VARYING vec4 vCol; void MAIN() { vec2 size = vec2(textureSize(SCREEN_TEXTURE, 0)); vec2 uv = FRAGCOORD.xy / size; vec4 tex = texture(SCREEN_TEXTURE, uv); ROUGHNESS = 0.7; BASE_COLOR = vec4(tex.rgb,1.0); BASE_COLOR = vec4(tex.rgb*vec3(0.1,0.1,0.1),1.0)*vCol.b; }