## SwfdecAsValue SwfdecAsValue — exchanging values with the Actionscript engine |

## Synopsis

    #include <swfdec/swfdec.h>

    enum                SwfdecAsValueType;
                        SwfdecAsValue;
    #define             SWFDEC_AS_VALUE_SET_UNDEFINED       (val)
    #define             SWFDEC_AS_VALUE_GET_BOOLEAN         (val)
    gboolean            swfdec_as_value_to_boolean          (SwfdecAsContext *context,
                                                             const SwfdecAsValue *value);
    #define             SWFDEC_AS_VALUE_SET_BOOLEAN         (val,b)
    #define             SWFDEC_AS_VALUE_GET_NUMBER          (val)
    double              swfdec_as_value_to_number           (SwfdecAsContext *context,
                                                             const SwfdecAsValue *value);
    int                 swfdec_as_value_to_integer          (SwfdecAsContext *context,
                                                             const SwfdecAsValue *value);
    #define             SWFDEC_AS_VALUE_SET_INT             (val,d)
    #define             SWFDEC_AS_VALUE_SET_NUMBER          (val,d)
    #define             SWFDEC_AS_VALUE_GET_STRING          (val)
    const char*         swfdec_as_value_to_string           (SwfdecAsContext *context,
                                                             const SwfdecAsValue *value);
    #define             SWFDEC_AS_VALUE_SET_STRING          (val,s)
    #define             SWFDEC_AS_VALUE_SET_NULL            (val)
    #define             SWFDEC_AS_VALUE_GET_OBJECT          (val)
    SwfdecAsObject*     swfdec_as_value_to_object           (SwfdecAsContext *context,
                                                             const SwfdecAsValue *value);
    #define             SWFDEC_AS_VALUE_SET_OBJECT          (val,o)
    void                swfdec_as_value_to_primitive        (SwfdecAsValue *value);
    char*               swfdec_as_value_to_debug            (const SwfdecAsValue *value);
    int                 swfdec_as_double_to_integer         (double d);
    const char*         swfdec_as_double_to_string          (SwfdecAsContext *context,
                                                             double d);
    const char*         swfdec_as_integer_to_string         (SwfdecAsContext *context,
                                                             int i);
    const char*         swfdec_as_str_concat                (SwfdecAsContext *cx,
                                                             const char *s1,
                                                             const char *s2);

## Description

This section describes how values are handled inside the Actionscript engine. Since Actionscript is a dynamically typed language, the variable type has to be carried with every value. SwfdecAsValue accomplishes that. Swfdec allows two possible ways of accessing these values: The common method is to use the provided functions to explicitly convert the values to a given type with a function such as `swfdec_as_value_to_string()`. This is convenient, but can be very slow as it can call back into the Actionscript engine when converting various objects. So it can be unsuitable in some cases. A different possibiltiy is accessing the values directly using the accessor macros. You must check the type before doing so though. For setting values, there only exist macros, since type conversion is not necessary.

## Details

### enum SwfdecAsValueType

    typedef enum {
      SWFDEC_AS_TYPE_UNDEFINED = 0,
      SWFDEC_AS_TYPE_BOOLEAN,
      SWFDEC_AS_TYPE_INT, /* unimplemented, but reserved if someone wants it */
      SWFDEC_AS_TYPE_NUMBER,
      SWFDEC_AS_TYPE_STRING,
      SWFDEC_AS_TYPE_NULL,
      SWFDEC_AS_TYPE_OBJECT
    } SwfdecAsValueType;

These are the possible values the Swfdec Actionscript engine knows about.

`SWFDEC_AS_TYPE_UNDEFINED` | the special undefined value
`SWFDEC_AS_TYPE_BOOLEAN` | a boolean value - true or false
`SWFDEC_AS_TYPE_INT` | reserved value for integers. Should the need arise for performance enhancements - especially on embedded devices - it might be useful to implement this type. For now, this type will never appear in Swfdec. Using it will cause Swfdec to crash.
`SWFDEC_AS_TYPE_NUMBER` | a double value - also used for integer numbers
`SWFDEC_AS_TYPE_STRING` | a string. Strings are garbage-collected and unique.
`SWFDEC_AS_TYPE_NULL` | the spaecial null value
`SWFDEC_AS_TYPE_OBJECT` | an object - must be of type SwfdecAsObject

### SwfdecAsValue

    typedef struct {
      SwfdecAsValueType	type;
    } SwfdecAsValue;

This is the type used to present an opaque value in the Actionscript engine. See SwfdecAsValueType for possible types. It's similar in spirit to GValue. The value held is garbage-collected. Apart from the type member, use the provided macros to access this structure.

### Note

If you memset a SwfdecAsValue to 0, it is a valid undefined value.

SwfdecAsValueType `type`; | the type of this value.

### SWFDEC_AS_VALUE_SET_UNDEFINED()

    #define SWFDEC_AS_VALUE_SET_UNDEFINED(val) (val)->type = SWFDEC_AS_TYPE_UNDEFINED

Sets `val` to the special undefined value. If you create a temporary value, you can instead use code such as

     SwfdecAsValue val = { 0, };

`val` : | value to set as undefined

### SWFDEC_AS_VALUE_GET_BOOLEAN()

    #define SWFDEC_AS_VALUE_GET_BOOLEAN(val) ((val)->value.boolean)

Gets the boolean associated with value. If you are not sure if the value is a boolean, use `swfdec_as_value_to_boolean()` instead.

`val` : | value to get, the value must reference a boolean

### swfdec_as_value_to_boolean ()

    gboolean            swfdec_as_value_to_boolean          (SwfdecAsContext *context,
                                                             const SwfdecAsValue *value);

Converts the given value to a boolean according to Flash's rules. Note that these rules changed significantly for strings between Flash 6 and 7.

`context` : | a SwfdecAsContext
`value` : | value to convert
Returns : | either `TRUE` or `FALSE`.

### SWFDEC_AS_VALUE_SET_BOOLEAN()

    #define             SWFDEC_AS_VALUE_SET_BOOLEAN(val,b)

Sets `val` to the specified boolean value.

`val` : | value to set
`b` : | boolean value to set, must be either `TRUE` or `FALSE`

### SWFDEC_AS_VALUE_GET_NUMBER()

    #define SWFDEC_AS_VALUE_GET_NUMBER(val) ((val)->value.number)

Gets the number associated with `val`. If you are not sure that the value is a valid number value, consider using `swfdec_as_value_to_number()` or `swfdec_as_value_to_int()` instead.

`val` : | value to get, the value must reference a number

### swfdec_as_value_to_number ()

    double              swfdec_as_value_to_number           (SwfdecAsContext *context,
                                                             const SwfdecAsValue *value);

Converts the value to a number according to Flash's conversion routines and the current Flash version. This conversion routine is similar, but not equal to ECMAScript. For objects, it can call back into the script engine by calling the object's valueOf function.

`context` : | a SwfdecAsContext
`value` : | a SwfdecAsValue used by context
Returns : | a double value. It can be NaN or +-Infinity. It will not be -0.0.

### swfdec_as_value_to_integer ()

    int                 swfdec_as_value_to_integer          (SwfdecAsContext *context,
                                                             const SwfdecAsValue *value);

Converts the given value to an integer. This is done similar to the conversion used by `swfdec_as_value_to_number()`.

`context` : | a SwfdecAsContext
`value` : | value to convert
Returns : | An Integer that can be represented in 32 bits.

### SWFDEC_AS_VALUE_SET_INT()

    #define SWFDEC_AS_VALUE_SET_INT(val,d) SWFDEC_AS_VALUE_SET_NUMBER(val,(int) (d))

Sets `val` to the given value. Currently this macro is equivalent to `SWFDEC_AS_VALUE_SET_NUMBER()`, but this may change in future versions of Swfdec.

`val` : | value to set
`d` : | integer value to set

### SWFDEC_AS_VALUE_SET_NUMBER()

    #define             SWFDEC_AS_VALUE_SET_NUMBER(val,d)

Sets `val` to the given value. If you are sure the value is a valid integer value, use `SWFDEC_AS_VALUE_SET_INT()` instead.

`val` : | value to set
`d` : | double value to set

### SWFDEC_AS_VALUE_GET_STRING()

    #define SWFDEC_AS_VALUE_GET_STRING(val) ((val)->value.string)

Gets the string associated with `val`. If you are not sure that the value is a string value, consider using `swfdec_as_value_to_string()` instead.

`val` : | value to get, the value must reference a string

### swfdec_as_value_to_string ()

    const char*         swfdec_as_value_to_string           (SwfdecAsContext *context,
                                                             const SwfdecAsValue *value);

Converts `value` to a string according to the rules of Flash. This might cause calling back into the script engine if the `value` is an object. In that case, the object's valueOf function is called.

### Warning

Never use this function for debugging purposes.

`context` : | a SwfdecAsContext
`value` : | value to be expressed as string
Returns : | a garbage-collected string representing `value`. The value will never be `NULL`.

### SWFDEC_AS_VALUE_SET_STRING()

    #define             SWFDEC_AS_VALUE_SET_STRING(val,s)

Sets `val` to the given string value.

`val` : | value to set
`s` : | garbage-collected string to use

### SWFDEC_AS_VALUE_SET_NULL()

    #define SWFDEC_AS_VALUE_SET_NULL(val) (val)->type = SWFDEC_AS_TYPE_NULL

Sets `val` to the special null value.

`val` : | value to set

### SWFDEC_AS_VALUE_GET_OBJECT()

    #define SWFDEC_AS_VALUE_GET_OBJECT(val) ((val)->value.object)

Gets the object associated with `val`. If you are not sure that the value is an object value, consider using `swfdec_as_value_to_object()` instead.

`val` : | value to get, the value must reference an object
Returns : | a SwfdecAsObject

### swfdec_as_value_to_object ()

    SwfdecAsObject*     swfdec_as_value_to_object           (SwfdecAsContext *context,
                                                             const SwfdecAsValue *value);

Converts a given value to its representation as an object. The object representation for primitive types is a wrapper object of the corresponding class (Number for numbers, String for strings, Boolean for bools). If the value does not have an object representing it, such as undefined and null values, `NULL` is returned.

`context` : | a SwfdecAsContext
`value` : | value to convert
Returns : | object representing `value` or `NULL`.

### SWFDEC_AS_VALUE_SET_OBJECT()

    #define             SWFDEC_AS_VALUE_SET_OBJECT(val,o)

Sets `val` to the given object. The object must have been added to the garbage collector via `swfdec_as_object_add()` previously.

`val` : | value to set
`o` : | garbage-collected SwfdecAsObject to use

### swfdec_as_value_to_primitive ()

    void                swfdec_as_value_to_primitive        (SwfdecAsValue *value);

Tries to convert the given `value` inline to its primitive value. Primitive values are values that are not objects. If the value is an object, the object's valueOf function is called. If the result of that function is still an object, it is returned nonetheless.

`value` : | value to convert

### swfdec_as_value_to_debug ()

    char*               swfdec_as_value_to_debug            (const SwfdecAsValue *value);

Converts the given `value` to a string in a safe way. It will not call into the scripting engine. Its intended use is for output in debuggers.

`value` : | a SwfdecAsValue
Returns : | a newly allocated string. Free with `g_free()`.

### swfdec_as_double_to_integer ()

    int                 swfdec_as_double_to_integer         (double d);

Converts the given double to an integer using the same rules as the Flash player.

`d` : | any double
Returns : | an integer

### swfdec_as_double_to_string ()

    const char*         swfdec_as_double_to_string          (SwfdecAsContext *context,
                                                             double d);

Converts `d` into a string using the same conversion algorithm as the official Flash player.

`context` : | a SwfdecAsContext
`d` : | a double
Returns : | a garbage-collected string

### swfdec_as_integer_to_string ()

    const char*         swfdec_as_integer_to_string         (SwfdecAsContext *context,
                                                             int i);

Converts `d` into a string using the same conversion algorithm as the official Flash player.

`context` : | a SwfdecAsContext
`i` : | an integer that fits into 32 bits
Returns : | a garbage-collected string

### swfdec_as_str_concat ()

    const char*         swfdec_as_str_concat                (SwfdecAsContext *cx,
                                                             const char *s1,
                                                             const char *s2);

Convenience function to concatenate two garbage-collected strings. This function is equivalent to `g_strconcat()`.

`cx` : | a SwfdecAsContext
`s1` : | first string
`s2` : | second string
Returns : | A new garbage-collected string