<Type Name="SingleActorStage" FullName="Hyena.Gui.Theatrics.SingleActorStage">
  <TypeSignature Language="C#" Value="public class SingleActorStage : Hyena.Gui.Theatrics.Stage&lt;object&gt;" />
  <AssemblyInfo>
    <AssemblyName>Hyena.Gui</AssemblyName>
    <AssemblyVersion>0.90.1.25402</AssemblyVersion>
    <AssemblyVersion>1.3.1.0</AssemblyVersion>
    <AssemblyVersion>1.4.0.0</AssemblyVersion>
  </AssemblyInfo>
  <Base>
    <BaseTypeName>Hyena.Gui.Theatrics.Stage&lt;System.Object&gt;</BaseTypeName>
    
  <BaseTypeArguments><BaseTypeArgument TypeParamName="T">System.Object</BaseTypeArgument></BaseTypeArguments></Base>
  <Interfaces />
  <Docs>
    <summary>To be added.</summary>
    <remarks>To be added.</remarks>
  </Docs>
  <Members>
    
    
    
    
  <Member MemberName=".ctor">
      <MemberSignature Language="C#" Value="public SingleActorStage ();" />
      <MemberType>Constructor</MemberType>
      <Parameters />
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    <AssemblyInfo><AssemblyVersion>1.3.1.0</AssemblyVersion><AssemblyVersion>1.4.0.0</AssemblyVersion></AssemblyInfo></Member><Member MemberName=".ctor">
      <MemberSignature Language="C#" Value="public SingleActorStage (uint actorDuration);" />
      <MemberType>Constructor</MemberType>
      <Parameters><Parameter Name="actorDuration" Type="System.UInt32" /></Parameters>
      <Docs><param name="actorDuration">To be added.</param><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    <AssemblyInfo><AssemblyVersion>1.3.1.0</AssemblyVersion><AssemblyVersion>1.4.0.0</AssemblyVersion></AssemblyInfo></Member><Member MemberName="Actor">
      <MemberSignature Language="C#" Value="public Hyena.Gui.Theatrics.Actor&lt;object&gt; Actor { get; }" />
      <MemberType>Property</MemberType>
      <ReturnValue><ReturnType>Hyena.Gui.Theatrics.Actor&lt;System.Object&gt;</ReturnType></ReturnValue>
      <Docs><summary>To be added.</summary><value>To be added.</value><remarks>To be added.</remarks></Docs>
    <AssemblyInfo><AssemblyVersion>1.3.1.0</AssemblyVersion><AssemblyVersion>1.4.0.0</AssemblyVersion></AssemblyInfo></Member><Member MemberName="Reset">
      <MemberSignature Language="C#" Value="public void Reset ();" />
      <MemberType>Method</MemberType>
      <ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue>
      <Parameters />
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    <AssemblyInfo><AssemblyVersion>1.3.1.0</AssemblyVersion><AssemblyVersion>1.4.0.0</AssemblyVersion></AssemblyInfo></Member><Member MemberName="Reset"><MemberSignature Language="C#" Value="public void Reset (uint duration);" /><MemberType>Method</MemberType><AssemblyInfo><AssemblyVersion>1.3.1.0</AssemblyVersion><AssemblyVersion>1.4.0.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue><Parameters><Parameter Name="duration" Type="System.UInt32" /></Parameters><Docs><param name="duration">To be added.</param><summary>To be added.</summary><remarks>To be added.</remarks></Docs></Member></Members>
</Type>
