /></Parameters><Docs><param name="restart">To be added.</param><summary>To be added.</summary><returns>To be added.</returns><remarks>To be added.</remarks></Docs></Member><Member MemberName="Banshee.PlaybackController.IBasicPlaybackController.Previous"><MemberSignature Language="C#" Value="bool IBasicPlaybackController.Previous (bool restart);" /><MemberType>Method</MemberType><AssemblyInfo><AssemblyVersion>1.4.0.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>System.Boolean</ReturnType></ReturnValue><Parameters><Parameter Name="restart" Type="System.Boolean" /></Parameters><Docs><param name="restart">To be added.</param><summary>To be added.</summary><returns>To be added.</returns><remarks>To be added.</remarks></Docs></Member><Member MemberName="Banshee.PlaybackController.ICanonicalPlaybackController.First">
      <MemberSignature Language="C#" Value="void ICanonicalPlaybackController.First ();" />
      <MemberType>Method</MemberType>
      <ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue>
      <Parameters />
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    <AssemblyInfo><AssemblyVersion>1.3.1.0</AssemblyVersion></AssemblyInfo></Member><Member MemberName="Banshee.PlaybackController.ICanonicalPlaybackController.Next"><MemberSignature Language="C#" Value="void ICanonicalPlaybackController.Next (bool restart);" /><MemberType>Method</MemberType><AssemblyInfo><AssemblyVersion>1.3.1.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue><Parameters><Parameter Name="restart" Type="System.Boolean" /></Parameters><Docs><param name="restart">To be added.</param><summary>To be added.</summary><remarks>To be added.</remarks></Docs></Member><Member MemberName="Banshee.PlaybackController.ICanonicalPlaybackController.Previous"><MemberSignature Language="C#" Value="void ICanonicalPlaybackController.Previous (bool restart);" /><MemberType>Method</MemberType><AssemblyInfo><AssemblyVersion>1.3.1.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue><Parameters><Parameter Name="restart" Type="System.Boolean" /></Parameters><Docs><param name="restart">To be added.</param><summary>To be added.</summary><remarks>To be added.</remarks></Docs></Member><Member MemberName="Banshee.ServiceStack.IDBusExportable.Parent">
      <MemberSignature Language="C#" Value="Banshee.ServiceStack.IDBusExportable Banshee.ServiceStack.IDBusExportable.Parent { get; }" />
      <MemberType>Property</MemberType>
      <ReturnValue><ReturnType>Banshee.ServiceStack.IDBusExportable</ReturnType></ReturnValue>
      <Docs><summary>To be added.</summary><value>To be added.</value><remarks>To be added.</remarks></Docs>
    <AssemblyInfo><AssemblyVersion>1.3.1.0</AssemblyVersion><AssemblyVersion>1.4.0.0</AssemblyVersion></AssemblyInfo></Member><Member MemberName="Banshee.ServiceStack.IService.ServiceName">
      <MemberSignature Language="C#" Value="string Banshee.ServiceStack.IService.ServiceName { get; }" />
      <MemberType>Property</MemberType>
      <ReturnValue><ReturnType>System.String</ReturnType></ReturnValue>
      <Docs><summary>To be added.</summary><value>To be added.</value><remarks>To be added.</remarks></Docs>
    <AssemblyInfo><AssemblyVersion>1.3.1.0</AssemblyVersion><AssemblyVersion>1.4.0.0</AssemblyVersion></AssemblyInfo></Member><Member MemberName="CurrentTrack">
      <MemberSignature Language="C#" Value="public Banshee.Collection.TrackInfo CurrentTrack { protected set; get; }" />
      <MemberType>Property</MemberType>
      <ReturnValue><ReturnType>Banshee.Collection.TrackInfo</ReturnType></ReturnValue>
      <Docs><summary>To be added.</summary><value>To be added.</value><remarks>To be added.</remarks></Docs>
    <AssemblyInfo><AssemblyVersion>1.3.1.0</AssemblyVersion><AssemblyVersion>1.4.0.0</AssemblyVersion></AssemblyInfo></Member><Member MemberName="First">
      <MemberSignature Language="C#" Value="public void First ();" />
      <MemberType>Method</MemberType>
      <ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue>
      <Parameters />
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    <AssemblyInfo><AssemblyVersion>1.3.1.0</AssemblyVersion><AssemblyVersion>1.4.0.0</AssemblyVersion></AssemblyInfo></Member><Member MemberName="InstantiateStacks">
      <MemberSignature Language="C#" Value="protected virtual void InstantiateStacks ();" />
      <MemberType>Method</MemberType>
      <ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue>
      <Parameters />
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    <AssemblyInfo><AssemblyVersion>1.3.1.0</AssemblyVersion><AssemblyVersion>1.4.0.0</AssemblyVersion></AssemblyInfo></Member><Member MemberName="Next">
      <MemberSignature Language="C#" Value="public void Next ();" />
      <MemberType>Method</MemberType>
      <ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue>
      <Parameters />
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    <AssemblyInfo><AssemblyVersion>1.3.1.0</AssemblyVersion><AssemblyVersion>1.4.0.0</AssemblyVersion></AssemblyInfo></Member><Member MemberName="Next"><MemberSignature Language="C#" Value="public void Next (bool restart);" /><MemberType>Method</MemberType><AssemblyInfo><AssemblyVersion>1.3.1.0</AssemblyVersion><AssemblyVersion>1.4.0.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue><Parameters><Parameter Name="restart" Type="System.Boolean" /></Parameters><Docs><param name="restart">To be added.</param><summary>To be added.</summary><remarks>To be added.</remarks></Docs></Member><Member MemberName="NextSource"><MemberSignature Language="C#" Value="public Banshee.Sources.ITrackModelSource NextSource { set; get; }" /><MemberType>Property</MemberType><AssemblyInfo><AssemblyVersion>1.3.1.0</AssemblyVersion><AssemblyVersion>1.4.0.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>Banshee.Sources.ITrackModelSource</ReturnType></ReturnValue><Docs><summary>To be added.</summary><value>To be added.</value><remarks>To be added.</remarks></Docs></Member><Member MemberName="NextSourceChanged"><MemberSignature Language="C#" Value="public event EventHandler NextSourceChanged;" /><MemberType>Event</MemberType><AssemblyInfo><AssemblyVersion>1.3.1.0</AssemblyVersion><AssemblyVersion>1.4.0.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>System.EventHandler</ReturnType></ReturnValue><Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs></Member><Member MemberName="OnNextSourceChanged"><MemberSignature Language="C#" Value="protected void OnNextSourceChanged ();" /><MemberType>Method</MemberType><AssemblyInfo><AssemblyVersion>1.3.1.0</AssemblyVersion><AssemblyVersion>1.4.0.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue><Parameters /><Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs></Member><Member MemberName="OnSourceChanged">
      <MemberSignature Language="C#" Value="protected virtual void OnSourceChanged ();" />
      <MemberType>Method</MemberType>
      <ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue>
      <Parameters />
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    <AssemblyInfo><AssemblyVersion>1.3.1.0</AssemblyVersion><AssemblyVersion>1.4.0.0</AssemblyVersion></AssemblyInfo></Member><Member MemberName="OnStopped">
      <MemberSignature Language="C#" Value="protected virtual void OnStopped ();" />
      <MemberType>Method</MemberType>
      <ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue>
      <Parameters />
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    <AssemblyInfo><AssemblyVersion>1.3.1.0</AssemblyVersion><AssemblyVersion>1.4.0.0</AssemblyVersion></AssemblyInfo></Member><Member MemberName="OnTrackStarted"><MemberSignature Language="C#" Value="protected virtual void OnTrackStarted ();" /><MemberType>Method</MemberType><AssemblyInfo><AssemblyVersion>1.3.1.0</AssemblyVersion><AssemblyVersion>1.4.0.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue><Parameters /><Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs></Member><Member MemberName="OnTransition">
      <MemberSignature Language="C#" Value="protected virtual void OnTransition ();" />
      <MemberType>Method</MemberType>
      <ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue>
      <Parameters />
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    <AssemblyInfo><AssemblyVersion>1.3.1.0</AssemblyVersion><AssemblyVersion>1.4.0.0</AssemblyVersion></AssemblyInfo></Member><Member MemberName="Previous">
      <MemberSignature Language="C#" Value="public void Previous ();" />
      <MemberType>Method</MemberType>
      <ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue>
      <Parameters />
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    <AssemblyInfo><AssemblyVersion>1.3.1.0</AssemblyVersion><AssemblyVersion>1.4.0.0</AssemblyVersion></AssemblyInfo></Member><Member MemberName="Previous"><MemberSignature Language="C#" Value="public void Previous (bool restart);" /><MemberType>Method</MemberType><AssemblyInfo><AssemblyVersion>1.3.1.0</AssemblyVersion><AssemblyVersion>1.4.0.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue><Parameters><Parameter Name="restart" Type="System.Boolean" /></Parameters><Docs><param name="restart">To be added.</param><summary>To be added.</summary><remarks>To be added.</remarks></Docs></Member><Member MemberName="PriorTrack"><MemberSignature Language="C#" Value="public Banshee.Collection.TrackInfo PriorTrack { set; get; }" /><MemberType>Property</MemberType><AssemblyInfo><AssemblyVersion>1.4.0.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>Banshee.Collection.TrackInfo</ReturnType></ReturnValue><Docs><summary>To be added.</summary><value>To be added.</value><remarks>To be added.</remarks></Docs></Member><Member MemberName="RepeatMode">
      <MemberSignature Language="C#" Value="public Banshee.PlaybackController.PlaybackRepeatMode RepeatMode { set; get; }" />
      <MemberType>Property</MemberType>
      <ReturnValue><ReturnType>Banshee.PlaybackController.PlaybackRepeatMode</ReturnType></ReturnValue>
      <Docs><summary>To be added.</summary><value>To be added.</value><remarks>To be added.</remarks></Docs>
    <AssemblyInfo><AssemblyVersion>1.3.1.0</AssemblyVersion><AssemblyVersion>1.4.0.0</AssemblyVersion></AssemblyInfo></Member><Member MemberName="ShuffleMode">
      <MemberSignature Language="C#" Value="public Banshee.PlaybackController.PlaybackShuffleMode ShuffleMode { set; get; }" />
      <MemberType>Property</MemberType>
      <ReturnValue><ReturnType>Banshee.PlaybackController.PlaybackShuffleMode</ReturnType></ReturnValue>
      <Docs><summary>To be added.</summary><value>To be added.</value><remarks>To be added.</remarks></Docs>
    <AssemblyInfo><AssemblyVersion>1.3.1.0</AssemblyVersion><AssemblyVersion>1.4.0.0</AssemblyVersion></AssemblyInfo></Member><Member MemberName="Source">
      <MemberSignature Language="C#" Value="public Banshee.Sources.ITrackModelSource Source { set; get; }" />
      <MemberType>Property</MemberType>
      <ReturnValue><ReturnType>Banshee.Sources.ITrackModelSource</ReturnType></ReturnValue>
      <Docs><summary>To be added.</summary><value>To be added.</value><remarks>To be added.</remarks></Docs>
    <AssemblyInfo><AssemblyVersion>1.3.1.0</AssemblyVersion><AssemblyVersion>1.4.0.0</AssemblyVersion></AssemblyInfo></Member><Member MemberName="source_set_at"><MemberSignature Language="C#" Value="protected DateTime source_set_at;" /><MemberType>Field</MemberType><AssemblyInfo><AssemblyVersion>1.3.1.0</AssemblyVersion><AssemblyVersion>1.4.0.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>System.DateTime</ReturnType></ReturnValue><Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs></Member><Member MemberName="SourceChanged">
      <MemberSignature Language="C#" Value="public event EventHandler SourceChanged;" />
      <MemberType>Event</MemberType>
      <ReturnValue><ReturnType>System.EventHandler</ReturnType></ReturnValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    <AssemblyInfo><AssemblyVersion>1.3.1.0</AssemblyVersion><AssemblyVersion>1.4.0.0</AssemblyVersion></AssemblyInfo></Member><Member MemberName="Stopped">
      <MemberSignature Language="C#" Value="public event EventHandler Stopped;" />
      <MemberType>Event</MemberType>
      <ReturnValue><ReturnType>System.EventHandler</ReturnType></ReturnValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    <AssemblyInfo><AssemblyVersion>1.3.1.0</AssemblyVersion><AssemblyVersion>1.4.0.0</AssemblyVersion></AssemblyInfo></Member><Member MemberName="StopWhenFinished">
      <MemberSignature Language="C#" Value="public bool StopWhenFinished { set; get; }" />
      <MemberType>Property</MemberType>
      <ReturnValue><ReturnType>System.Boolean</ReturnType></ReturnValue>
      <Docs><summary>To be added.</summary><value>To be added.</value><remarks>To be added.</remarks></Docs>
    <AssemblyInfo><AssemblyVersion>1.3.1.0</AssemblyVersion><AssemblyVersion>1.4.0.0</AssemblyVersion></AssemblyInfo></Member><Member MemberName="TrackStarted"><MemberSignature Language="C#" Value="public event EventHandler TrackStarted;" /><MemberType>Event</MemberType><AssemblyInfo><AssemblyVersion>1.3.1.0</AssemblyVersion><AssemblyVersion>1.4.0.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>System.EventHandler</ReturnType></ReturnValue><Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs></Member><Member MemberName="Transition">
      <MemberSignature Language="C#" Value="public event EventHandler Transition;" />
      <MemberType>Event</MemberType>
      <ReturnValue><ReturnType>System.EventHandler</ReturnType></ReturnValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    <AssemblyInfo><AssemblyVersion>1.3.1.0</AssemblyVersion><AssemblyVersion>1.4.0.0</AssemblyVersion></AssemblyInfo></Member>
  </Members>
</Type>
