<Type Name="PlayerState" FullName="Banshee.MediaEngine.PlayerState">
  <TypeSignature Language="C#" Value="public enum PlayerState" />
  <AssemblyInfo>
    <AssemblyName>Banshee.Services</AssemblyName>
    <AssemblyVersion>1.3.1.0</AssemblyVersion>
    <AssemblyVersion>1.4.0.0</AssemblyVersion>
  </AssemblyInfo>
  <Base>
    <BaseTypeName>System.Enum</BaseTypeName>
  </Base>
  <Docs>
    <summary>To be added.</summary>
    <remarks>To be added.</remarks>
  </Docs>
  <Members>
    
    
    
    
    
    
    
    <Member MemberName="Contacting">
      <MemberSignature Language="C#" Value="Contacting" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>1.3.1.0</AssemblyVersion><AssemblyVersion>1.4.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>Banshee.MediaEngine.PlayerState</ReturnType></ReturnValue>
      <Docs><summary>To be added.</summary></Docs>
    </Member><Member MemberName="Idle">
      <MemberSignature Language="C#" Value="Idle" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>1.3.1.0</AssemblyVersion><AssemblyVersion>1.4.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>Banshee.MediaEngine.PlayerState</ReturnType></ReturnValue>
      <Docs><summary>To be added.</summary></Docs>
    </Member><Member MemberName="Loaded">
      <MemberSignature Language="C#" Value="Loaded" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>1.3.1.0</AssemblyVersion><AssemblyVersion>1.4.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>Banshee.MediaEngine.PlayerState</ReturnType></ReturnValue>
      <Docs><summary>To be added.</summary></Docs>
    </Member><Member MemberName="Loading">
      <MemberSignature Language="C#" Value="Loading" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>1.3.1.0</AssemblyVersion><AssemblyVersion>1.4.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>Banshee.MediaEngine.PlayerState</ReturnType></ReturnValue>
      <Docs><summary>To be added.</summary></Docs>
    </Member><Member MemberName="NotReady">
      <MemberSignature Language="C#" Value="NotReady" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>1.3.1.0</AssemblyVersion><AssemblyVersion>1.4.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>Banshee.MediaEngine.PlayerState</ReturnType></ReturnValue>
      <Docs><summary>To be added.</summary></Docs>
    </Member><Member MemberName="Paused">
      <MemberSignature Language="C#" Value="Paused" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>1.3.1.0</AssemblyVersion><AssemblyVersion>1.4.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>Banshee.MediaEngine.PlayerState</ReturnType></ReturnValue>
      <Docs><summary>To be added.</summary></Docs>
    </Member><Member MemberName="Playing">
      <MemberSignature Language="C#" Value="Playing" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>1.3.1.0</AssemblyVersion><AssemblyVersion>1.4.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>Banshee.MediaEngine.PlayerState</ReturnType></ReturnValue>
      <Docs><summary>To be added.</summary></Docs>
    </Member><Member MemberName="Ready">
      <MemberSignature Language="C#" Value="Ready" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>1.3.1.0</AssemblyVersion><AssemblyVersion>1.4.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>Banshee.MediaEngine.PlayerState</ReturnType></ReturnValue>
      <Docs><summary>To be added.</summary></Docs>
    </Member>
  </Members>
</Type>
