Table of Contents
nv - NVIDIA video driver
Section "Device"
Identifier "devname"
Driver "nv"
...
EndSection
nv is an Xorg driver for NVIDIA video cards. The driver supports
2D acceleration and provides support for the following framebuffer depths:
8, 15, 16 (except Riva128) and 24. All visual types are supported for depth
8, TrueColor and DirectColor visuals are supported for the other depths
with the exception of the Riva128 which only supports TrueColor in the
higher depths.
The nv driver supports PCI and AGP video
cards based on the following NVIDIA chips:
- RIVA 128
- NV3
- RIVA TNT
- NV4
- RIVA
TNT2
- NV5
- GeForce 256, QUADRO
- NV10
- GeForce2, QUADRO2
- NV11 & NV15
- GeForce3,
QUADRO DCC
- NV20
- nForce, nForce2
- NV1A, NV1F
- GeForce4, QUADRO4
- NV17, NV18,
NV25, NV28
- GeForce FX, QUADRO FX
- NV30, NV31, NV34, NV35, NV36, NV37, NV38,
NV40, NV41, NV43, NV44, NV45
Please refer to xorg.conf(5x)
for general configuration details. This section only covers configuration
details specific to this driver.
The driver auto-detects the chipset type
and the amount of video memory present for all chips.
The following driver
Options are supported:
- Option "HWCursor" "boolean"
- Enable or disable the
HW cursor. Default: on.
- Option "NoAccel" "boolean"
- Disable or enable acceleration.
Default: acceleration is enabled.
- Option "UseFBDev" "boolean"
- Enable or
disable use of on OS-specific fb interface (and is not supported on all
OSs). See fbdevhw(4)
for further information. Default: off.
- Option "CrtcNumber"
"integer"
- GeForce2 MX, nForce2, Quadro4, GeForce4, Quadro FX and GeForce
FX may have two video outputs. The driver attempts to autodetect which
one the monitor is connected to. In the case that autodetection picks the
wrong one, this option may be used to force usage of a particular output.
The options are "0" or "1". Default: autodetected.
- Option "FlatPanel" "boolean"
- The driver usually can autodetect the presence of a digital flat panel.
In the case that this fails, this option can be used to force the driver
to treat the attached device as a digital flat panel. With this driver,
a digital flat panel will only work if it was POSTed by the BIOS, that
is, the machine must have booted to the panel. If you have a dual head
card you may also need to set the option CrtcNumber described above. Default:
off.
- Option "FPDither" "boolean"
- Many digital flat panels (particularly
ones on laptops) have only 6 bits per component color resolution. This
option tells the driver to dither from 8 bits per component to 6 before
the flat panel truncates it. This is only supported in depth 24 on GeForce2
MX, nForce2, GeForce4, Quadro4, Geforce FX and Quadro FX. Default: off.
- Option "FPScale" "boolean"
- Supported only on GeForce4, Quadro4, Geforce
FX and Quadro FX. This option tells to the driver to scale lower resolutions
up to the flat panel's native resolution. Default: on.
- Option "Rotate" "CW"
- Option "Rotate" "CCW"
- Rotate the display clockwise or counterclockwise.
This mode is unaccelerated. Default: no rotation.
Note: The Resize and
Rotate extension will be disabled if the Rotate option is used.
- Option "ShadowFB"
"boolean"
- Enable or disable use of the shadow framebuffer layer. Default:
off.
Xorg(1x)
, xorg.conf(5x)
, xorgconfig(1x)
, Xserver(1x)
, X(7)
Authors
include: David McKay, Jarno Paananen, Chas Inman, Dave Schmenk, Mark Vojkovich
NOTICE TO USER: The source code is copyrighted under U.S. and
international laws. Users and possessors of this source code are hereby
granted a nonexclusive, royalty-free copyright license to use this code
in individual and commercial software.
Any use of this source code must
include, in the user documentation and internal comments to the code,
notices to the end user as follows:
Copyright 1993-2003 NVIDIA, Corporation.
All rights reserved.
NVIDIA, CORPORATION MAKES NO REPRESENTATION ABOUT
THE SUITABILITY OF THIS SOURCE CODE FOR ANY PURPOSE. IT IS PROVIDED
"AS IS" WITHOUT EXPRESS OR IMPLIED WARRANTY OF ANY KIND. NVIDIA, CORPORATION
DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOURCE CODE, INCLUDING
ALL IMPLIED WARRANTIES OF MERCHANTABILITY, NONINFRINGEMENT, AND FITNESS
FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL NVIDIA, CORPORATION BE LIABLE
FOR ANY SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, OR
ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION,
ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOURCE
CODE.
U.S. Government End Users. This source code is a "commercial item,"
as that term is defined at 48 C.F.R. 2.101 (OCT 1995), consisting of "commercial
computer software" and "commercial computer software documentation,"
as such terms are used in 48 C.F.R. 12.212 (SEPT 1995) and is provided
to the U.S. Government only as a commercial end item. Consistent with
48 C.F.R. 12.212 and 48 C.F.R. 227.7202-1 through 227.7202-4 (JUNE 1995), all U.S.
Government End Users acquire the source code with only those rights set
forth herein.
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