<Type Name="MultiStateToggleButton" FullName="Banshee.Widgets.MultiStateToggleButton">
  <TypeSignature Language="C#" Value="public class MultiStateToggleButton : Gtk.Button" />
  <AssemblyInfo>
    <AssemblyName>Banshee.Widgets</AssemblyName>
    <AssemblyVersion>0.90.1.25405</AssemblyVersion>
  </AssemblyInfo>
  <Base>
    <BaseTypeName>Gtk.Button</BaseTypeName>
  </Base>
  <Interfaces />
  <Attributes>
    <Attribute>
      <AttributeName>System.Reflection.DefaultMember("Item")</AttributeName>
    </Attribute>
  </Attributes>
  <Docs>
    <summary>To be added.</summary>
    <remarks>To be added.</remarks>
  </Docs>
  <Members>
    <Member MemberName=".ctor">
      <MemberSignature Language="C#" Value="public MultiStateToggleButton ();" />
      <MemberType>Constructor</MemberType>
      <Parameters />
      <Docs>
        <summary>To be added.</summary>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName=".ctor">
      <MemberSignature Language="C#" Value="public MultiStateToggleButton (Type[] states);" />
      <MemberType>Constructor</MemberType>
      <Parameters>
        <Parameter Name="states" Type="System.Type[]">
          <Attributes>
            <Attribute>
              <AttributeName>System.ParamArray</AttributeName>
            </Attribute>
          </Attributes>
        </Parameter>
      </Parameters>
      <Docs>
        <param name="states">To be added.</param>
        <summary>To be added.</summary>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="ActiveLabel">
      <MemberSignature Language="C#" Value="public string ActiveLabel { get; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>System.String</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <value>To be added.</value>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="ActiveState">
      <MemberSignature Language="C#" Value="public Type ActiveState { set; get; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>System.Type</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <value>To be added.</value>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="ActiveStateIndex">
      <MemberSignature Language="C#" Value="public int ActiveStateIndex { set; get; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>System.Int32</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <value>To be added.</value>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="AddState">
      <MemberSignature Language="C#" Value="public Banshee.Widgets.ToggleState AddState (Type state);" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>Banshee.Widgets.ToggleState</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="state" Type="System.Type" />
      </Parameters>
      <Docs>
        <param name="state">To be added.</param>
        <summary>To be added.</summary>
        <returns>To be added.</returns>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="AddState">
      <MemberSignature Language="C#" Value="public Banshee.Widgets.ToggleState AddState (Type state, Gtk.ToggleAction toggleAction);" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>Banshee.Widgets.ToggleState</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="state" Type="System.Type" />
        <Parameter Name="toggleAction" Type="Gtk.ToggleAction" />
      </Parameters>
      <Docs>
        <param name="state">To be added.</param>
        <param name="toggleAction">To be added.</param>
        <summary>To be added.</summary>
        <returns>To be added.</returns>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="Changed">
      <MemberSignature Language="C#" Value="public event Banshee.Widgets.ToggleStateChangedHandler Changed;" />
      <MemberType>Event</MemberType>
      <ReturnValue>
        <ReturnType>Banshee.Widgets.ToggleStateChangedHandler</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="ContainsState">
      <MemberSignature Language="C#" Value="public bool ContainsState (Type state);" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Boolean</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="state" Type="System.Type" />
      </Parameters>
      <Docs>
        <param name="state">To be added.</param>
        <summary>To be added.</summary>
        <returns>To be added.</returns>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="Cycle">
      <MemberSignature Language="C#" Value="public void Cycle ();" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary>To be added.</summary>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="Item">
      <MemberSignature Language="C#" Value="public Banshee.Widgets.ToggleState this[int index] { get; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>Banshee.Widgets.ToggleState</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="index" Type="System.Int32" />
      </Parameters>
      <Docs>
        <param name="index">To be added.</param>
        <summary>To be added.</summary>
        <value>To be added.</value>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="Item">
      <MemberSignature Language="C#" Value="public Banshee.Widgets.ToggleState this[Type state] { get; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>Banshee.Widgets.ToggleState</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="state" Type="System.Type" />
      </Parameters>
      <Docs>
        <param name="state">To be added.</param>
        <summary>To be added.</summary>
        <value>To be added.</value>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="NextState">
      <MemberSignature Language="C#" Value="public void NextState ();" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary>To be added.</summary>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="OnToggleAction">
      <MemberSignature Language="C#" Value="public void OnToggleAction (object o, EventArgs args);" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="o" Type="System.Object" />
        <Parameter Name="args" Type="System.EventArgs" />
      </Parameters>
      <Docs>
        <param name="o">To be added.</param>
        <param name="args">To be added.</param>
        <summary>To be added.</summary>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="PreviousState">
      <MemberSignature Language="C#" Value="public void PreviousState ();" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary>To be added.</summary>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="ShowIcon">
      <MemberSignature Language="C#" Value="public bool ShowIcon { set; get; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>System.Boolean</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <value>To be added.</value>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="ShowLabel">
      <MemberSignature Language="C#" Value="public bool ShowLabel { set; get; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>System.Boolean</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <value>To be added.</value>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="StateCount">
      <MemberSignature Language="C#" Value="public int StateCount { get; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>System.Int32</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <value>To be added.</value>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
  </Members>
</Type>
