<Type Name="StreamPositionLabel" FullName="Banshee.Widgets.StreamPositionLabel">
  <TypeSignature Language="C#" Value="public class StreamPositionLabel : Gtk.Alignment" />
  <AssemblyInfo>
    <AssemblyName>Banshee.Widgets</AssemblyName>
    <AssemblyVersion>0.90.1.25405</AssemblyVersion>
    <AssemblyVersion>1.3.1.0</AssemblyVersion>
    <AssemblyVersion>1.4.0.0</AssemblyVersion>
  </AssemblyInfo>
  <Base>
    <BaseTypeName>Gtk.Alignment</BaseTypeName>
  </Base>
  <Interfaces />
  <Docs>
    <summary>To be added.</summary>
    <remarks>To be added.</remarks>
  </Docs>
  <Members>
    
    
    
    
    
  <Member MemberName=".ctor">
      <MemberSignature Language="C#" Value="public StreamPositionLabel (Banshee.Widgets.SeekSlider seekRange);" />
      <MemberType>Constructor</MemberType>
      <Parameters><Parameter Name="seekRange" Type="Banshee.Widgets.SeekSlider" /></Parameters>
      <Docs><param name="seekRange">To be added.</param><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    <AssemblyInfo><AssemblyVersion>1.3.1.0</AssemblyVersion><AssemblyVersion>1.4.0.0</AssemblyVersion></AssemblyInfo></Member><Member MemberName="BufferingProgress">
      <MemberSignature Language="C#" Value="public double BufferingProgress { set; get; }" />
      <MemberType>Property</MemberType>
      <ReturnValue><ReturnType>System.Double</ReturnType></ReturnValue>
      <Docs><summary>To be added.</summary><value>To be added.</value><remarks>To be added.</remarks></Docs>
    <AssemblyInfo><AssemblyVersion>1.3.1.0</AssemblyVersion><AssemblyVersion>1.4.0.0</AssemblyVersion></AssemblyInfo></Member><Member MemberName="FormatString">
      <MemberSignature Language="C#" Value="public string FormatString { set; }" />
      <MemberType>Property</MemberType>
      <ReturnValue><ReturnType>System.String</ReturnType></ReturnValue>
      <Docs><summary>To be added.</summary><value>To be added.</value><remarks>To be added.</remarks></Docs>
    <AssemblyInfo><AssemblyVersion>1.3.1.0</AssemblyVersion><AssemblyVersion>1.4.0.0</AssemblyVersion></AssemblyInfo></Member><Member MemberName="IsBuffering">
      <MemberSignature Language="C#" Value="public bool IsBuffering { get; }" />
      <MemberType>Property</MemberType>
      <ReturnValue><ReturnType>System.Boolean</ReturnType></ReturnValue>
      <Docs><summary>To be added.</summary><value>To be added.</value><remarks>To be added.</remarks></Docs>
    <AssemblyInfo><AssemblyVersion>1.3.1.0</AssemblyVersion><AssemblyVersion>1.4.0.0</AssemblyVersion></AssemblyInfo></Member><Member MemberName="IsContacting">
      <MemberSignature Language="C#" Value="public bool IsContacting { get; }" />
      <MemberType>Property</MemberType>
      <ReturnValue><ReturnType>System.Boolean</ReturnType></ReturnValue>
      <Docs><summary>To be added.</summary><value>To be added.</value><remarks>To be added.</remarks></Docs>
    <AssemblyInfo><AssemblyVersion>1.3.1.0</AssemblyVersion><AssemblyVersion>1.4.0.0</AssemblyVersion></AssemblyInfo></Member><Member MemberName="IsIdle"><MemberSignature Language="C#" Value="public bool IsIdle { get; }" /><MemberType>Property</MemberType><AssemblyInfo><AssemblyVersion>1.4.0.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>System.Boolean</ReturnType></ReturnValue><Docs><summary>To be added.</summary><value>To be added.</value><remarks>To be added.</remarks></Docs></Member><Member MemberName="IsLive"><MemberSignature Language="C#" Value="public bool IsLive { set; get; }" /><MemberType>Property</MemberType><AssemblyInfo><AssemblyVersion>1.4.0.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>System.Boolean</ReturnType></ReturnValue><Docs><summary>To be added.</summary><value>To be added.</value><remarks>To be added.</remarks></Docs></Member><Member MemberName="IsLoading"><MemberSignature Language="C#" Value="public bool IsLoading { get; }" /><MemberType>Property</MemberType><AssemblyInfo><AssemblyVersion>1.4.0.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>System.Boolean</ReturnType></ReturnValue><Docs><summary>To be added.</summary><value>To be added.</value><remarks>To be added.</remarks></Docs></Member><Member MemberName="StreamState"><MemberSignature Language="C#" Value="public Banshee.Widgets.StreamLabelState StreamState { set; get; }" /><MemberType>Property</MemberType><AssemblyInfo><AssemblyVersion>1.4.0.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>Banshee.Widgets.StreamLabelState</ReturnType></ReturnValue><Docs><summary>To be added.</summary><value>To be added.</value><remarks>To be added.</remarks></Docs></Member></Members>
</Type>
