/* * file rendition_shadow.h * * The functions used by ShadowFB * Based on code written by Mark Vojkovich */ #ifdef HAVE_CONFIG_H #include "config.h" #endif #include "rendition.h" #include "vtypes.h" #include "rendition_shadow.h" #include "shadowfb.h" #include "servermd.h" void renditionRefreshArea(ScrnInfoPtr pScreenInfo, int num, BoxPtr pbox) { renditionPtr pRendition = RENDITIONPTR(pScreenInfo); int width, height, Bpp, FBPitch; unsigned char *src, *dst; Bpp = pScreenInfo->bitsPerPixel >> 3; FBPitch = BitmapBytePad(pScreenInfo->displayWidth * pScreenInfo->bitsPerPixel); while(num--) { width = (pbox->x2 - pbox->x1) * Bpp; height = pbox->y2 - pbox->y1; src = pRendition->board.shadowPtr + (pbox->y1 * pRendition->board.shadowPitch) + (pbox->x1 * Bpp); dst = pRendition->board.vmem_base+pRendition->board.fbOffset + (pbox->y1 * FBPitch) + (pbox->x1 * Bpp); while(height--) { memcpy(dst, src, width); dst += FBPitch; src += pRendition->board.shadowPitch; } pbox++; } } void renditionPointerMoved(SCRN_ARG_TYPE arg, int x, int y) { SCRN_INFO_PTR(arg); renditionPtr pRendition = RENDITIONPTR(pScreenInfo); int newX, newY; if(pRendition->board.rotate == 1) { newX = pScreenInfo->pScreen->height - y - 1; newY = x; } else { newX = y; newY = pScreenInfo->pScreen->width - x - 1; } (*pRendition->board.PointerMoved)(arg, newX, newY); } void renditionRefreshArea8(ScrnInfoPtr pScreenInfo, int num, BoxPtr pbox) { renditionPtr pRendition = RENDITIONPTR(pScreenInfo); int count, width, height, y1, y2, dstPitch, srcPitch; CARD8 *dstPtr, *srcPtr, *src; CARD32 *dst; dstPitch = pScreenInfo->displayWidth; srcPitch = -pRendition->board.rotate * pRendition->board.shadowPitch; while(num--) { width = pbox->x2 - pbox->x1; y1 = pbox->y1 & ~3; y2 = (pbox->y2 + 3) & ~3; height = (y2 - y1) >> 2; /* in dwords */ if(pRendition->board.rotate == 1) { dstPtr = pRendition->board.vmem_base+pRendition->board.fbOffset + (pbox->x1 * dstPitch) + pScreenInfo->virtualX - y2; srcPtr = pRendition->board.shadowPtr + ((1 - y2) * srcPitch) + pbox->x1; } else { dstPtr = pRendition->board.vmem_base+pRendition->board.fbOffset + ((pScreenInfo->virtualY - pbox->x2) * dstPitch) + y1; srcPtr = pRendition->board.shadowPtr + (y1 * srcPitch) + pbox->x2 - 1; } while(width--) { src = srcPtr; dst = (CARD32*)dstPtr; count = height; while(count--) { *(dst++) = src[0] | (src[srcPitch] << 8) | (src[srcPitch * 2] << 16) | (src[srcPitch * 3] << 24); src += srcPitch * 4; } srcPtr += pRendition->board.rotate; dstPtr += dstPitch; } pbox++; } } void renditionRefreshArea16(ScrnInfoPtr pScreenInfo, int num, BoxPtr pbox) { renditionPtr pRendition = RENDITIONPTR(pScreenInfo); int count, width, height, y1, y2, dstPitch, srcPitch; CARD16 *dstPtr, *srcPtr, *src; CARD32 *dst; dstPitch = pScreenInfo->displayWidth; srcPitch = -pRendition->board.rotate * pRendition->board.shadowPitch >> 1; while(num--) { width = pbox->x2 - pbox->x1; y1 = pbox->y1 & ~1; y2 = (pbox->y2 + 1) & ~1; height = (y2 - y1) >> 1; /* in dwords */ if(pRendition->board.rotate == 1) { dstPtr = (CARD16*)(pRendition->board.vmem_base+ pRendition->board.fbOffset) + (pbox->x1 * dstPitch) + pScreenInfo->virtualX - y2; srcPtr = (CARD16*)pRendition->board.shadowPtr + ((1 - y2) * srcPitch) + pbox->x1; } else { dstPtr = (CARD16*)(pRendition->board.vmem_base+ pRendition->board.fbOffset) + ((pScreenInfo->virtualY - pbox->x2) * dstPitch) + y1; srcPtr = (CARD16*)pRendition->board.shadowPtr + (y1 * srcPitch) + pbox->x2 - 1; } while(width--) { src = srcPtr; dst = (CARD32*)dstPtr; count = height; while(count--) { *(dst++) = src[0] | (src[srcPitch] << 16); src += srcPitch * 2; } srcPtr += pRendition->board.rotate; dstPtr += dstPitch; } pbox++; } } /* this one could be faster */ void renditionRefreshArea24(ScrnInfoPtr pScreenInfo, int num, BoxPtr pbox) { renditionPtr pRendition = RENDITIONPTR(pScreenInfo); int count, width, height, y1, y2, dstPitch, srcPitch; CARD8 *dstPtr, *srcPtr, *src; CARD32 *dst; dstPitch = BitmapBytePad(pScreenInfo->displayWidth * 24); srcPitch = -pRendition->board.rotate * pRendition->board.shadowPitch; while(num--) { width = pbox->x2 - pbox->x1; y1 = pbox->y1 & ~3; y2 = (pbox->y2 + 3) & ~3; height = (y2 - y1) >> 2; /* blocks of 3 dwords */ if(pRendition->board.rotate == 1) { dstPtr = pRendition->board.vmem_base+pRendition->board.fbOffset+ (pbox->x1 * dstPitch) + ((pScreenInfo->virtualX - y2) * 3); srcPtr = pRendition->board.shadowPtr + ((1 - y2) * srcPitch) + (pbox->x1 * 3); } else { dstPtr = pRendition->board.vmem_base+pRendition->board.fbOffset + ((pScreenInfo->virtualY - pbox->x2) * dstPitch) + (y1 * 3); srcPtr = pRendition->board.shadowPtr + (y1 * srcPitch) + (pbox->x2 * 3) - 3; } while(width--) { src = srcPtr; dst = (CARD32*)dstPtr; count = height; while(count--) { dst[0] = src[0] | (src[1] << 8) | (src[2] << 16) | (src[srcPitch] << 24); dst[1] = src[srcPitch + 1] | (src[srcPitch + 2] << 8) | (src[srcPitch * 2] << 16) | (src[(srcPitch * 2) + 1] << 24); dst[2] = src[(srcPitch * 2) + 2] | (src[srcPitch * 3] << 8) | (src[(srcPitch * 3) + 1] << 16) | (src[(srcPitch * 3) + 2] << 24); dst += 3; src += srcPitch * 4; } srcPtr += pRendition->board.rotate * 3; dstPtr += dstPitch; } pbox++; } } void renditionRefreshArea32(ScrnInfoPtr pScreenInfo, int num, BoxPtr pbox) { renditionPtr pRendition = RENDITIONPTR(pScreenInfo); int count, width, height, dstPitch, srcPitch; CARD32 *dstPtr, *srcPtr, *src, *dst; dstPitch = pScreenInfo->displayWidth; srcPitch = -pRendition->board.rotate * pRendition->board.shadowPitch >> 2; while(num--) { width = pbox->x2 - pbox->x1; height = pbox->y2 - pbox->y1; if(pRendition->board.rotate == 1) { dstPtr = (CARD32*)(pRendition->board.vmem_base+ pRendition->board.fbOffset) + (pbox->x1 * dstPitch) + pScreenInfo->virtualX - pbox->y2; srcPtr = (CARD32*)pRendition->board.shadowPtr + ((1 - pbox->y2) * srcPitch) + pbox->x1; } else { dstPtr = (CARD32*)(pRendition->board.vmem_base+ pRendition->board.fbOffset) + ((pScreenInfo->virtualY - pbox->x2) * dstPitch) + pbox->y1; srcPtr = (CARD32*)pRendition->board.shadowPtr + (pbox->y1 * srcPitch) + pbox->x2 - 1; } while(width--) { src = srcPtr; dst = dstPtr; count = height; while(count--) { *(dst++) = *src; src += srcPitch; } srcPtr += pRendition->board.rotate; dstPtr += dstPitch; } pbox++; } }