<Type Name="EqualizerManager" FullName="Banshee.Equalizer.EqualizerManager">
  <TypeSignature Language="C#" Value="public class EqualizerManager : System.Collections.Generic.IEnumerable&lt;Banshee.Equalizer.EqualizerSetting&gt;" />
  <AssemblyInfo>
    <AssemblyName>Banshee.Services</AssemblyName>
    <AssemblyVersion>0.90.1.25404</AssemblyVersion>
    <AssemblyVersion>1.3.1.0</AssemblyVersion>
    <AssemblyVersion>1.4.0.0</AssemblyVersion>
  </AssemblyInfo>
  <Base>
    <BaseTypeName>System.Object</BaseTypeName>
  </Base>
  <Interfaces>
    <Interface>
      <InterfaceName>System.Collections.Generic.IEnumerable&lt;Banshee.Equalizer.EqualizerSetting&gt;</InterfaceName>
    </Interface>
  </Interfaces>
  <Docs>
    <summary>To be added.</summary>
    <remarks>To be added.</remarks>
  </Docs>
  <Members>
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    <Member MemberName=".ctor">
      <MemberSignature Language="C#" Value="public EqualizerManager ();" />
      <MemberType>Constructor</MemberType>
      <Parameters />
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    <AssemblyInfo><AssemblyVersion>1.3.1.0</AssemblyVersion><AssemblyVersion>1.4.0.0</AssemblyVersion></AssemblyInfo></Member><Member MemberName=".ctor">
      <MemberSignature Language="C#" Value="public EqualizerManager (string path);" />
      <MemberType>Constructor</MemberType>
      <Parameters><Parameter Name="path" Type="System.String" /></Parameters>
      <Docs><param name="path">To be added.</param><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    <AssemblyInfo><AssemblyVersion>1.3.1.0</AssemblyVersion><AssemblyVersion>1.4.0.0</AssemblyVersion></AssemblyInfo></Member><Member MemberName="Add">
      <MemberSignature Language="C#" Value="public void Add (Banshee.Equalizer.EqualizerSetting eq);" />
      <MemberType>Method</MemberType>
      <ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue>
      <Parameters><Parameter Name="eq" Type="Banshee.Equalizer.EqualizerSetting" /></Parameters>
      <Docs><param name="eq">To be added.</param><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    <AssemblyInfo><AssemblyVersion>1.3.1.0</AssemblyVersion><AssemblyVersion>1.4.0.0</AssemblyVersion></AssemblyInfo></Member><Member MemberName="Clear">
      <MemberSignature Language="C#" Value="public void Clear ();" />
      <MemberType>Method</MemberType>
      <ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue>
      <Parameters />
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    <AssemblyInfo><AssemblyVersion>1.3.1.0</AssemblyVersion><AssemblyVersion>1.4.0.0</AssemblyVersion></AssemblyInfo></Member><Member MemberName="Disable">
      <MemberSignature Language="C#" Value="public void Disable (Banshee.Equalizer.EqualizerSetting eq);" />
      <MemberType>Method</MemberType>
      <ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue>
      <Parameters><Parameter Name="eq" Type="Banshee.Equalizer.EqualizerSetting" /></Parameters>
      <Docs><param name="eq">To be added.</param><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    <AssemblyInfo><AssemblyVersion>1.3.1.0</AssemblyVersion><AssemblyVersion>1.4.0.0</AssemblyVersion></AssemblyInfo></Member><Member MemberName="Enable">
      <MemberSignature Language="C#" Value="public void Enable (Banshee.Equalizer.EqualizerSetting eq);" />
      <MemberType>Method</MemberType>
      <ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue>
      <Parameters><Parameter Name="eq" Type="Banshee.Equalizer.EqualizerSetting" /></Parameters>
      <Docs><param name="eq">To be added.</param><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    <AssemblyInfo><AssemblyVersion>1.3.1.0</AssemblyVersion><AssemblyVersion>1.4.0.0</AssemblyVersion></AssemblyInfo></Member><Member MemberName="EqualizerAdded">
      <MemberSignature Language="C#" Value="public event Banshee.Equalizer.EqualizerSettingEventHandler EqualizerAdded;" />
      <MemberType>Event</MemberType>
      <ReturnValue><ReturnType>Banshee.Equalizer.EqualizerSettingEventHandler</ReturnType></ReturnValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    <AssemblyInfo><AssemblyVersion>1.3.1.0</AssemblyVersion><AssemblyVersion>1.4.0.0</AssemblyVersion></AssemblyInfo></Member><Member MemberName="EqualizerChanged">
      <MemberSignature Language="C#" Value="public event Banshee.Equalizer.EqualizerSettingEventHandler EqualizerChanged;" />
      <MemberType>Event</MemberType>
      <ReturnValue><ReturnType>Banshee.Equalizer.EqualizerSettingEventHandler</ReturnType></ReturnValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    <AssemblyInfo><AssemblyVersion>1.3.1.0</AssemblyVersion><AssemblyVersion>1.4.0.0</AssemblyVersion></AssemblyInfo></Member><Member MemberName="EqualizerRemoved">
      <MemberSignature Language="C#" Value="public event Banshee.Equalizer.EqualizerSettingEventHandler EqualizerRemoved;" />
      <MemberType>Event</MemberType>
      <ReturnValue><ReturnType>Banshee.Equalizer.EqualizerSettingEventHandler</ReturnType></ReturnValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    <AssemblyInfo><AssemblyVersion>1.3.1.0</AssemblyVersion><AssemblyVersion>1.4.0.0</AssemblyVersion></AssemblyInfo></Member><Member MemberName="GetEnumerator">
      <MemberSignature Language="C#" Value="public System.Collections.Generic.IEnumerator&lt;Banshee.Equalizer.EqualizerSetting&gt; GetEnumerator ();" />
      <MemberType>Method</MemberType>
      <ReturnValue><ReturnType>System.Collections.Generic.IEnumerator&lt;Banshee.Equalizer.EqualizerSetting&gt;</ReturnType></ReturnValue>
      <Parameters />
      <Docs><summary>To be added.</summary><returns>To be added.</returns><remarks>To be added.</remarks></Docs>
    <AssemblyInfo><AssemblyVersion>1.3.1.0</AssemblyVersion><AssemblyVersion>1.4.0.0</AssemblyVersion></AssemblyInfo></Member><Member MemberName="Instance">
      <MemberSignature Language="C#" Value="public static Banshee.Equalizer.EqualizerManager Instance { get; }" />
      <MemberType>Property</MemberType>
      <ReturnValue><ReturnType>Banshee.Equalizer.EqualizerManager</ReturnType></ReturnValue>
      <Docs><summary>To be added.</summary><value>To be added.</value><remarks>To be added.</remarks></Docs>
    <AssemblyInfo><AssemblyVersion>1.3.1.0</AssemblyVersion><AssemblyVersion>1.4.0.0</AssemblyVersion></AssemblyInfo></Member><Member MemberName="Load">
      <MemberSignature Language="C#" Value="public void Load ();" />
      <MemberType>Method</MemberType>
      <ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue>
      <Parameters />
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    <AssemblyInfo><AssemblyVersion>1.3.1.0</AssemblyVersion><AssemblyVersion>1.4.0.0</AssemblyVersion></AssemblyInfo></Member><Member MemberName="Load">
      <MemberSignature Language="C#" Value="public void Load (string path);" />
      <MemberType>Method</MemberType>
      <ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue>
      <Parameters><Parameter Name="path" Type="System.String" /></Parameters>
      <Docs><param name="path">To be added.</param><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    <AssemblyInfo><AssemblyVersion>1.3.1.0</AssemblyVersion><AssemblyVersion>1.4.0.0</AssemblyVersion></AssemblyInfo></Member><Member MemberName="OnEqualizerAdded">
      <MemberSignature Language="C#" Value="protected virtual void OnEqualizerAdded (Banshee.Equalizer.EqualizerSetting eq);" />
      <MemberType>Method</MemberType>
      <ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue>
      <Parameters><Parameter Name="eq" Type="Banshee.Equalizer.EqualizerSetting" /></Parameters>
      <Docs><param name="eq">To be added.</param><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    <AssemblyInfo><AssemblyVersion>1.3.1.0</AssemblyVersion><AssemblyVersion>1.4.0.0</AssemblyVersion></AssemblyInfo></Member><Member MemberName="OnEqualizerChanged">
      <MemberSignature Language="C#" Value="protected virtual void OnEqualizerChanged (Banshee.Equalizer.EqualizerSetting eq);" />
      <MemberType>Method</MemberType>
      <ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue>
      <Parameters><Parameter Name="eq" Type="Banshee.Equalizer.EqualizerSetting" /></Parameters>
      <Docs><param name="eq">To be added.</param><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    <AssemblyInfo><AssemblyVersion>1.3.1.0</AssemblyVersion><AssemblyVersion>1.4.0.0</AssemblyVersion></AssemblyInfo></Member><Member MemberName="OnEqualizerRemoved">
      <MemberSignature Language="C#" Value="protected virtual void OnEqualizerRemoved (Banshee.Equalizer.EqualizerSetting eq);" />
      <MemberType>Method</MemberType>
      <ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue>
      <Parameters><Parameter Name="eq" Type="Banshee.Equalizer.EqualizerSetting" /></Parameters>
      <Docs><param name="eq">To be added.</param><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    <AssemblyInfo><AssemblyVersion>1.3.1.0</AssemblyVersion><AssemblyVersion>1.4.0.0</AssemblyVersion></AssemblyInfo></Member><Member MemberName="Path">
      <MemberSignature Language="C#" Value="public string Path { get; }" />
      <MemberType>Property</MemberType>
      <ReturnValue><ReturnType>System.String</ReturnType></ReturnValue>
      <Docs><summary>To be added.</summary><value>To be added.</value><remarks>To be added.</remarks></Docs>
    <AssemblyInfo><AssemblyVersion>1.3.1.0</AssemblyVersion><AssemblyVersion>1.4.0.0</AssemblyVersion></AssemblyInfo></Member><Member MemberName="Remove">
      <MemberSignature Language="C#" Value="public void Remove (Banshee.Equalizer.EqualizerSetting eq);" />
      <MemberType>Method</MemberType>
      <ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue>
      <Parameters><Parameter Name="eq" Type="Banshee.Equalizer.EqualizerSetting" /></Parameters>
      <Docs><param name="eq">To be added.</param><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    <AssemblyInfo><AssemblyVersion>1.3.1.0</AssemblyVersion><AssemblyVersion>1.4.0.0</AssemblyVersion></AssemblyInfo></Member><Member MemberName="Save">
      <MemberSignature Language="C#" Value="public void Save ();" />
      <MemberType>Method</MemberType>
      <ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue>
      <Parameters />
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    <AssemblyInfo><AssemblyVersion>1.3.1.0</AssemblyVersion><AssemblyVersion>1.4.0.0</AssemblyVersion></AssemblyInfo></Member><Member MemberName="Save">
      <MemberSignature Language="C#" Value="public void Save (string path);" />
      <MemberType>Method</MemberType>
      <ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue>
      <Parameters><Parameter Name="path" Type="System.String" /></Parameters>
      <Docs><param name="path">To be added.</param><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    <AssemblyInfo><AssemblyVersion>1.3.1.0</AssemblyVersion><AssemblyVersion>1.4.0.0</AssemblyVersion></AssemblyInfo></Member><Member MemberName="System.Collections.IEnumerable.GetEnumerator">
      <MemberSignature Language="C#" Value="System.Collections.IEnumerator IEnumerable.GetEnumerator ();" />
      <MemberType>Method</MemberType>
      <ReturnValue><ReturnType>System.Collections.IEnumerator</ReturnType></ReturnValue>
      <Parameters />
      <Docs><summary>To be added.</summary><returns>To be added.</returns><remarks>To be added.</remarks></Docs>
    <AssemblyInfo><AssemblyVersion>1.3.1.0</AssemblyVersion><AssemblyVersion>1.4.0.0</AssemblyVersion></AssemblyInfo></Member>
  </Members>
</Type>
